diff options
Diffstat (limited to 'keyboards/planck/keymaps/cbbrowne')
-rw-r--r-- | keyboards/planck/keymaps/cbbrowne/Makefile | 25 | ||||
-rw-r--r-- | keyboards/planck/keymaps/cbbrowne/config.h | 15 | ||||
-rw-r--r-- | keyboards/planck/keymaps/cbbrowne/keymap.c | 173 | ||||
-rw-r--r-- | keyboards/planck/keymaps/cbbrowne/readme.md | 64 |
4 files changed, 277 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/cbbrowne/Makefile b/keyboards/planck/keymaps/cbbrowne/Makefile new file mode 100644 index 0000000000..581e08cd02 --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/planck/keymaps/cbbrowne/config.h b/keyboards/planck/keymaps/cbbrowne/config.h new file mode 100644 index 0000000000..2d3df59bd2 --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/config.h @@ -0,0 +1,15 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +/* cbbrowne user configuration */ + +#define randadd 53 +#define randmul 181 +#define randmod 167 + +#endif + + + diff --git a/keyboards/planck/keymaps/cbbrowne/keymap.c b/keyboards/planck/keymaps/cbbrowne/keymap.c new file mode 100644 index 0000000000..14a5be1708 --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/keymap.c @@ -0,0 +1,173 @@ +#include "planck.h" +#ifdef BACKLIGHT_ENABLE + #include "backlight.h" +#endif +#include "config.h" +#include "quantum.h" + +/* Each layer is given a name to aid in readability, which is then + used in the keymap matrix below. The underscores do not denote + anything - you can have a layer called STUFF or any other name. + + Layer names don't all need to be of the same length, obviously, and + you could also skip them entirely and just use numbers, though that + means needing to manage the numbers. + + It is preferable to keep the symbols short so that a line worth of + key mappings fits compactly onto a line of code. */ + +/* This was originally based on planck/keymaps/default/default.c, and + then cbbrowne has revised things */ + +/* Things I did not like about the default mapping + + - I found control too hard to get to. I use it more than Tab, so + switched it there. + - Having dash on [lower-j] is a bit nonintuitive, but may be OK + - I'll bet I should switch ESC/TAB + - I'm suspicious that I want to shift M(0) from [4][1] to [4][2], + and shift ESC off the first column so KC_LCTL and KC_LALT can + be on the first column. + - I needed to swap ' and ENTER + + - All of the above are done :-) + + - Dropped out support for Dvorak and friends. They aren't + improvements to me +*/ + + +/* Some interesting things implemented + + - There is a macro that writes out "cbbrowne" to show that I could + - There is a (somewhat cruddy) linear congruential random number + generator. + - I would like to be seeding it with clock info to make it look + more random + - There are two macros that use the random number generators + - one, M_RANDDIGIT, generates a random digit based on state + of the random number generator + - the other, M_RANDLETTER, generates a random letter based on state + of the random number generator + - in both, note the use of register_code()/unregister_code() + to indicate the desired key + - I do indeed want a sweet number pad! +*/ + +/* Other things to do... + + - Need to think about what zsh and readline actions I use lots + - Ought to ensure that Control-Alt-Delete is convenient enough + - How about Alt-F1 thru Alt-F8? + - What's the keystroke to get from X to console these days? + - A layer for doing console switching would not be a bad idea +*/ + +enum layers { + _QW = 0, /* Qwerty mapping */ + _LW, /* Lower layer, where top line has symbols !@#$%^&*() */ + _RS, /* Raised layer, where top line has digits 1234567890 */ + _KP, /* Key pad */ +}; + +enum macro_id { + M_LED = 0, + M_USERNAME, + M_RANDDIGIT, + M_RANDLETTER, + M_VERSION +}; + +/* Note that Planck has dimensions 4 rows x 12 columns */ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT }, + {KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[_RS] = { /* RAISE */ + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[_LW] = { /* LOWER */ + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, + {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS}, + {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[_KP] = { /* Key Pad */ + {KC_ESC, M(M_USERNAME), M(M_VERSION), KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC}, + {KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE}, + {KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER}, + {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} +} +}; + +const uint16_t PROGMEM fn_actions[] = { +}; + +/* This bit of logic seeds a wee linear congruential random number generator */ +/* lots of prime numbers everywhere... */ +static uint16_t random_value = 157; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + uint8_t clockbyte=0; + clockbyte = TCNT1 % 256; + uint8_t rval; + // MACRODOWN only works in this function + switch(id) { + case M_LED: + if (record->event.pressed) { + register_code(KC_RSFT); +#ifdef BACKLIGHT_ENABLE + backlight_step(); +#endif + } else { + unregister_code(KC_RSFT); + } + break; + case M_USERNAME: + if (record->event.pressed) { + SEND_STRING("cbbrowne"); + } + break; + case M_VERSION: + if (record->event.pressed) { + SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE); + } + break; + case M_RANDDIGIT: + /* Generate, based on random number generator, a keystroke for + a numeric digit chosen at random */ + random_value = ((random_value + randadd) * randmul) % randmod; + if (record->event.pressed) { + /* Here, we mix the LCRNG with low bits from one of the system + clocks via XOR in the theory that this may be more random + than either separately */ + rval = (random_value ^ clockbyte) % 10; + /* Note that KC_1 thru KC_0 are a contiguous range */ + register_code (KC_1 + rval); + unregister_code (KC_1 + rval); + } + break; + case M_RANDLETTER: + /* Generate, based on random number generator, a keystroke for + a letter chosen at random */ + /* Here, we mix the LCRNG with low bits from one of the system + clocks via XOR in the theory that this may be more random + than either separately */ + random_value = ((random_value + randadd) * randmul) % randmod; + if (record->event.pressed) { + rval = (random_value ^ clockbyte) % 26; + register_code (KC_A + rval); + unregister_code (KC_A + rval); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/planck/keymaps/cbbrowne/readme.md b/keyboards/planck/keymaps/cbbrowne/readme.md new file mode 100644 index 0000000000..c676dd2c1c --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/readme.md @@ -0,0 +1,64 @@ +cbbrowne custom keyboard +============================== + +Due to cbbrowne@acm.org +Christopher Browne + +This was originally based on the default keyboard map, but I have been +doing sundry experimentation: + +1. Experiments +---------------------------------------- + + * To figure things out about the toolset + * I'm an Emacs guy, so will be needing a fair bit of tuning + * It made sense to mess around some with keyboard maps. + - I tried added Workman alongside Dvorak and Colemak + - Boy, oh boy, these don't help!!! + - I have done 30 years of learning of Emacs key mappings, and + these alternative keyboards massively mess me up + - I added a keypad, originally based on keymaps/numpad.c, but + mighty substantially revised, as that one seems to be rotated 90 + degrees from usual conventions for number pads + * The keypad layer also includes some sample "hacks" of cool things, + all using actions attached in using the function action_get_macro() + - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example + of a key generating a bunch of keystrokes. The keystroke is + sufficiently inconvenient that it isn't terribly practical for me + to use it, but hey, it shows how others might use this facility + in a more useful context. + - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random + - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random + - Key [1][3] aka "e" spits out the keymap version number + +2. Some code structure ideas +--------------------------------------------------- + + Each layer is given a name to aid in readability, which is then + used in the keymap matrix below. The underscores do not denote + anything - you can have a layer called STUFF or any other name. + + Layer names don't all need to be of the same length, obviously, and + you could also skip them entirely and just use numbers, though that + means needing to manage the numbers. + + It is preferable to keep the symbols short so that a line worth of + key mappings fits compactly onto a line of code. It might be an + interesting idea to express the maps rotated 90%, so that you + only need to fit 4 symbols onto each line, rather than 12. + + I used enums to manage layer IDs and macro IDs so that I don't need + to care (beyond "start at 0", and arguably that's not needed) about + their values. + +3. Things I did not like about the default mapping +--------------------------------------------------------- + + * I found control too hard to get to. I use it more than Tab, so + switched it there. + * Having dash on [lower-j] is a bit nonintuitive, but may be OK + * I switched ESC/TAB/M(0) around + * I'm suspicious that I want to shift M(0) from [4][1] to [4][2], + and shift ESC off the first column so KC_LCTL and KC_LALT can + be on the first column. + * I needed to swap ' and ENTER |