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Diffstat (limited to 'keyboards/planck/keymaps/samuel/README.org')
-rw-r--r-- | keyboards/planck/keymaps/samuel/README.org | 952 |
1 files changed, 411 insertions, 541 deletions
diff --git a/keyboards/planck/keymaps/samuel/README.org b/keyboards/planck/keymaps/samuel/README.org index 3c0f08a9d9..d38b8fc3b5 100644 --- a/keyboards/planck/keymaps/samuel/README.org +++ b/keyboards/planck/keymaps/samuel/README.org @@ -7,117 +7,162 @@ before, so bear with me. * Layers -#+BEGIN_COMMENT -#+NAME: empty-layer -| <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | -|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| -| - | - | - | - | - | - | - | - | - | - | - | - | -| - | - | - | - | - | - | - | - | - | - | - | - | -| - | - | - | - | - | - | - | - | - | - | - | - | -| - | - | - | - | - | - | - | - | - | - | - | - | -|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| -#+END_COMMENT - -This is my "pretty" org mode organized table for my main dvorak layer. If you -don't use org mode, it won't be that exciting, but if you enjoy working in org -mode, you can edit this table directly, and this file is tangled to the actual -keymap. No more organizing spaces or converting to and from comments. - -#+NAME: home-layer -|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------| -| T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE | -| T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT | -| T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL | -| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | T_RGUI | -|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------| - -This qwerty layout is just so normal people can try out the board. Tap keys -would need to be customized I think, more on that later. I also put another -dvorak key here because I have nightmares of getting trapped in this forsaken -layout. - -#+NAME: qwerty-layer -|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------| -| T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE | -| T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT | -| T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL | -| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | DVORAK | -|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------| - -I tried to keep my layout bare bones, just what would be available on a normal -keyboard, minus some keys I never used. This one secondary layer should cover a -majority of the keys not found on the home layer. The bottom left copies a normal -keyboards symbols from shifted numbers, and the rest is placed where convenient, -with some considerations for one handed use, hence the shortcuts in the top -left. - -#+NAME: secondary-layer -|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------| -| -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | EQL | 7 | 8 | 9 | -- | -- | -| EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | ASTR | 4 | 5 | 6 | 0 | EZSHFT | -| EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL | -| EZGUI | EZALT | EZUP | EZDOWN | SPC | AMPR | PIPE | END | EZLEFT | EZRGHT | EZALT | EZGUI | -|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------| - -Basic command layer for one-shot macros and function keys. - -#+NAME: command-layer -|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----| -| -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- | -| -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- | -| -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | USER | EMAIL | NAME | -- | -- | -| -- | -- | -- | -- | -- | -- | -- | DIR | -- | -- | -- | -- | -|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----| - -But wait, we are missing several important keys? well, yes, but the modifier keys -all do other keys when tapped. More about that in the keymap section. + #+BEGIN_COMMENT + #+NAME: empty-layer + | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | + |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| + | - | - | - | - | - | - | - | - | - | - | - | - | + | - | - | - | - | - | - | - | - | - | - | - | - | + | - | - | - | - | - | - | - | - | - | - | - | - | + | - | - | - | - | - | - | - | - | - | - | - | - | + |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| + #+END_COMMENT + + This is my "pretty" org mode organized table for my main dvorak layer. If you + don't use org mode, it won't be that exciting, but if you enjoy working in org + mode, you can edit this table directly, and this file is tangled to the actual + keymap. No more organizing spaces or converting to and from comments. + + #+NAME: home-layer + |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------| + | T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE | + | T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT | + | T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL | + | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | T_RGUI | + |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------| + + Tap keys. Used only with the "T_" keys above. + + #+NAME: tap-layer + |----------+------+---+---+---+---+---+---+---+---+------+----------| + | DEL | - | - | - | - | - | - | - | - | - | - | BSPC | + | TAB | - | - | - | - | - | - | - | - | - | - | ENTER | + | LBRACKET | - | - | - | - | - | - | - | - | - | - | RBRACKET | + | SLASH | LPRN | - | - | - | - | - | - | - | - | RPRN | MINS | + |----------+------+---+---+---+---+---+---+---+---+------+----------| + + #+NAME: hold-layer + |------+------+---+---+---+---+---+---+---+---+------+------| + | RISE | - | - | - | - | - | - | - | - | - | - | RISE | + | LSFT | - | - | - | - | - | - | - | - | - | - | RSFT | + | LCTL | - | - | - | - | - | - | - | - | - | - | RCTL | + | LGUI | LALT | - | - | - | - | - | - | - | - | RALT | RGUI | + |------+------+---+---+---+---+---+---+---+---+------+------| + + I tried to keep my layout bare bones, just what would be available on a normal + keyboard, minus some keys I never used. This one secondary layer should cover a + majority of the keys not found on the home layer. The bottom left copies a normal + keyboards symbols from shifted numbers, and the rest is placed where convenient, + with some considerations for one handed use, hence the shortcuts in the top + left. + + #+NAME: secondary-layer + |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------| + | -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | ASTR | 7 | 8 | 9 | -- | -- | + | EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | AMPR | 4 | 5 | 6 | 0 | EZSHFT | + | EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL | + | EZGUI | EZALT | EZUP | EZDOWN | SPC | PIPE | BSLASH | END | EZLEFT | EZRGHT | EZALT | EZGUI | + |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------| + + Basic command layer for one-shot macros and function keys. + + #+NAME: command-layer + |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----| + | -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- | + | -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- | + | -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | -- | -- | -- | -- | -- | + | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | + |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----| + + This qwerty layout is just so normal people can try out the board. Tap keys + would need to be customized I think, more on that later. I also put another + dvorak key here because I have nightmares of getting trapped in this forsaken + layout. + + #+NAME: qwerty-layer + |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------| + | T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE | + | T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT | + | T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL | + | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | DVORAK | + |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------| + * Keymap Conversion in Python -This python can convert that table into the array needed for the keymap file. It -simply prepends every key with "KC_". I used to use a dictionary to convert some -keys from the table into qmk keycodes, but the double convertion was -unneccessary so I just prepended all my macros with KC and moved all the -implementation to the `process-user-input` function. - -#+NAME:layer-to-array -#+BEGIN_SRC python :var keys=secondary-layer :tangle no -results = "{" -row = 0 -while row < len(keys): - results += '{ ' - key = 0 - while key < len(keys[row]): - keyName = str(keys[row][key]) + This python can convert that table into the array needed for the keymap file. It + simply prepends every key with "KC_". I used to use a dictionary to convert some + keys from the table into qmk keycodes, but the double convertion was + unneccessary so I just prepended all my macros with KC and moved all the + implementation to the `process-user-input` function. + + #+NAME:layer-to-array + #+BEGIN_SRC python :var keys=secondary-layer :tangle no + row = 0 + results = '' + while row < len(keys): + key = 0 + while key < len(keys[row]): + keyName = str(keys[row][key]) + if keyName == '--': + keyName = 'TRANSPARENT' + results += 'KC_' + keyName + if key != 11: + results += ', ' + key+=1 + if row != 3: + results += ',' + results += '\n' + row+=1 + return results + #+END_SRC + + Tap keys are technically defined in the mod_lift function. but this is will + implement that function from the org table. + + #+NAME:define-tap-key + #+BEGIN_SRC python :var row=3 :var col=1 :var id=0 :var tapkeys=tap-layer :var holdkeys=hold-layer :tangle no + def getKey(keys, istapkey): + if istapkey == True: + keyName = str(keys[row][col]) + else: + keyName = str(keys[row][col]) if keyName == '--': keyName = 'TRANSPARENT' - results += 'KC_' + keyName - if key != 11: - results += ', ' - key+=1 - results += '}' - if row != 3: - results += ',' - results += '\n' - row+=1 -results += '},\n' -return results -#+END_SRC + if istapkey == False: + return 'KC_T_' + keyName, 'KC_' + keyName + else: + return 'KC_' + keyName + tapKeyName = getKey(tapkeys, True) + holdKeyMacro, holdKeyName = getKey(holdkeys, False) + return """case %s: + if (record->event.pressed) { + mod_press(%s, %s, %i); + } else { + mod_lift(%s, %s, %i); + } + return false; + break;""" % (holdKeyMacro, tapKeyName, holdKeyName, id, tapKeyName, holdKeyName, id) + + #+END_SRC + * keymap.c -Now that we laid out our layout, lets lay out our kemap file. + Now that we laid out our layout, lets lay out our keymap file. + +** Headers -#+BEGIN_SRC C :noweb yes + #+BEGIN_SRC C :noweb yes #include QMK_KEYBOARD_H extern keymap_config_t keymap_config; -#+END_SRC + #+END_SRC ** Keycodes -#+BEGIN_SRC C :noweb yes + #+BEGIN_SRC C :noweb yes // where the 'T_' communicates how the key does something different when tapped. enum planck_keycodes { //DVORAK = SAFE_RANGE, @@ -145,18 +190,14 @@ KC_EZGUI, KC_EZALT, KC_DVORAK, KC_QWERTY, -KC_USER, -KC_EMAIL, -KC_NAME, -KC_DIR, KC_COM }; -#+END_SRC + #+END_SRC ** Import Key table -#+BEGIN_SRC C :noweb yes + #+BEGIN_SRC C :noweb yes enum planck_layers { _DVORAK, _QWERTY, @@ -166,457 +207,286 @@ _COMMAND const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -#+END_SRC - -#+BEGIN_SRC C :noweb yes -[_DVORAK] = - -#+END_SRC + #+END_SRC -#+BEGIN_SRC C :noweb yes + #+BEGIN_SRC C :noweb yes +[_DVORAK] = LAYOUT_planck_grid( <<layer-to-array(home-layer)>> - -#+END_SRC - -#+BEGIN_SRC C :noweb yes -[_QWERTY] = - -#+END_SRC - -#+BEGIN_SRC C :noweb yes +), +[_QWERTY] = LAYOUT_planck_grid( <<layer-to-array(qwerty-layer)>> - -#+END_SRC - -#+BEGIN_SRC C :noweb yes -[_RISE] = - -#+END_SRC - -#+BEGIN_SRC C :noweb yes +), +[_RISE] = LAYOUT_planck_grid( <<layer-to-array(secondary-layer)>> - -#+END_SRC - -#+BEGIN_SRC C :noweb yes -[_COMMAND] = - -#+END_SRC - -#+BEGIN_SRC C :noweb yes +), +[_COMMAND] = LAYOUT_planck_grid( <<layer-to-array(command-layer)>> - -#+END_SRC - -#+BEGIN_SRC C :noweb yes +) }; -#+END_SRC + #+END_SRC ** Tap Keys -I don't like tap keys coming out on release. When modified, I often let go of -the modifier too early because the tap button doesn't come out untill release. I -guess you could save the state of the board on press and then apply it after the -timer, but what I really want is the keys to come out on press when they can and -when it is most useful. For me, that is when they are modified a single time. So -I kind "locked" the board into only doing single modifiers, making them faster. -Disadvantages are double modified keys must be done with one shot keys (its -actually not that bad, it feels like emacs!) and triple modified keys are -impossible at the moment. - -#+BEGIN_SRC C :noweb yes - -static uint16_t tap_timer = 0; -char last_mod = 10; - -void mod_press(uint16_t tap_code, uint16_t hold_code, int id) { - // this first if body makes double modified keys impossible, but stops the - // delay when modifying a tap key which would result in the tap key not - // getting modified. - if (last_mod != id && last_mod != 10) { - tap_code16(tap_code); - last_mod = 10; - } else { - tap_timer = timer_read(); - last_mod = id; - register_code(hold_code); - } -} - -void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) { - unregister_code(hold_code); - if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) { - tap_code16(tap_code); - last_mod = 10; - } -} - -#+END_SRC - + I don't like tap keys coming out on release. When modified, I often let go of + the modifier too early because the tap button doesn't come out untill release. I + guess you could save the state of the board on press and then apply it after the + timer, but what I really want is the keys to come out on press when they can and + when it is most useful. For me, that is when they are modified a single time. So + I kind of "locked" the board into only doing single modifiers, making them faster. + Disadvantages are double modified keys must be done with one shot keys (its + actually not that bad, it feels like emacs!) and triple modified keys are + impossible at the moment. + + #+BEGIN_SRC C :noweb yes + + static uint16_t tap_timer = 0; + char last_mod = 10; + + void mod_press(uint16_t tap_code, uint16_t hold_code, int id) { + /* this first if body makes double modified keys impossible, but stops the */ + /* delay when modifying a tap key which would result in the tap key not */ + /* getting modified. */ + if (last_mod != id && last_mod != 10) { + tap_code16(tap_code); + last_mod = 10; + } else { + tap_timer = timer_read(); + last_mod = id; + register_code(hold_code); + } + } + + void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) { + unregister_code(hold_code); + if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) { + tap_code16(tap_code); + } + last_mod = 10; + } + + #+END_SRC ** Process User Input -#+BEGIN_SRC C :noweb yes + #+BEGIN_SRC C :noweb yes bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { -#+END_SRC - -** Layouts - -Set Dvorak layout - -#+BEGIN_SRC C :noweb yes -case KC_DVORAK: -if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK); -} -return true; -break; - -#+END_SRC - -Set Qwerty layout. - -#+BEGIN_SRC C :noweb yes -case KC_QWERTY: -if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY); -} -return true; -break; - -#+END_SRC - -** Alt and () - -Left and right alt are ( and ) when tapped. I put them on alt instead of a more -conveniant key like control because parentheses do not need to be shift modified -ever, unlike some other tap keys seen in the next sections. - -#+BEGIN_SRC C :noweb yes -case KC_T_LALT: -if (record->event.pressed) { - mod_press(S(KC_9), KC_LALT, 0); -} else { - mod_lift(S(KC_9), KC_LALT, 0); -} -return false; -break; -case KC_T_RALT: -if (record->event.pressed) { - mod_press(S(KC_0), KC_RALT, 1); -} else { - mod_lift(S(KC_0), KC_RALT, 1); -} -return false; -break; - -#+END_SRC - -** Gui and `\ - -I place gui in the bottom corner because I believe it is the hardest key to -reach, so gui seemed like a good fit for a dedicated key that I never want to -have to spam. For tap keys, I used equally unused keys that are not apart of the -number pad or shifted number keys. - -#+BEGIN_SRC C :noweb yes -case KC_T_LGUI: -if (record->event.pressed) { - mod_press(KC_GRAVE, KC_LGUI, 2); -} else { - mod_lift(KC_GRAVE, KC_LGUI, 2); -} -return false; -break; -case KC_T_RGUI: -if (record->event.pressed) { - mod_press(KC_BSLASH, KC_RGUI, 3); -} else { - mod_lift(KC_BSLASH, KC_RGUI, 3); -} -return false; -break; - -#+END_SRC - -** Ctrl and [] - -Left and right control are [] respectively when they are tapped, making { and } -also very convenient. - -#+BEGIN_SRC C :noweb yes -case KC_T_LCTL: -if (record->event.pressed) { - mod_press(KC_LBRACKET, KC_LCTL, 4); -} else { - mod_lift(KC_LBRACKET, KC_LCTL, 4); -} -return false; -break; -case KC_T_RCTL: -if (record->event.pressed) { - mod_press(KC_RBRACKET, KC_RCTL, 5); -} else { - mod_lift(KC_RBRACKET, KC_RCTL, 5); -} -return false; -break; - -#+END_SRC - -** Shft and =- - -I place shift on the home row, so having '-' right of my pinkie is standard, and -it only felt natural to put its opposite, '=/+' on the other side. I put an -extra one on the right side in the secondary layer for the num pad. - -#+BEGIN_SRC C :noweb yes -case KC_T_LSFT: -if (record->event.pressed) { - mod_press(KC_EQUAL, KC_LSFT, 6); -} else { - mod_lift(KC_EQUAL, KC_LSFT, 6); -} -return false; -break; -case KC_T_RSFT: -if (record->event.pressed) { - mod_press(KC_MINUS, KC_RSFT, 7); -} else { - mod_lift(KC_MINUS, KC_RSFT, 7); -} -return