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+/*
+Copyright 2015 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xB16B
+#define PRODUCT_ID 0x00B5
+#define DEVICE_VER 0x0012
+#define MANUFACTURER Ramon Imbao
+#define PRODUCT Wete
+
+/* key matrix size */
+#define MATRIX_ROWS 6
+#define MATRIX_COLS 20
+
+#define MATRIX_COL_PINS { B13, B14, B15, A8, B0, A7, A5, A4, A3, B9, C13, C14, C15, F0, F1, A0, A1, A2, B8, B7 }
+#define MATRIX_ROW_PINS { A9, B12, B11, B10, B2, B1 }
+#define DIODE_DIRECTION COL2ROW
+
+//LEDS A6
+#define BACKLIGHT_PIN A6
+#define BACKLIGHT_PWM_DRIVER PWMD3
+#define BACKLIGHT_PWM_CHANNEL 1
+#define BACKLIGHT_PAL_MODE 1
+#define BACKLIGHT_LEVELS 24
+#define BACKLIGHT_BREATHING
+#define BREATHING_PERIOD 6
+
+// RGB B4
+#define RGB_DI_PIN B4
+#define RGBLED_NUM 24
+#define RGBLIGHT_ANIMATIONS
+
+#define SLEEP_LED_GPT_DRIVER GPTD1
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT