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-rw-r--r--keyboards/preonic/keymaps/0xdec/Makefile21
-rw-r--r--keyboards/preonic/keymaps/0xdec/README.md30
-rw-r--r--keyboards/preonic/keymaps/0xdec/config.h10
-rw-r--r--keyboards/preonic/keymaps/0xdec/keymap.c173
-rw-r--r--keyboards/preonic/keymaps/CMD-Preonic/README.md77
-rw-r--r--keyboards/preonic/keymaps/CMD-Preonic/keymap.c332
-rw-r--r--keyboards/preonic/keymaps/CMD-Preonic/makefile23
-rw-r--r--keyboards/preonic/keymaps/default/keymap.c10
8 files changed, 671 insertions, 5 deletions
diff --git a/keyboards/preonic/keymaps/0xdec/Makefile b/keyboards/preonic/keymaps/0xdec/Makefile
new file mode 100644
index 0000000000..6600e36893
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/Makefile
@@ -0,0 +1,21 @@
+# Build Options
+
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/preonic/keymaps/0xdec/README.md b/keyboards/preonic/keymaps/0xdec/README.md
new file mode 100644
index 0000000000..603d3d4552
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/README.md
@@ -0,0 +1,30 @@
+Ergonomic Colemak Keymap
+========================
+An ergonomically optimized Colemak keymap for the grid-layout Preonic
+
+Modes
+----------
+
+#### Colemak
+
+> Base layer
+
+- All alphanumerics and symbols available on the base layer
+
+----------
+
+#### Game
+
+> QWERTY layout for use with games or number entry
+
+- Standard QWERTY layout
+- Integrated right-hand numpad in phone layout
+
+----------
+
+#### Function (Raise)
+
+> Functions and mode switching
+
+- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
+- Reset key at lower left (Esc)
diff --git a/keyboards/preonic/keymaps/0xdec/config.h b/keyboards/preonic/keymaps/0xdec/config.h
new file mode 100644
index 0000000000..5fc9b6f341
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/config.h
@@ -0,0 +1,10 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// Number of backlight levels
+#undef BACKLIGHT_LEVELS
+#define BACKLIGHT_LEVELS 5
+
+#endif
diff --git a/keyboards/preonic/keymaps/0xdec/keymap.c b/keyboards/preonic/keymaps/0xdec/keymap.c
new file mode 100644
index 0000000000..6c4b8a6fab
--- /dev/null
+++ b/keyboards/preonic/keymaps/0xdec/keymap.c
@@ -0,0 +1,173 @@
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Layer names
+#define _COLEMAK 0
+#define _GAME 1
+#define _RAISE 2
+
+enum preonic_keycodes {
+ COLEMAK = SAFE_RANGE,
+ GAME,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | - | A | R | S | T | D | H | N | E | I | O | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
+ {KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
+ {KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
+ {KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
+ {KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
+},
+
+/* Game
+ * ,-----------------------------------------------------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+
+ * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_GAME] = {
+ {KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
+ {KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
+ {KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
+ {KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
+ {XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | RESET| | | | | DEL | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
+ {XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
+ {KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
+ {XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
+ {RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
+}
+
+};
+
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_game[][2] = {
+ {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
+ {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
+ {NOTE_G6, 10} ,{NOTE_REST, 30},
+ {NOTE_G5, 10} ,{NOTE_REST, 30}
+};
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+void startup_user() {
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+void shutdown_user() {
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void) {
+ music_scale_user();
+}
+void music_scale_user(void) {
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
+
+
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ break;
+ case GAME:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
+ #endif
+ persistant_default_layer_set(1UL<<_GAME);
+ }
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ } else {
+ layer_off(_RAISE);
+ }
+ break;
+ default:
+ return true;
+ break;
+ }
+
+ return false;
+};
diff --git a/keyboards/preonic/keymaps/CMD-Preonic/README.md b/keyboards/preonic/keymaps/CMD-Preonic/README.md
new file mode 100644
index 0000000000..2b80c2b3a6
--- /dev/null
+++ b/keyboards/preonic/keymaps/CMD-Preonic/README.md
@@ -0,0 +1,77 @@
+CMD-Preonic
+===================
+The CMD project seeks to improve productivity by optimizing usage of the left hand via clever use of the function layers.
+
+>Note: This project is currently optimized for grid layout, and has not been confirmed to work 100% on MIT layout, although it is expected to work correctly.
+
+----------
+
+Modes
+-------------
+
+#### QWERTY
+
+>CMD-Qwerty is very similar to the default Preonic with a few key differences:
+
+ - Dual-role Raise/Enter Key at Caps Lock position. -Don't need to take your hand off the mouse to submit URLs
+ - Space_Function under left space (Grid layout) -Don't need to take your thumb off of the spacebar to use lower.
+ - Dedicated arrow keys replaced with ( - , = , [ , and ] ) - big improvement for programmers who are used to fn layer.