false; -break; - -#+END_SRC - -** Rise, DEL, and / - -I use the top corners as rise because I decided that I do not like using layers -with my thumbs. It feels uncomfortable to hold keys down with the side of my -thumb, and backspace, tab, enter, and spacebar keep them satisfied. My pinky is -for holding modifiers, so it makes sense to put the layer key with the other -modifiers. Both my left and right layer keys activate the same layer which also -makes sense to me. You wouldn't want left and right shift to do different things - -I used to have escape in the top left, but I use delete a lot more, and putting -escape under a layer has not been a problem at all. I put / in the top right -corner again mimicing a standard dvorak keyboard. - -#+BEGIN_SRC C :noweb yes -case KC_T_LRSE: -if (record->event.pressed) { - tap_timer = timer_read(); - last_mod = 8; - layer_on(_RISE); -} else { - layer_off(_RISE); - if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) { - tap_code16(KC_DELETE); - last_mod = 10; - } -} -return false; -break; -case KC_T_RRSE: -if (record->event.pressed) { - tap_timer = timer_read(); - last_mod = 9; - layer_on(_RISE); -} else { - layer_off(_RISE); - if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) { - tap_code16(KC_SLASH); - last_mod = 10; - } -} -return false; -break; - -#+END_SRC - -** EZ Keys - -EZ or "easy" keys do things that can already be done on the board, but I want an -easier way of doing them. - -*** One Shot Keys - -Since I made modified tap keys occur on press instead of release, I need one -shot keys to press any key with more than one modifier. - -#+BEGIN_SRC C :noweb yes -case KC_EZSHFT: -if (record->event.pressed) { - set_oneshot_mods(MOD_LSFT); - last_mod = 10; -} -return false; -break; -case KC_EZCTRL: -if (record->event.pressed) { - set_oneshot_mods(MOD_LCTL); - last_mod = 10; -} -return false; -break; -case KC_EZALT: -if (record->event.pressed) { - set_oneshot_mods(MOD_LALT); - last_mod = 10; -} -return false; -break; -case KC_EZGUI: -if (record->event.pressed) { - set_oneshot_mods(MOD_LGUI); - last_mod = 10; -} -return false; -break; - -#+END_SRC - -*** Arrows - -I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became -lazy versions of themselves with control and shift already pressed. - -I also added undo, copy, paste, and cut to be easily available with only the -left hand like on a qwerty or colemek keyboard. - -#+BEGIN_SRC C :noweb yes -case KC_EZRGHT: -if (record->event.pressed) { - register_code(KC_LCTL); - tap_code16(S(KC_RGHT)); - unregister_code(KC_LCTL); - last_mod = 10; -} -return false; -break; -case KC_EZLEFT: -if (record->event.pressed) { - register_code(KC_LCTL); - tap_code16(S(KC_LEFT)); - unregister_code(KC_LCTL); - last_mod = 10; -} -return false; -break; -case KC_EZDOWN: -if (record->event.pressed) { - register_code(KC_LCTL); - tap_code16(S(KC_DOWN)); - unregister_code(KC_LCTL); - last_mod = 10; -} -return false; -break; -case KC_EZUP: -if (record->event.pressed) { - register_code(KC_LCTL); - tap_code16(S(KC_UP)); - unregister_code(KC_LCTL); - last_mod = 10; -} -return false; -break; -#+END_SRC - -*** Undo, Copy, Cut, Paste - -#+BEGIN_SRC C :noweb yes -case KC_EZUNDO: -if (record->event.pressed) { - tap_code16(C(KC_Z)); - last_mod = 10; -} -return false; -break; -case KC_EZCOPY: -if (record->event.pressed) { - tap_code16(C(KC_C)); - last_mod = 10; -} -return false; -break; -case KC_EZCUT: -if (record->event.pressed) { - tap_code16(C(KC_X)); - last_mod = 10; -} -return false; -break; -case KC_EZPSTE: -if (record->event.pressed) { - tap_code16(C(KC_V)); - last_mod = 10; -} -return false; -break; -#+END_SRC - -** Commands - -Start command layer one shot - -#+BEGIN_SRC C :noweb yes -case KC_COM: -if (record->event.pressed) { - layer_on(_COMMAND); - set_oneshot_layer(_COMMAND, ONESHOT_START); - last_mod = 10; -} else { - clear_oneshot_layer_state (ONESHOT_PRESSED); -} -return false; -break; -#+END_SRC - -Just some strings I notice that I type a lot. - -#+BEGIN_SRC C :noweb yes -case KC_USER: -if (record->event.pressed) { - send_string("mhostley"); - last_mod = 10; -} -return true; -break; -case KC_EMAIL: -if (record->event.pressed) { - send_string("mhostley@gmail.com"); - last_mod = 10; -} -return true; -break; -case KC_NAME: -if (record->event.pressed) { - send_string("Samuel Jahnke"); - last_mod = 10; -} -return true; -break; -case KC_DIR: -if (record->event.pressed) { - send_string("home/mhostley/"); - last_mod = 10; -} -return true; -break; - -#+END_SRC - -** Standard inputs interupt tap - -Finally, if just a standard key is tapped, set the interupted flag. -Keep this last. - -#+BEGIN_SRC C :noweb yes -} -last_mod = 10; -return true; -} -#+END_SRC + #+END_SRC + +*** Layouts + + Set Dvorak layout + + #+BEGIN_SRC C :noweb yes + case KC_DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + } + return true; + break; + + #+END_SRC + + Set Qwerty layout. + + #+BEGIN_SRC C :noweb yes + case KC_QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return true; + break; + + #+END_SRC + +*** Custom Keys +**** Command Layer One Shot + + #+BEGIN_SRC C :noweb yes + case KC_COM: + if (record->event.pressed) { + layer_on(_COMMAND); + set_oneshot_layer(_COMMAND, ONESHOT_START); + last_mod = 10; + } else { + clear_oneshot_layer_state (ONESHOT_PRESSED); + } + return false; + break; + #+END_SRC + +**** Tap Keys + + #+BEGIN_SRC C :noweb yes + <<define-tap-key(3, 1, 0)>> + <<define-tap-key(3, 10, 1)>> + <<define-tap-key(3, 0, 2)>> + <<define-tap-key(3, 11, 3)>> + <<define-tap-key(2, 0, 4)>> + <<define-tap-key(2, 11, 5)>> + <<define-tap-key(1, 0, 6)>> + <<define-tap-key(1, 11, 7)>> + #+END_SRC + +**** Rise Keys + + #+BEGIN_SRC C :noweb yes + case KC_T_LRSE: + if (record->event.pressed) { + tap_timer = timer_read(); + last_mod = 8; + layer_on(_RISE); + } else { + layer_off(_RISE); + if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) { + tap_code16(KC_DELETE); + last_mod = 10; + } + } + return false; + break; + case KC_T_RRSE: + if (record->event.pressed) { + tap_timer = timer_read(); + last_mod = 9; + layer_on(_RISE); + } else { + layer_off(_RISE); + if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) { + tap_code16(KC_BSPACE); + last_mod = 10; + } + } + return false; + break; + + #+END_SRC + +**** One Shot Keys + + Since I made modified tap keys occur on press instead of release, I need one + shot keys to press any key with more than one modifier. + + #+BEGIN_SRC C :noweb yes + case KC_EZSHFT: + if (record->event.pressed) { + set_oneshot_mods(MOD_LSFT); + last_mod = 10; + } + return false; + break; + case KC_EZCTRL: + if (record->event.pressed) { + set_oneshot_mods(MOD_LCTL); + last_mod = 10; + } + return false; + break; + case KC_EZALT: + if (record->event.pressed) { + set_oneshot_mods(MOD_LALT); + last_mod = 10; + } + return false; + break; + case KC_EZGUI: + if (record->event.pressed) { + set_oneshot_mods(MOD_LGUI); + last_mod = 10; + } + return false; + break; + + #+END_SRC + +**** C-S Arrows + + I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became + lazy versions of themselves with control and shift already pressed. + + I also added undo, copy, paste, and cut to be easily available with only the + left hand like on a qwerty or colemek keyboard. + + #+BEGIN_SRC C :noweb yes + case KC_EZRGHT: + if (record->event.pressed) { + register_code(KC_LCTL); + tap_code16(S(KC_RGHT)); + unregister_code(KC_LCTL); + last_mod = 10; + } + return false; + break; + case KC_EZLEFT: + if (record->event.pressed) { + register_code(KC_LCTL); + tap_code16(S(KC_LEFT)); + unregister_code(KC_LCTL); + last_mod = 10; + } + return false; + break; + case KC_EZDOWN: + if (record->event.pressed) { + register_code(KC_LCTL); + tap_code16(S(KC_DOWN)); + unregister_code(KC_LCTL); + last_mod = 10; + } + return false; + break; + case KC_EZUP: + if (record->event.pressed) { + register_code(KC_LCTL); + tap_code16(S(KC_UP)); + unregister_code(KC_LCTL); + last_mod = 10; + } + return false; + break; + #+END_SRC + +**** Undo, Copy, Cut, Paste + + #+BEGIN_SRC C :noweb yes + case KC_EZUNDO: + if (record->event.pressed) { + tap_code16(C(KC_Z)); + last_mod = 10; + } + return false; + break; + case KC_EZCOPY: + if (record->event.pressed) { + tap_code16(C(KC_C)); + last_mod = 10; + } + return false; + break; + case KC_EZCUT: + if (record->event.pressed) { + tap_code16(C(KC_X)); + last_mod = 10; + } + return false; + break; + case KC_EZPSTE: + if (record->event.pressed) { + tap_code16(C(KC_V)); + last_mod = 10; + } + return false; + break; + #+END_SRC + +*** Standard inputs interupt tap + + Finally, if just a standard key is tapped, set the interupted flag. + Keep this last. + + #+BEGIN_SRC C :noweb yes + } + last_mod = 10; + return true; + } + #+END_SRC |