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diff --git a/keyboards/s60_x/keymaps/ansi_qwertz/readme.md b/keyboards/s60_x/keymaps/ansi_qwertz/readme.md deleted file mode 100644 index 7fab63b738..0000000000 --- a/keyboards/s60_x/keymaps/ansi_qwertz/readme.md +++ /dev/null @@ -1,94 +0,0 @@ -# ANSI_QWERTZ - -[Click here to go to the layers directly.](readme.md#1-layers) - -This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters -with diacritics that are normally not used in the english language. - -It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware. - -##0 Features -* Input of letters with diacritics on familiar QWERTZ layout -* Support for ANSI-legend keycaps -* Option to "revive" all dead keys -* Dedicated arrow cluster -* SpaceFN for easy access to Function keys and diacritic input -* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games -* Reset key binding, no need to press hardware reset button to program -* Microphone Mute key (requires 3rd-party software, see below) - -###0.0 Languages -The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout. -All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly, -one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys). - -The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS. - -![KB_US-International](https://i.imgur.com/dBQ9dOo.png) - -Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, -which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html). - -![KB_US-International-Alternative](https://i.imgur.com/CaLuEUP.png) - -####0.0.0 Explicitly Supported Languages -* German - -####0.0.1 Implicitly Supported Languages -This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported. - -* French - -###0.1 SpaceFN -SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down. -This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. -The advantage is that the spacebar is easier to reach than any other `Fn`-key could be. - -###0.2 "Gaming Mode" -To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. -This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. -It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD. - -###0.3 Mute Microphone -The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, -you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that -no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way. - -####0.3.0 Linux -Follow [these instructions](http://askubuntu.com/a/13364). - -#####0.3.1 Windows (Requires 3rd Party Software) -*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!* - -You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/). -After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone -and check whether your microphone is selected under "Devices". - -###0.4 Revive Dead Keys -Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`. -The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed. -If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling: -``` -//#define DONT_REVIVE_DEADKEYS 1 -``` - -##1 Layers -###1.0 Base Layer -The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available. -Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout. - -![base_layer](https://i.imgur.com/gDvJT2n.png) - -###1.1 Gaming layer -To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on. - -![gaming_layer](https://i.imgur.com/mPBElHc.png) - -###1.2 Function Layer -This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer. - -![function_layer](https://i.imgur.com/abpqBDE.png) - - - - |