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-rw-r--r--keyboards/planck/keymaps/bbaserdem/README.md38
-rwxr-xr-x[-rw-r--r--]keyboards/planck/keymaps/bbaserdem/config.h50
-rwxr-xr-x[-rw-r--r--]keyboards/planck/keymaps/bbaserdem/keymap.c430
-rwxr-xr-x[-rw-r--r--]keyboards/planck/keymaps/bbaserdem/rules.mk22
4 files changed, 51 insertions, 489 deletions
diff --git a/keyboards/planck/keymaps/bbaserdem/README.md b/keyboards/planck/keymaps/bbaserdem/README.md
index 8813075662..c8e8c3963c 100644
--- a/keyboards/planck/keymaps/bbaserdem/README.md
+++ b/keyboards/planck/keymaps/bbaserdem/README.md
@@ -1,35 +1,15 @@
# Planck Layout
-Built this planck layout to use DVORAK with an unorthodox Turkish layout.
-If you used a previous layout with a persistent base layer change,
-change it to 0 before proceeding.
-The layout has the following functionality
+Current keymap is for rev4.
+Audio is disabled in favor of RGB.
+Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
-* **QWERTY** can be toggled on/off from **Function** layer.
-* **Mouse** layer allows manipulation of the mouse.
-* **Function** layer has F and special keys.
-* **Symbol** layer has numericals and symbols.
-* **Game** layout can be toggled on/off from **Function** layer.
-* **Music** layer allows playing sounds like a keyboard.
+# Build
-Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
-Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
-and puts the board into *reset* mode from the **Mouse** layer.
+Get keyboard into reset mode, and then;
-# Using Turkish letters
+```
+make planck/rev4:bbaserdem:dfu
+```
-Instead of a turkish F keyboard layout (very inconvenient to code in),
-I opted to modulate characters like an *AltGr* impleentation.
-Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
-to Turkish equivelants.
-Shifting these letters will work.
-The keycodes should transmit the correct unicode characters combined with shift.
-The turkish letters are sent via the unicode implementation.
-No software layout change is neccessary (hence making coding easier).
-By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
-can be done from the associated key in **Function** layer.
-**Symbol** layer also has the symbol for Turkish Lira.
-
-# To improve
-
-I want to write a couple pieces of my own music for layer switching.
+Either use sudo or set up udev rules.
diff --git a/keyboards/planck/keymaps/bbaserdem/config.h b/keyboards/planck/keymaps/bbaserdem/config.h
index d7632aecda..2edb45673c 100644..100755
--- a/keyboards/planck/keymaps/bbaserdem/config.h
+++ b/keyboards/planck/keymaps/bbaserdem/config.h
@@ -3,42 +3,20 @@
#include "../../config.h"
-#ifdef AUDIO_ENABLE
- // Compose own song in future
- #define STARTUP_SONG SONG(PLANCK_SOUND)
-
- #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
- SONG(COLEMAK_SOUND), \
- SONG(DVORAK_SOUND) \
- }
+// LED strip stuff
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN B2
+#define RGBLED_NUM 12
+#define RGBLIGHT_HUE_STEP 6
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 20
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
+#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif
-// Enables tap magic
-#define TAPPING_TERM 300
-#define TAPPING_TOGGLE 1
-
-/*
- * MIDI options
- */
-
-/* Prevent use of disabled MIDI features in the keymap */
-//#define MIDI_ENABLE_STRICT 1
-
-/* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
-*/
-
-#define MIDI_BASIC
-
-/* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
-*/
-//#define MIDI_ADVANCED
-
-/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
-//#define MIDI_TONE_KEYCODE_OCTAVES 2
-
#endif
diff --git a/keyboards/planck/keymaps/bbaserdem/keymap.c b/keyboards/planck/keymaps/bbaserdem/keymap.c
index 74dfabdecf..063e9a98ef 100644..100755
--- a/keyboards/planck/keymaps/bbaserdem/keymap.c
+++ b/keyboards/planck/keymaps/bbaserdem/keymap.c
@@ -1,413 +1,29 @@
-/* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+/*
+ * PLANCK - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#include "planck.h"
-
-#define _______ KC_TRNS
-#define XXX KC_NO
-
-#define _DV 0
-#define _TD 1
-#define _GM 2
-#define _MO 3
-#define _SY 4
-#define _FN 5
-#define _MS 6
-
-#define PARAN TD(PAR)
-#define CURLY TD(CUR)
-#define SQUAR TD(SQU)
-#define ANGUL TD(ANG)
-
-#define UNDO LCTL(KC_Z)
-#define REDO LCTL(KC_Y)
-#define COPYCUT TD(CPC)
-#define PASTE LCTL(KC_V)
-
-#define MO_SC_U KC_MS_WH_UP
-#define MO_SC_D KC_MS_WH_DOWN
-#define MO_SC_L KC_MS_WH_LEFT
-#define MO_SC_R KC_MS_WH_RIGHT
-#define MO_U KC_MS_UP
-#define MO_D KC_MS_DOWN
-#define MO_L KC_MS_LEFT
-#define MO_R KC_MS_RIGHT
-#define MO_CL_L KC_MS_BTN1
-#define MO_CL_R KC_MS_BTN2
-#define MO_CL_M KC_MS_BTN3
-#define MO_CL_1 KC_MS_BTN4
-#define MO_CL_2 KC_MS_BTN5
-#define MO_AC_0 KC_MS_ACCEL0
-#define MO_AC_1 KC_MS_ACCEL1
-#define MO_AC_2 KC_MS_ACCEL2
-
-#define PHY_HB UC(0x0127)
-#define PHY_DE UC(0xc2b0)
-#define TUR_TL UC(0x20ba)
-#define EUR_ER UC(0x20ac)
-#define EUR_PN UC(0x00a3)
-
-enum custom_keycodes {
- TUR_A = SAFE_RANGE,
- TUR_C,
- TUR_G,
- TUR_I,
- TUR_O,
- TUR_S,
- TUR_U,
- UNI_LI,
- UNI_WN
-};
-
-// Tap dance
-enum {
- ATD = 0,
- CLS,
- SCL,
- QUO,
- PAR,
- CUR,
- SQU,
- ANG,
- CPC
-};
+#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Dvorak
- * ,------------------------------------------------------------------------.
- * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Esc | A | O | E | U | I || D | H | T | N | S | Del |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
- * `------------------------------------------------------------------------'
- */
-[_DV] = {
- {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
- {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
- {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
- {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
-},
-[_TD] = {
- {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
- {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Game layer
- * ,------------------------------------------------------------------------.
- * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
- * `------------------------------------------------------------------------'
- */
-[_GM] = {
- {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
- {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
- {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
- {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
-},
-
-/* Mouse control layer
- * ,------------------------------------------------------------------------.
- * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | | || | | | | | |
- * `------------------------------------------------------------------------'
- */
-[_MO] = {
- {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
- {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
- {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Symbols layer
- * ,------------------------------------------------------------------------.
- * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | 0 | | || | |TLira| Euro|Pound| |
- * `------------------------------------------------------------------------'
- */
-
-[_SY] = {
- {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
- {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
- {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
- {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
-},
-
-/* Function layer
- * ,------------------------------------------------------------------------.
- * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | |vol -||vol +| | home|pg dn|pg up| end |
- * `------------------------------------------------------------------------'
- */
-
-[_FN] = {
- {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
- {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
- {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
-},
-
-/* Music layer
- * ,-----------------------------------------------------------------------.
- * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * `-----------------------------------------------------------------------'
- */
-[_MS] = {
- { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
-}
-};
-
-// Set unicode method to linux.
