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-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/config.h24
-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/keymap.c173
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/config.h32
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c61
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk1
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/config.h32
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/keymap.c218
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/rules.mk1
8 files changed, 542 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol3/keymaps/default/config.h b/keyboards/rgbkb/sol3/keymaps/default/config.h
new file mode 100644
index 0000000000..b239f5bb80
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/default/config.h
@@ -0,0 +1,24 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/default/keymap.c b/keyboards/rgbkb/sol3/keymaps/default/keymap.c
new file mode 100644
index 0000000000..c1d1a04d79
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/default/keymap.c
@@ -0,0 +1,173 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ * │ │ DEL │ │ Enter│ │
+ * └──────┴──────┘ └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST
+};
+
+enum sol_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+#define QWERTY DF(_QWERTY)
+#define FN_CAPS LT(_FN, KC_CAPS)
+//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
+
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+void render_layer_status(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
new file mode 100644
index 0000000000..400848aa35
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
new file mode 100644
index 0000000000..90773203b5
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
@@ -0,0 +1,61 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "kageurufu.h"
+
+extern keymap_config_t keymap_config;
+
+/* Base Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | ` | | | | | | | | | | | | | | BkSp |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | | | | | | | | | | | | | | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Esc | | | | | | | | | | | | | | ' |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Sft( | | | | | | | | | | | | | | Sft) |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Space| Bksp | | Enter| Space|
+ * `-------------' `--------=----'
+ */
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \
+ KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU )
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = EXPAND_LAYOUT(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS,
+ FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT,
+ KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC,
+ KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN
+ ),
+
+ [_FN] = EXPAND_LAYOUT(
+ ________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________,
+ ________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________,
+ ________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________,
+ ________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________,
+ ________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________
+ ),
+
+ [_ADJ] = EXPAND_LAYOUT(
+ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________,
+ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________,
+ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________,
+ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________,
+ _________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________
+
+ )
+
+};
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes
diff --git a/keyboards/rgbkb/sol3/keymaps/via/config.h b/keyboards/rgbkb/sol3/keymaps/via/config.h
new file mode 100644
index 0000000000..3934e6c491
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/config.h
@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/via/keymap.c b/keyboards/rgbkb/sol3/keymaps/via/keymap.c
new file mode 100644
index 0000000000..740d3cc084
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/keymap.c
@@ -0,0 +1,218 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ * │ │ DEL │ │ Enter│ │
+ * └──────┴──────┘ └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum sol_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+#define QWERTY DF(_QWERTY)
+#define FN_CAPS LT(_FN, KC_CAPS)
+//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
+
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+void render_layer_status(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ case _VIA1:
+ oled_write_ln_P(PSTR("VIA1 "), false);
+ break;
+ case _VIA2:
+ oled_write_ln_P(PSTR("VIA2 "), false);
+ break;
+ case _VIA3:
+ oled_write_ln_P(PSTR("VIA3 "), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
diff --git a/keyboards/rgbkb/sol3/keymaps/via/rules.mk b/keyboards/rgbkb/sol3/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes