diff options
Diffstat (limited to 'keyboards/rgbkb/sol3/keymaps')
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/default/config.h | 24 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/default/keymap.c | 173 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/config.h | 32 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c | 61 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/config.h | 32 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/keymap.c | 218 | ||||
-rw-r--r-- | keyboards/rgbkb/sol3/keymaps/via/rules.mk | 1 |
8 files changed, 542 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol3/keymaps/default/config.h b/keyboards/rgbkb/sol3/keymaps/default/config.h new file mode 100644 index 0000000000..b239f5bb80 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/default/config.h @@ -0,0 +1,24 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#undef ENABLE_RGB_MATRIX_SPLASH +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/default/keymap.c b/keyboards/rgbkb/sol3/keymaps/default/keymap.c new file mode 100644 index 0000000000..c1d1a04d79 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/default/keymap.c @@ -0,0 +1,173 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H + +/* Qwerty + * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ + * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │ + * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘ + * │ │ DEL │ │ Enter│ │ + * └──────┴──────┘ └──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ + * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │ + * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ + */ + +enum sol_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST +}; + +enum sol_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN, + RGB_RST +}; + +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) +#define QWERTY DF(_QWERTY) +#define FN_CAPS LT(_FN, KC_CAPS) +//#define RGB_ADJ LT(_ADJUST, RGB_TOG) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, + + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case RGB_RST: + if (record->event.pressed) { + eeconfig_update_rgb_matrix_default(); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +void render_layer_status(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h new file mode 100644 index 0000000000..400848aa35 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h @@ -0,0 +1,32 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/kageurufu> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define DISABLE_RGB_MATRIX_SPLASH +#define DISABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + + +#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2 +// 224B per layer right now +#define DYNAMIC_KEYMAP_LAYER_COUNT 8 +#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047 + +#define VIA_QMK_RGBLIGHT_ENABLE + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c new file mode 100644 index 0000000000..90773203b5 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c @@ -0,0 +1,61 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/kageurufu> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "kageurufu.h" + +extern keymap_config_t keymap_config; + +/* Base Layout + * ,------------------------------------------------. ,------------------------------------------------. + * | ` | | | | | | | | | | | | | | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | | | | | | | | | | | | | | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Esc | | | | | | | | | | | | | | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Sft( | | | | | | | | | | | | | | Sft) | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Space| Bksp | | Enter| Space| + * `-------------' `--------=----' + */ +#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \ + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \ + KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU ) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = EXPAND_LAYOUT( + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS, + FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT, + KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC, + KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN + ), + + [_FN] = EXPAND_LAYOUT( + ________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________, + ________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________, + ________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________, + ________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________, + ________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________ + ), + + [_ADJ] = EXPAND_LAYOUT( + _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, + _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, + _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, + _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, + _________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________ + + ) + +}; diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/rgbkb/sol3/keymaps/via/config.h b/keyboards/rgbkb/sol3/keymaps/via/config.h new file mode 100644 index 0000000000..3934e6c491 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/config.h @@ -0,0 +1,32 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#undef ENABLE_RGB_MATRIX_SPLASH +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + + +#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2 +// 224B per layer right now +#define DYNAMIC_KEYMAP_LAYER_COUNT 8 +#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047 + +#define VIA_QMK_RGBLIGHT_ENABLE + +#define STM32_ONBOARD_EEPROM_SIZE 2048 + diff --git a/keyboards/rgbkb/sol3/keymaps/via/keymap.c b/keyboards/rgbkb/sol3/keymaps/via/keymap.c new file mode 100644 index 0000000000..740d3cc084 --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/keymap.c @@ -0,0 +1,218 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H + +/* Qwerty + * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ + * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │ + * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ + * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │ + * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘ + * │ │ DEL │ │ Enter│ │ + * └──────┴──────┘ └──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ + * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘ + * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ + * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │ + * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ + */ + +enum sol_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST, + _VIA1, + _VIA2, + _VIA3 +}; + +enum sol_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN, + RGB_RST +}; + +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) +#define QWERTY DF(_QWERTY) +#define FN_CAPS LT(_FN, KC_CAPS) +//#define RGB_ADJ LT(_ADJUST, RGB_TOG) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, + + KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case RGB_RST: + if (record->event.pressed) { + eeconfig_update_rgb_matrix_default(); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +void render_layer_status(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + case _VIA1: + oled_write_ln_P(PSTR("VIA1 "), false); + break; + case _VIA2: + oled_write_ln_P(PSTR("VIA2 "), false); + break; + case _VIA3: + oled_write_ln_P(PSTR("VIA3 "), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} diff --git a/keyboards/rgbkb/sol3/keymaps/via/rules.mk b/keyboards/rgbkb/sol3/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/rgbkb/sol3/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes |