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diff --git a/keyboards/planck/keymaps/samuel/README.org b/keyboards/planck/keymaps/samuel/README.org
index 3c0f08a9d9..d38b8fc3b5 100644
--- a/keyboards/planck/keymaps/samuel/README.org
+++ b/keyboards/planck/keymaps/samuel/README.org
@@ -7,117 +7,162 @@ before, so bear with me.
* Layers
-#+BEGIN_COMMENT
-#+NAME: empty-layer
-| <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
-|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
-| - | - | - | - | - | - | - | - | - | - | - | - |
-| - | - | - | - | - | - | - | - | - | - | - | - |
-| - | - | - | - | - | - | - | - | - | - | - | - |
-| - | - | - | - | - | - | - | - | - | - | - | - |
-|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
-#+END_COMMENT
-
-This is my "pretty" org mode organized table for my main dvorak layer. If you
-don't use org mode, it won't be that exciting, but if you enjoy working in org
-mode, you can edit this table directly, and this file is tangled to the actual
-keymap. No more organizing spaces or converting to and from comments.
-
-#+NAME: home-layer
-|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
-| T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
-| T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
-| T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
-| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
-|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
-
-This qwerty layout is just so normal people can try out the board. Tap keys
-would need to be customized I think, more on that later. I also put another
-dvorak key here because I have nightmares of getting trapped in this forsaken
-layout.
-
-#+NAME: qwerty-layer
-|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|
-| T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
-| T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
-| T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
-| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | DVORAK |
-|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|
-
-I tried to keep my layout bare bones, just what would be available on a normal
-keyboard, minus some keys I never used. This one secondary layer should cover a
-majority of the keys not found on the home layer. The bottom left copies a normal
-keyboards symbols from shifted numbers, and the rest is placed where convenient,
-with some considerations for one handed use, hence the shortcuts in the top
-left.
-
-#+NAME: secondary-layer
-|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|
-| -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | EQL | 7 | 8 | 9 | -- | -- |
-| EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | ASTR | 4 | 5 | 6 | 0 | EZSHFT |
-| EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
-| EZGUI | EZALT | EZUP | EZDOWN | SPC | AMPR | PIPE | END | EZLEFT | EZRGHT | EZALT | EZGUI |
-|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|
-
-Basic command layer for one-shot macros and function keys.
-
-#+NAME: command-layer
-|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|
-| -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
-| -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
-| -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | USER | EMAIL | NAME | -- | -- |
-| -- | -- | -- | -- | -- | -- | -- | DIR | -- | -- | -- | -- |
-|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|
-
-But wait, we are missing several important keys? well, yes, but the modifier keys
-all do other keys when tapped. More about that in the keymap section.
+ #+BEGIN_COMMENT
+ #+NAME: empty-layer
+ | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ | - | - | - | - | - | - | - | - | - | - | - | - |
+ | - | - | - | - | - | - | - | - | - | - | - | - |
+ | - | - | - | - | - | - | - | - | - | - | - | - |
+ | - | - | - | - | - | - | - | - | - | - | - | - |
+ |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ #+END_COMMENT
+
+ This is my "pretty" org mode organized table for my main dvorak layer. If you
+ don't use org mode, it won't be that exciting, but if you enjoy working in org
+ mode, you can edit this table directly, and this file is tangled to the actual
+ keymap. No more organizing spaces or converting to and from comments.
+
+ #+NAME: home-layer
+ |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
+ | T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
+ | T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
+ | T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
+ | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
+ |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
+
+ Tap keys. Used only with the "T_" keys above.
+
+ #+NAME: tap-layer
+ |----------+------+---+---+---+---+---+---+---+---+------+----------|
+ | DEL | - | - | - | - | - | - | - | - | - | - | BSPC |
+ | TAB | - | - | - | - | - | - | - | - | - | - | ENTER |
+ | LBRACKET | - | - | - | - | - | - | - | - | - | - | RBRACKET |
+ | SLASH | LPRN | - | - | - | - | - | - | - | - | RPRN | MINS |
+ |----------+------+---+---+---+---+---+---+---+---+------+----------|
+
+ #+NAME: hold-layer
+ |------+------+---+---+---+---+---+---+---+---+------+------|
+ | RISE | - | - | - | - | - | - | - | - | - | - | RISE |
+ | LSFT | - | - | - | - | - | - | - | - | - | - | RSFT |
+ | LCTL | - | - | - | - | - | - | - | - | - | - | RCTL |
+ | LGUI | LALT | - | - | - | - | - | - | - | - | RALT | RGUI |
+ |------+------+---+---+---+---+---+---+---+---+------+------|
+
+ I tried to keep my layout bare bones, just what would be available on a normal
+ keyboard, minus some keys I never used. This one secondary layer should cover a
+ majority of the keys not found on the home layer. The bottom left copies a normal
+ keyboards symbols from shifted numbers, and the rest is placed where convenient,
+ with some considerations for one handed use, hence the shortcuts in the top
+ left.
+
+ #+NAME: secondary-layer
+ |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
+ | -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | ASTR | 7 | 8 | 9 | -- | -- |
+ | EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | AMPR | 4 | 5 | 6 | 0 | EZSHFT |
+ | EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
+ | EZGUI | EZALT | EZUP | EZDOWN | SPC | PIPE | BSLASH | END | EZLEFT | EZRGHT | EZALT | EZGUI |
+ |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
+
+ Basic command layer for one-shot macros and function keys.
+
+ #+NAME: command-layer
+ |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
+ | -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
+ | -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
+ | -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | -- | -- | -- | -- | -- |
+ | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
+ |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
+
+ This qwerty layout is just so normal people can try out the board. Tap keys
+ would need to be customized I think, more on that later. I also put another
+ dvorak key here because I have nightmares of getting trapped in this forsaken
+ layout.
+
+ #+NAME: qwerty-layer
+ |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
+ | T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
+ | T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
+ | T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
+ | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | DVORAK |
+ |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
+
* Keymap Conversion in Python
-This python can convert that table into the array needed for the keymap file. It
-simply prepends every key with "KC_". I used to use a dictionary to convert some
-keys from the table into qmk keycodes, but the double convertion was
-unneccessary so I just prepended all my macros with KC and moved all the
-implementation to the `process-user-input` function.
-
-#+NAME:layer-to-array
-#+BEGIN_SRC python :var keys=secondary-layer :tangle no
-results = "{"
-row = 0
-while row < len(keys):
- results += '{ '
- key = 0
- while key < len(keys[row]):
- keyName = str(keys[row][key])
+ This python can convert that table into the array needed for the keymap file. It
+ simply prepends every key with "KC_". I used to use a dictionary to convert some
+ keys from the table into qmk keycodes, but the double convertion was
+ unneccessary so I just prepended all my macros with KC and moved all the
+ implementation to the `process-user-input` function.
+
+ #+NAME:layer-to-array
+ #+BEGIN_SRC python :var keys=secondary-layer :tangle no
+ row = 0
+ results = ''
+ while row < len(keys):
+ key = 0
+ while key < len(keys[row]):
+ keyName = str(keys[row][key])
+ if keyName == '--':
+ keyName = 'TRANSPARENT'
+ results += 'KC_' + keyName
+ if key != 11:
+ results += ', '
+ key+=1
+ if row != 3:
+ results += ','
+ results += '\n'
+ row+=1
+ return results
+ #+END_SRC
+
+ Tap keys are technically defined in the mod_lift function. but this is will
+ implement that function from the org table.
+
+ #+NAME:define-tap-key
+ #+BEGIN_SRC python :var row=3 :var col=1 :var id=0 :var tapkeys=tap-layer :var holdkeys=hold-layer :tangle no
+ def getKey(keys, istapkey):
+ if istapkey == True:
+ keyName = str(keys[row][col])
+ else:
+ keyName = str(keys[row][col])
if keyName == '--':
keyName = 'TRANSPARENT'
- results += 'KC_' + keyName
- if key != 11:
- results += ', '
- key+=1
- results += '}'
- if row != 3:
- results += ','
- results += '\n'
- row+=1
-results += '},\n'
-return results
-#+END_SRC
+ if istapkey == False:
+ return 'KC_T_' + keyName, 'KC_' + keyName
+ else:
+ return 'KC_' + keyName
+ tapKeyName = getKey(tapkeys, True)
+ holdKeyMacro, holdKeyName = getKey(holdkeys, False)
+ return """case %s:
+ if (record->event.pressed) {
+ mod_press(%s, %s, %i);
+ } else {
+ mod_lift(%s, %s, %i);
+ }
+ return false;
+ break;""" % (holdKeyMacro, tapKeyName, holdKeyName, id, tapKeyName, holdKeyName, id)
+
+ #+END_SRC
+
* keymap.c
-Now that we laid out our layout, lets lay out our kemap file.
+ Now that we laid out our layout, lets lay out our keymap file.
+
+** Headers
-#+BEGIN_SRC C :noweb yes
+ #+BEGIN_SRC C :noweb yes
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
-#+END_SRC
+ #+END_SRC
** Keycodes
-#+BEGIN_SRC C :noweb yes
+ #+BEGIN_SRC C :noweb yes
// where the 'T_' communicates how the key does something different when tapped.
enum planck_keycodes {
//DVORAK = SAFE_RANGE,
@@ -145,18 +190,14 @@ KC_EZGUI,
KC_EZALT,
KC_DVORAK,
KC_QWERTY,
-KC_USER,
-KC_EMAIL,
-KC_NAME,
-KC_DIR,
KC_COM
};
-#+END_SRC
+ #+END_SRC
** Import Key table
-#+BEGIN_SRC C :noweb yes
+ #+BEGIN_SRC C :noweb yes
enum planck_layers {
_DVORAK,
_QWERTY,
@@ -166,457 +207,286 @@ _COMMAND
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
-[_DVORAK] =
-
-#+END_SRC
+ #+END_SRC
-#+BEGIN_SRC C :noweb yes
+ #+BEGIN_SRC C :noweb yes
+[_DVORAK] = LAYOUT_planck_grid(
<<layer-to-array(home-layer)>>
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
-[_QWERTY] =
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
+),
+[_QWERTY] = LAYOUT_planck_grid(
<<layer-to-array(qwerty-layer)>>
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
-[_RISE] =
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
+),
+[_RISE] = LAYOUT_planck_grid(
<<layer-to-array(secondary-layer)>>
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
-[_COMMAND] =
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
+),
+[_COMMAND] = LAYOUT_planck_grid(
<<layer-to-array(command-layer)>>
-
-#+END_SRC
-
-#+BEGIN_SRC C :noweb yes
+)
};
-#+END_SRC
+ #+END_SRC
** Tap Keys
-I don't like tap keys coming out on release. When modified, I often let go of
-the modifier too early because the tap button doesn't come out untill release. I
-guess you could save the state of the board on press and then apply it after the
-timer, but what I really want is the keys to come out on press when they can and
-when it is most useful. For me, that is when they are modified a single time. So
-I kind "locked" the board into only doing single modifiers, making them faster.
-Disadvantages are double modified keys must be done with one shot keys (its
-actually not that bad, it feels like emacs!) and triple modified keys are
-impossible at the moment.
-
-#+BEGIN_SRC C :noweb yes
-
-static uint16_t tap_timer = 0;
-char last_mod = 10;
-
-void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
- // this first if body makes double modified keys impossible, but stops the
- // delay when modifying a tap key which would result in the tap key not
- // getting modified.
- if (last_mod != id && last_mod != 10) {
- tap_code16(tap_code);
- last_mod = 10;
- } else {
- tap_timer = timer_read();
- last_mod = id;
- register_code(hold_code);
- }
-}
-
-void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
- unregister_code(hold_code);
- if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(tap_code);
- last_mod = 10;
- }
-}
-
-#+END_SRC
-
+ I don't like tap keys coming out on release. When modified, I often let go of
+ the modifier too early because the tap button doesn't come out untill release. I
+ guess you could save the state of the board on press and then apply it after the
+ timer, but what I really want is the keys to come out on press when they can and
+ when it is most useful. For me, that is when they are modified a single time. So
+ I kind of "locked" the board into only doing single modifiers, making them faster.
+ Disadvantages are double modified keys must be done with one shot keys (its
+ actually not that bad, it feels like emacs!) and triple modified keys are
+ impossible at the moment.
+
+ #+BEGIN_SRC C :noweb yes
+
+ static uint16_t tap_timer = 0;
+ char last_mod = 10;
+
+ void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
+ /* this first if body makes double modified keys impossible, but stops the */
+ /* delay when modifying a tap key which would result in the tap key not */
+ /* getting modified. */
+ if (last_mod != id && last_mod != 10) {
+ tap_code16(tap_code);
+ last_mod = 10;
+ } else {
+ tap_timer = timer_read();
+ last_mod = id;
+ register_code(hold_code);
+ }
+ }
+
+ void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
+ unregister_code(hold_code);
+ if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
+ tap_code16(tap_code);
+ }
+ last_mod = 10;
+ }
+
+ #+END_SRC
** Process User Input
-#+BEGIN_SRC C :noweb yes
+ #+BEGIN_SRC C :noweb yes
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
-#+END_SRC
-
-** Layouts
-
-Set Dvorak layout
-
-#+BEGIN_SRC C :noweb yes
-case KC_DVORAK:
-if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
-}
-return true;
-break;
-
-#+END_SRC
-
-Set Qwerty layout.
-
-#+BEGIN_SRC C :noweb yes
-case KC_QWERTY:
-if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
-}
-return true;
-break;
-
-#+END_SRC
-
-** Alt and ()
-
-Left and right alt are ( and ) when tapped. I put them on alt instead of a more
-conveniant key like control because parentheses do not need to be shift modified
-ever, unlike some other tap keys seen in the next sections.
-
-#+BEGIN_SRC C :noweb yes
-case KC_T_LALT:
-if (record->event.pressed) {
- mod_press(S(KC_9), KC_LALT, 0);
-} else {
- mod_lift(S(KC_9), KC_LALT, 0);
-}
-return false;
-break;
-case KC_T_RALT:
-if (record->event.pressed) {
- mod_press(S(KC_0), KC_RALT, 1);
-} else {
- mod_lift(S(KC_0), KC_RALT, 1);
-}
-return false;
-break;
-
-#+END_SRC
-
-** Gui and `\
-
-I place gui in the bottom corner because I believe it is the hardest key to
-reach, so gui seemed like a good fit for a dedicated key that I never want to
-have to spam. For tap keys, I used equally unused keys that are not apart of the
-number pad or shifted number keys.
-
-#+BEGIN_SRC C :noweb yes
-case KC_T_LGUI:
-if (record->event.pressed) {
- mod_press(KC_GRAVE, KC_LGUI, 2);
-} else {
- mod_lift(KC_GRAVE, KC_LGUI, 2);
-}
-return false;
-break;
-case KC_T_RGUI:
-if (record->event.pressed) {
- mod_press(KC_BSLASH, KC_RGUI, 3);
-} else {
- mod_lift(KC_BSLASH, KC_RGUI, 3);
-}
-return false;
-break;
-
-#+END_SRC
-
-** Ctrl and []
-
-Left and right control are [] respectively when they are tapped, making { and }
-also very convenient.
-
-#+BEGIN_SRC C :noweb yes
-case KC_T_LCTL:
-if (record->event.pressed) {
- mod_press(KC_LBRACKET, KC_LCTL, 4);
-} else {
- mod_lift(KC_LBRACKET, KC_LCTL, 4);
-}
-return false;
-break;
-case KC_T_RCTL:
-if (record->event.pressed) {
- mod_press(KC_RBRACKET, KC_RCTL, 5);
-} else {
- mod_lift(KC_RBRACKET, KC_RCTL, 5);
-}
-return false;
-break;
-
-#+END_SRC
-
-** Shft and =-
-
-I place shift on the home row, so having '-' right of my pinkie is standard, and
-it only felt natural to put its opposite, '=/+' on the other side. I put an
-extra one on the right side in the secondary layer for the num pad.
-
-#+BEGIN_SRC C :noweb yes
-case KC_T_LSFT:
-if (record->event.pressed) {
- mod_press(KC_EQUAL, KC_LSFT, 6);
-} else {
- mod_lift(KC_EQUAL, KC_LSFT, 6);
-}
-return false;
-break;
-case KC_T_RSFT:
-if (record->event.pressed) {
- mod_press(KC_MINUS, KC_RSFT, 7);
-} else {
- mod_lift(KC_MINUS, KC_RSFT, 7);
-}
-return false;
-break;
-
-#+END_SRC
-
-** Rise, DEL, and /
-
-I use the top corners as rise because I decided that I do not like using layers
-with my thumbs. It feels uncomfortable to hold keys down with the side of my
-thumb, and backspace, tab, enter, and spacebar keep them satisfied. My pinky is
-for holding modifiers, so it makes sense to put the layer key with the other
-modifiers. Both my left and right layer keys activate the same layer which also
-makes sense to me. You wouldn't want left and right shift to do different things
-
-I used to have escape in the top left, but I use delete a lot more, and putting
-escape under a layer has not been a problem at all. I put / in the top right
-corner again mimicing a standard dvorak keyboard.
-
-#+BEGIN_SRC C :noweb yes
-case KC_T_LRSE:
-if (record->event.pressed) {
- tap_timer = timer_read();
- last_mod = 8;
- layer_on(_RISE);
-} else {
- layer_off(_RISE);
- if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(KC_DELETE);
- last_mod = 10;
- }
-}
-return false;
-break;
-case KC_T_RRSE:
-if (record->event.pressed) {
- tap_timer = timer_read();
- last_mod = 9;
- layer_on(_RISE);
-} else {
- layer_off(_RISE);
- if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
- tap_code16(KC_SLASH);
- last_mod = 10;
- }
-}
-return false;
-break;
-
-#+END_SRC
-
-** EZ Keys
-
-EZ or "easy" keys do things that can already be done on the board, but I want an
-easier way of doing them.
-
-*** One Shot Keys
-
-Since I made modified tap keys occur on press instead of release, I need one
-shot keys to press any key with more than one modifier.
-
-#+BEGIN_SRC C :noweb yes
-case KC_EZSHFT:
-if (record->event.pressed) {
- set_oneshot_mods(MOD_LSFT);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZCTRL:
-if (record->event.pressed) {
- set_oneshot_mods(MOD_LCTL);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZALT:
-if (record->event.pressed) {
- set_oneshot_mods(MOD_LALT);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZGUI:
-if (record->event.pressed) {
- set_oneshot_mods(MOD_LGUI);
- last_mod = 10;
-}
-return false;
-break;
-
-#+END_SRC
-
-*** Arrows
-
-I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
-lazy versions of themselves with control and shift already pressed.
-
-I also added undo, copy, paste, and cut to be easily available with only the
-left hand like on a qwerty or colemek keyboard.
-
-#+BEGIN_SRC C :noweb yes
-case KC_EZRGHT:
-if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_RGHT));
- unregister_code(KC_LCTL);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZLEFT:
-if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_LEFT));
- unregister_code(KC_LCTL);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZDOWN:
-if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_DOWN));
- unregister_code(KC_LCTL);
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZUP:
-if (record->event.pressed) {
- register_code(KC_LCTL);
- tap_code16(S(KC_UP));
- unregister_code(KC_LCTL);
- last_mod = 10;
-}
-return false;
-break;
-#+END_SRC
-
-*** Undo, Copy, Cut, Paste
-
-#+BEGIN_SRC C :noweb yes
-case KC_EZUNDO:
-if (record->event.pressed) {
- tap_code16(C(KC_Z));
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZCOPY:
-if (record->event.pressed) {
- tap_code16(C(KC_C));
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZCUT:
-if (record->event.pressed) {
- tap_code16(C(KC_X));
- last_mod = 10;
-}
-return false;
-break;
-case KC_EZPSTE:
-if (record->event.pressed) {
- tap_code16(C(KC_V));
- last_mod = 10;
-}
-return false;
-break;
-#+END_SRC
-
-** Commands
-
-Start command layer one shot
-
-#+BEGIN_SRC C :noweb yes
-case KC_COM:
-if (record->event.pressed) {
- layer_on(_COMMAND);
- set_oneshot_layer(_COMMAND, ONESHOT_START);
- last_mod = 10;
-} else {
- clear_oneshot_layer_state (ONESHOT_PRESSED);
-}
-return false;
-break;
-#+END_SRC
-
-Just some strings I notice that I type a lot.
-
-#+BEGIN_SRC C :noweb yes
-case KC_USER:
-if (record->event.pressed) {
- send_string("mhostley");
- last_mod = 10;
-}
-return true;
-break;
-case KC_EMAIL:
-if (record->event.pressed) {
- send_string("mhostley@gmail.com");
- last_mod = 10;
-}
-return true;
-break;
-case KC_NAME:
-if (record->event.pressed) {
- send_string("Samuel Jahnke");
- last_mod = 10;
-}
-return true;
-break;
-case KC_DIR:
-if (record->event.pressed) {
- send_string("home/mhostley/");
- last_mod = 10;
-}
-return true;
-break;
-
-#+END_SRC
-
-** Standard inputs interupt tap
-
-Finally, if just a standard key is tapped, set the interupted flag.
-Keep this last.
-
-#+BEGIN_SRC C :noweb yes
-}
-last_mod = 10;
-return true;
-}
-#+END_SRC
+ #+END_SRC
+
+*** Layouts
+
+ Set Dvorak layout
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK);
+ }
+ return true;
+ break;
+
+ #+END_SRC
+
+ Set Qwerty layout.
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return true;
+ break;
+
+ #+END_SRC
+
+*** Custom Keys
+**** Command Layer One Shot
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_COM:
+ if (record->event.pressed) {
+ layer_on(_COMMAND);
+ set_oneshot_layer(_COMMAND, ONESHOT_START);
+ last_mod = 10;
+ } else {
+ clear_oneshot_layer_state (ONESHOT_PRESSED);
+ }
+ return false;
+ break;
+ #+END_SRC
+
+**** Tap Keys
+
+ #+BEGIN_SRC C :noweb yes
+ <<define-tap-key(3, 1, 0)>>
+ <<define-tap-key(3, 10, 1)>>
+ <<define-tap-key(3, 0, 2)>>
+ <<define-tap-key(3, 11, 3)>>
+ <<define-tap-key(2, 0, 4)>>
+ <<define-tap-key(2, 11, 5)>>
+ <<define-tap-key(1, 0, 6)>>
+ <<define-tap-key(1, 11, 7)>>
+ #+END_SRC
+
+**** Rise Keys
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_T_LRSE:
+ if (record->event.pressed) {
+ tap_timer = timer_read();
+ last_mod = 8;
+ layer_on(_RISE);
+ } else {
+ layer_off(_RISE);
+ if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
+ tap_code16(KC_DELETE);
+ last_mod = 10;
+ }
+ }
+ return false;
+ break;
+ case KC_T_RRSE:
+ if (record->event.pressed) {
+ tap_timer = timer_read();
+ last_mod = 9;
+ layer_on(_RISE);
+ } else {
+ layer_off(_RISE);
+ if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
+ tap_code16(KC_BSPACE);
+ last_mod = 10;
+ }
+ }
+ return false;
+ break;
+
+ #+END_SRC
+
+**** One Shot Keys
+
+ Since I made modified tap keys occur on press instead of release, I need one
+ shot keys to press any key with more than one modifier.
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_EZSHFT:
+ if (record->event.pressed) {
+ set_oneshot_mods(MOD_LSFT);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZCTRL:
+ if (record->event.pressed) {
+ set_oneshot_mods(MOD_LCTL);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZALT:
+ if (record->event.pressed) {
+ set_oneshot_mods(MOD_LALT);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZGUI:
+ if (record->event.pressed) {
+ set_oneshot_mods(MOD_LGUI);
+ last_mod = 10;
+ }
+ return false;
+ break;
+
+ #+END_SRC
+
+**** C-S Arrows
+
+ I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
+ lazy versions of themselves with control and shift already pressed.
+
+ I also added undo, copy, paste, and cut to be easily available with only the
+ left hand like on a qwerty or colemek keyboard.
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_EZRGHT:
+ if (record->event.pressed) {
+ register_code(KC_LCTL);
+ tap_code16(S(KC_RGHT));
+ unregister_code(KC_LCTL);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZLEFT:
+ if (record->event.pressed) {
+ register_code(KC_LCTL);
+ tap_code16(S(KC_LEFT));
+ unregister_code(KC_LCTL);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZDOWN:
+ if (record->event.pressed) {
+ register_code(KC_LCTL);
+ tap_code16(S(KC_DOWN));
+ unregister_code(KC_LCTL);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZUP:
+ if (record->event.pressed) {
+ register_code(KC_LCTL);
+ tap_code16(S(KC_UP));
+ unregister_code(KC_LCTL);
+ last_mod = 10;
+ }
+ return false;
+ break;
+ #+END_SRC
+
+**** Undo, Copy, Cut, Paste
+
+ #+BEGIN_SRC C :noweb yes
+ case KC_EZUNDO:
+ if (record->event.pressed) {
+ tap_code16(C(KC_Z));
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZCOPY:
+ if (record->event.pressed) {
+ tap_code16(C(KC_C));
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZCUT:
+ if (record->event.pressed) {
+ tap_code16(C(KC_X));
+ last_mod = 10;
+ }
+ return false;
+ break;
+ case KC_EZPSTE:
+ if (record->event.pressed) {
+ tap_code16(C(KC_V));
+ last_mod = 10;
+ }
+ return false;
+ break;
+ #+END_SRC
+
+*** Standard inputs interupt tap
+
+ Finally, if just a standard key is tapped, set the interupted flag.
+ Keep this last.
+
+ #+BEGIN_SRC C :noweb yes
+ }
+ last_mod = 10;
+ return true;
+ }
+ #+END_SRC