-void matrix_init_user(){
- set_unicode_input_mode(UC_LNX);
-}
-
-// User defined keys
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- // This section is a bit tedious in VIM, so I shortened lines
- // Check for shift letter
- bool is_capital = ( keyboard_report->mods &
- (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
- ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
- switch (keycode) {
- // Add music layer to music functionality
- case MU_ON:
- if (record->event.pressed) { layer_on(_MS); }
- return true; break;
- case MU_OFF:
- if (record->event.pressed) { layer_off(_MS); }
- return true; break;
- // Turkish letters keycodes
- case TUR_A:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_U:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_I:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x0130); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x0131); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_O:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_S:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x015e); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x015f); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_G:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x011e); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x011f); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_C:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
- }
- }
- return false; break;
- // Keys to change unicode mode
- case UNI_LI:
- if( record->event.pressed ) {
- set_unicode_input_mode(UC_LNX);
- }
- return false; break;
- case UNI_WN:
- if( record->event.pressed ) {
- set_unicode_input_mode(UC_WIN);
- }
- return false; break;
- }
- return true;
-}
-
-// Tap dance feature for the altgr implementation
-void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_RALT);
- } else if (state->count == 2) {
- unregister_code (KC_RALT);
- layer_on(_TD);
- } else if (state->count == 3) {
- layer_off(_TD);
- }
-}
-void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code (KC_RALT);
- } else if (state->count == 2) {
- layer_off(_TD);
- }
-}
-
-// Shift vs capslock function
-void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_LSFT);
- } else if (state->count == 2) {
- unregister_code (KC_LSFT);
- register_code (KC_CAPS);
- }
-}
-void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code (KC_LSFT);
- } else {
- unregister_code (KC_CAPS);
- }
-}
-
-// Parantheses
-void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("(");
- } else if (state->count == 3) {
- SEND_STRING(")");
- }
-}
-void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("{");
- } else if (state->count == 3) {
- SEND_STRING("}");
- }
-}
-
-void square_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("[");
- } else if (state->count == 3) {
- SEND_STRING("]");
- }
-}
-
-void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("<");
- } else if (state->count == 3) {
- SEND_STRING(">");
- }
-}
-
-// Copy or cut feature
-void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_LCTL);
- register_code (KC_C);
- unregister_code (KC_C);
- unregister_code (KC_LCTL);
- } else if (state->count == 2) {
- register_code (KC_LCTL);
- register_code (KC_X);
- unregister_code (KC_X);
- unregister_code (KC_LCTL);
- }
-}
-
-// Tap dance feature
-qk_tap_dance_action_t tap_dance_actions[] = {
- // Tap once for Left Ctrl, second one is momentory switch to layer TUR
- [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
- // Advanced tap dance feature allows for immediate response to shift
- ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
- // Shifting for double quote and semicolon
- ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
- ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
- // Tap dances for paranthesis, which sends macros
- ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
- ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
- ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
- ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
- // Tap dance for copy/cutting
- ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
+ // Main Dvorak layer
+ [_DV] = DVORAK,
+ // Turkish and special character overlay
+ [_AL] = ALTCHAR,
+ // Gaming layer
+ [_GA] = GAME,
+ // Numbers layer
+ [_NU] = NUMBERS,
+ // Settings layer
+ [_SE] = SETTINGS,
+ // Mouse emulation layer
+ [_MO] = MOUSE,
+#ifdef MUSIC_ENABLE
+ // Music mode
+ [_MU] = MUSIC,
+#endif
};
diff --git a/keyboards/planck/keymaps/bbaserdem/rules.mk b/keyboards/planck/keymaps/bbaserdem/rules.mk
index 9c6bd8e19b..e2b5eb3c36 100644..100755
--- a/keyboards/planck/keymaps/bbaserdem/rules.mk
+++ b/keyboards/planck/keymaps/bbaserdem/rules.mk
@@ -1,22 +1,10 @@
# Build options
-# ENABLE
-TAP_DANCE_ENABLE = yes
-UNICODE_ENABLE = yes
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-NKRO_ENABLE = yes
-BACKLIGHT_ENABLE = yes
-AUDIO_ENABLE = yes
-
-# DISABLE
-BOOTMAGIC_ENABLE = no
-MIDI_ENABLE = no
-
-# Not for planck
-RGBLIGHT_ENABLE = no #Clashes with audio
-BLUETOOTH_ENABLE = no #No bluetooth
-SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
+BACKLIGHT_ENABLE = yes # Switch LEDs
+MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes # LED strips
+TAP_DANCE_ENABLE = no # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile