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-rw-r--r--keyboards/tada68/keymaps/bazooka/keymap.c182
1 files changed, 182 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/bazooka/keymap.c b/keyboards/tada68/keymaps/bazooka/keymap.c
new file mode 100644
index 0000000000..4105f981d1
--- /dev/null
+++ b/keyboards/tada68/keymaps/bazooka/keymap.c
@@ -0,0 +1,182 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _MAC 1
+#define _FUNC 2
+#define _MOUSE 3
+
+#define _______ KC_TRNS
+#define MAC_TOG TG(_MAC)
+
+enum {
+ FUN_LAY = SAFE_RANGE,
+ MOU_TOG,
+ WIN_LCK,
+ WIN_KEY,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,----------------------------------------------------------------.
+ * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
+ * |----------------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
+ * |----------------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
+ * |----------------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
+ * |----------------------------------------------------------------|
+ * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
+ * `----------------------------------------------------------------'
+ */
+[_BL] = LAYOUT_ansi(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
+ KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _MAC: Mac Layer
+ * ,----------------------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * |Win |Alt |Ctrl| |Ctrl| |Win| | | |
+ * `----------------------------------------------------------------'
+ */
+[_MAC] = LAYOUT_ansi(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
+
+
+ /* Keymap _FUNC: Function Layer
+ * ,----------------------------------------------------------------.
+ * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
+ * |----------------------------------------------------------------|
+ * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
+ * |----------------------------------------------------------------|
+ * | |WnLc| | | | | |Hme|PgD|End |
+ * `----------------------------------------------------------------'
+ */
+[_FUNC] = LAYOUT_ansi(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
+ _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS, \
+ _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
+ _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
+ _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _MOUSE: Mouse Navigation Layer
+ * ,----------------------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | McR | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | McL |MsU| |
+ * |----------------------------------------------------------------|
+ * | | | | | | | |MsL|MsD|MsR |
+ * `----------------------------------------------------------------'
+ */
+[_MOUSE] = LAYOUT_ansi(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
+ _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
+
+};
+
+#define SET_BIT(var, pos) (var |= (1UL << pos))
+#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
+#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
+#define CHECK_BIT(var, pos) (var & (1U << pos))
+
+static uint8_t keyboard_state = 0;
+// bit 0 = function layer status (on/off)
+// bit 1 = mouse navigation layer state
+// bit 2 = windows key lock state
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch(keycode) {
+ // acts like a momentary function layer press
+ case FUN_LAY:
+ if (record->event.pressed) {
+ layer_on(_FUNC);
+ if (CHECK_BIT(keyboard_state, 1)) {
+ layer_on(_MOUSE);
+ }
+ else {
+ layer_off(_MOUSE);
+ }
+ // turns on function layer status
+ SET_BIT(keyboard_state, 0);
+ }
+ // key released
+ else {
+ layer_off(_FUNC);
+ layer_off(_MOUSE);
+ // turns off function layer status
+ CLEAR_BIT(keyboard_state, 0);
+ }
+ break;
+
+ case MOU_TOG:
+ if(record->event.pressed) {
+ // toggles navigation layer state
+ TOGGLE_BIT(keyboard_state, 1);
+
+ // if FN is pressed down while hitting this key, the correct layer will be updated,
+ // so that the FN key doesn't need to be pressed down again to start using the functionality
+ if (CHECK_BIT(keyboard_state, 0)) {
+ if (CHECK_BIT(keyboard_state, 1)) {
+ layer_on(_MOUSE);
+ }
+ else {
+ layer_off(_MOUSE);
+ }
+ }
+ }
+ break;
+
+ case WIN_LCK:
+ if (record->event.pressed) {
+ // toggles windows key lock state
+ TOGGLE_BIT(keyboard_state, 2);
+ }
+ break;
+
+ // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
+ case WIN_KEY:
+ // checks if windows key lock is off to allow key to be pressed
+ if (!CHECK_BIT(keyboard_state, 2)) {
+ if (record->event.pressed) {
+ SEND_STRING(SS_DOWN(X_LGUI));
+ return false;
+ }
+ // key released
+ else {
+ SEND_STRING(SS_UP(X_LGUI));
+ return false;
+ }
+ }
+ break;
+ }
+ return true;
+};