+
+----------
+
+#### Game
+
+> Disables extra features to facilitate easier usage of the Preonic while gaming. this mode is toggled in the adjust layer.
+
+ - Dual Role Function key becomes Caps Lock.
+ - Space_Function disabled and replaced with normal spacebar.
+ - Windows Key disabled.
+
+----------
+
+#### Numpad
+
+> Enables left-hand numpad
+
+ - Left-side numpad
+ - Can be toggled on in Adjust layer (under . key)
+
+----------
+
+#### Arrow - (Lower)
+
+> Makes arrow keys easily accessible to Left Hand, and much more.
+
+ - Arrow keys at WASD, Backspace at Q, Delete at E.
+ - Media Keys near arrow cluster, mute at A.
+ - Web Nav keys.
+ - Mouse cluster at YGHJ.
+ - Numpad in right side of board.
+ - Can be toggled on in Adjust layer (Under , key)
+
+----------
+
+#### Function- (Raise)
+
+> Basic Functions. Open Keys for customization.
+
+ - Turns WASD into Navigation cluster (Home, End, Page up and Page Down)
+ - Pok3r style right hand arrow cluster for accessibility (familiar for many users.)
+ - Doubles as shift key for top row numbers.
+ - Print Screen, Insert, etc.
+
+----------
+
+#### Adjust- (Raise + Lower)
+
+> Switch Modes
+
+ - Default modes moved to the left and new layer toggle modes located to the right.
+ - Sleep and Wake keys added.
+ - Reset button moved under Spacebar(s).
+
+Notes:
+-------------
+
+Please feel free to reach out to Commandlinedesign@gmail.com with suggestions.
+Special Thanks to Jack for QMK firmware and the Preonic!
diff --git a/keyboards/preonic/keymaps/CMD-Preonic/keymap.c b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c
new file mode 100644
index 0000000000..5d217e2615
--- /dev/null
+++ b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c
@@ -0,0 +1,332 @@
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _GAME 3
+#define _ARROW 12
+#define _NUMPAD 13
+#define _LOWER 14
+#define _RAISE 15
+#define _ADJUST 16
+
+// Macro name shortcuts
+#define QWERTY M(_QWERTY)
+#define COLEMAK M(_COLEMAK)
+#define DVORAK M(_DVORAK)
+#define GAME M(_GAME)
+#define ARROW M(_ARROW)
+#define NUMPAD M(_NUMPAD)
+#define LOWER M(_LOWER)
+#define RAISE M(_RAISE)
+#define M_BL 5
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
+ {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
+},
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
+ {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
+ {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
+ {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* GAME
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_GAME] = {
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
+ {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* NUMPAD
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NUMPAD] = {
+ {KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
+},
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Vol- | | | | | | | + | Enter| 0 | . |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
+ {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9},
+ {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6},
+ {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3},
+ {KC_VOLD, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Pause| Ins | | | Print|Screen| End | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
+ {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
+ {_______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | |qwerty|ColMak|Dvorak| | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | |AGNorm|AGSwap| | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | Reset | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
+ {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
+ {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
+ {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+#ifdef AUDIO_ENABLE
+float start_up[][2] = {
+ {440.0*pow(2.0,(14)/12.0), 20},
+ {440.0*pow(2.0,(26)/12.0), 8},
+ {440.0*pow(2.0,(18)/12.0), 20},
+ {440.0*pow(2.0,(26)/12.0), 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ break;
+ case _COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ break;
+ case _DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_DVORAK);
+ }
+ break;
+ case _GAME:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_GAME);
+ }
+ break;
+ case _NUMPAD:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_NUMPAD);
+ }
+ break;
+ case _ARROW:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_LOWER);
+ }
+ break;
+ case _LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+ case _RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+ case M_BL:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(start_up, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void play_goodbye_tone()
+{
+ PLAY_NOTE_ARRAY(goodbye, false, 0);
+ _delay_ms(150);
+}
+
+#endif
diff --git a/keyboards/preonic/keymaps/CMD-Preonic/makefile b/keyboards/preonic/keymaps/CMD-Preonic/makefile
new file mode 100644
index 0000000000..2f7787e86b
--- /dev/null
+++ b/keyboards/preonic/keymaps/CMD-Preonic/makefile
@@ -0,0 +1,23 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/preonic/keymaps/default/keymap.c b/keyboards/preonic/keymaps/default/keymap.c
index 9a957f7ee1..78b4997a8f 100644
--- a/keyboards/preonic/keymaps/default/keymap.c
+++ b/keyboards/preonic/keymaps/default/keymap.c
@@ -102,7 +102,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
@@ -123,7 +123,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
@@ -142,9 +142,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
+ * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
@@ -277,4 +277,4 @@ void music_scale_user(void)
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
-#endif \ No newline at end of file
+#endif