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Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c')
-rw-r--r-- | keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c | 2272 |
1 files changed, 2272 insertions, 0 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c new file mode 100644 index 0000000000..f213792484 --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c @@ -0,0 +1,2272 @@ +/* + * License (GPL): + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. + + * Author: © 2019, 2020 by Jos Boersema + * + */ + +/* This file contains mostly the Unicode and special macros. + It contains the function: process_record_user(...) + */ + +#include "./unicode_macros.h" +#include "./unicode_weurope.h" + +// Definition of ƒ (Dutch currency symbol). +// Best changed in user_config.h, if you like a Euro symbol instead. +// +# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h +# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap. +# endif + +// +// 🛠 +#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder). + +#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N + +// Converts integer value to Unicode. Also handles 'descramble' Unicode mode for DVORAK_DESCRAMBLE_HALF. +// Unicode is a hexadecimal string (character) representation of the value, with a pre- and post-fix. +void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) { + + long unsigned int input; // which argument to work on + char output[10] ; // will hold the ascii for output + int index; // count backwards 'to left' in the string + long unsigned int bitmove; // move computation to next digit. + long unsigned int work; // temporary value for computation + + + // What to work on + if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size. + else input = unshifted; + + //if (input < 0) input *= -1; // positive value + + // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store + index = 9; + output[index] = '\0'; // terminator + bitmove = 0x1; + while ((work = (input / bitmove)) && (index >= 0)) { + index --; + work &= 0xF; + if (work < 0xA){ // numbers + output[index] = work + 0x30; // pad to ASCII + }else{ // alphas +# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed. + if(_FULL_ == alternate){ // 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y + if (0xA == work) output[index] = 'a'; + if (0xB == work) output[index] = 'n'; + if (0xC == work) output[index] = 'i'; + if (0xD == work) output[index] = 'h'; + if (0xE == work) output[index] = 'd'; + if (0xF == work) output[index] = 'y'; + }else{ + output[index] = work - 9 + 0x40; // normal mode + } +# else // The above is not relevant for anything else. + output[index] = work - 9 + 0x40; // normal mode +# endif + } + bitmove *= 0x10; // next digit + } + + // Put character(s) out in correct mode +# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed. + if (_FULL_ == alternate) { // This is the special 'descramble' output mode for a computer already set to Dvorak + + SEND_STRING ( SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "f" SS_UP(X_LSHIFT) SS_UP(X_LCTRL) ) ; // lead-in for Unicode on Linux, 'descramble' mode + send_string (output + index); // pointer to argument with formatted string + SEND_STRING ( " " ) ; // Ends the Unicode numerical input mode, replacing input with desired character (Linux) + + }else{ + // normal QMK Unicode output mode + send_unicode_hex_string (output + index); // pointer argument + } + +# else + send_unicode_hex_string (output + index); // pointer argument +# endif + +} + + +// Wrapper for unicode keys that do have the same on shift. +void unicode_hex2output_single (long unsigned int either) { + unicode_hex2output (either, either) ; +} + + +// Required by QMK Unicode +const uint32_t PROGMEM unicode_map[] = { + +}; + +// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here, +// because the Unicode map system does not have enough space (at time of this programming, year 2020). +enum custom_keycodes { + + // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer. + // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default + // layer system call DF() is not being used. + CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer + + OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode. + +# if defined(BASE_NUMPAD__ALT_BASE) + OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer. +# endif + + CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode + CTO_ACCE, // accented '' + CTO_DRAW, // drawings '' + +# ifndef CHOLTAP_ACCE_NOP + CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys. +# endif + +// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck). + DUO_HOLD, + + CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier. + CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier. + CHOLTAP_LAYR, // Go to _RAR layer, or right arrow + +// Special macro to make F-keys one-shot or not. + _FUN_STAY, + +// Layer toggle to be guaranteed on up-key, therefore macro definition here. + _MOV_UP, + +// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed. + C_KC_PWR, // Powers computer off. + C_KC_WAKE, + C_KC_SLEP, // sleep computer + C_KC_PAUS, // pauze computer + +// Toggles side leds on/off. + LEDS_ON, + RGBTOG_, + +// Typing speed measuring + SPEED_TOG, + SPEED_REPORT, + +// Word/character counting + COUNT_TOG, // starts word counting + COUNT_REPORT, // writes to the computer as if typing, gives count report + COUNT_WORDMIN, // reduces the word count + COUNT_NULL, // resets count to zero + LT__MOV__KC_ENT, // move to layer _MOV, or <enter> + +// The _ACC layer, additional Unicode. +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + XP_ACC_AA , + XP_ACC_AB , + XP_ACC_AC , + XP_ACC_AD , + XP_ACC_AE , + XP_ACC_AF , + XP_ACC_AG , + XP_ACC_AH , + XP_ACC_AI , + XP_ACC_AJ , + XP_ACC_BA , + XP_ACC_BB , + XP_ACC_BC , + XP_ACC_BD , + XP_ACC_BE , + XP_ACC_BF , + XP_ACC_BG , + XP_ACC_BH , + XP_ACC_BI , + XP_ACC_BJ , + XP_ACC_BK , + XP_ACC_CA , + XP_ACC_CB , + XP_ACC_CC , + XP_ACC_CD , + XP_ACC_CE , + XP_ACC_CF , + XP_ACC_CG , + XP_ACC_CH , + XP_ACC_CI , + XP_ACC_CJ , +# endif // REMOVE_ACC + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer +// The _DRA layer, additional Unicode. + XP_DRA_AA , + XP_DRA_AB , + XP_DRA_AC , + XP_DRA_AD , + XP_DRA_AE , + XP_DRA_AF , + XP_DRA_AG , + XP_DRA_AH , + XP_DRA_AI , + XP_DRA_AJ , + XP_DRA_BA , + XP_DRA_BB , + XP_DRA_BC , + XP_DRA_BD , + XP_DRA_BE , + XP_DRA_BF , + XP_DRA_BG , + XP_DRA_BH , + XP_DRA_BI , + XP_DRA_BJ ,// XP_DRA_BK , // no 'BK' key definition on this layer + XP_DRA_CA , + XP_DRA_CB , + XP_DRA_CC , + XP_DRA_CD , + XP_DRA_CE , + XP_DRA_CF , +# endif // REMOVE_DRA + XP_DRA_CG , // Needed for ☑ on Unicode tester key in _RAR +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + XP_DRA_CH , + XP_DRA_CI , + XP_DRA_CJ , +# endif // REMOVE_DRA + +// The _BON layer, additional Unicode. +# ifndef REMOVE_BON // Removes this layer entirely, if set. + XP_BON_AA , + XP_BON_AB , + XP_BON_AC , + XP_BON_AD , + XP_BON_AE , + XP_BON_AF , + XP_BON_AG , + XP_BON_AH , + XP_BON_AI , + XP_BON_AJ , + XP_BON_BA , + XP_BON_BB , + XP_BON_BC , + XP_BON_BD , + XP_BON_BE , + XP_BON_BF , + XP_BON_BG , + XP_BON_BH , + XP_BON_BI , + XP_BON_BJ , + XP_BON_BK , + XP_BON_CA , + XP_BON_CB , + XP_BON_CC , + XP_BON_CD , + XP_BON_CE , + XP_BON_CF , + XP_BON_CG , + XP_BON_CH , + XP_BON_CI , + XP_BON_CJ , +# endif // REMOVE_BON +}; + +// Pre-existing function, called for every key up and down. +// This function is sortof the hub of the whole thing. +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + // User input for the word count menu + if (sizecount_menu) { + if (record->event.pressed) { // key down + + switch (keycode) { + case KC_0: // read in how many is maximum + sizecount_max = (sizecount_max * 10); + break; + + case KC_1: + sizecount_max = (sizecount_max * 10) + 1; + break; + + case KC_2: + sizecount_max = (sizecount_max * 10) + 2; + break; + + case KC_3: + sizecount_max = (sizecount_max * 10) + 3; + break; + + case KC_4: + sizecount_max = (sizecount_max * 10) + 4; + break; + + case KC_5: + sizecount_max = (sizecount_max * 10) + 5; + break; + + case KC_6: + sizecount_max = (sizecount_max * 10) + 6; + break; + + case KC_7: + sizecount_max = (sizecount_max * 10) + 7; + break; + + case KC_8: + sizecount_max = (sizecount_max * 10) + 8; + break; + + case KC_9: + sizecount_max = (sizecount_max * 10) + 9; + break; + + case KC_C: // count characters + sizecount_max_type = SIZECOUNT_CHAR; + sizecount_menu = FALSE; + break; + + case KC_W: // count words + sizecount_max_type = SIZECOUNT_WORD; + sizecount_menu = FALSE; + break; + + // Anything else ends menu input. + case KC_DOT: + case KC_ESC: + sizecount_menu = FALSE; // break out + break; + + } + if (!sizecount_menu) { // end + send_string ("->"); + write_number (sizecount_max, FALSE); // just indicate something + } + } + } + + // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation + if ((_fun_stay == FALSE) && // + (((keycode >= KC_F1) && (keycode <= KC_F12)) + || + ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive) + // Go back to base layer + if (!(record->event.pressed)) { // key up + if (alternate) { // + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + } + + // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time + // the right shift key was held down. + // This system is also used by CHOLTAP_ACCE + // This helps make sure a tapped use of these keys is correctly differentiated from their use as a + // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other. + if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next + if ((keycode != CHOLTAP_RSHFT) // not right shift up + && + (keycode != CHOLTAP_LSHFT) // not left shift up + && + (keycode != CHOLTAP_ACCE) // _ACC layer (and others) + && + (keycode != CHOLTAP_LAYR)) { // _RAR layer, or RAlt/Alt-Gr + isolate_trigger = FALSE; // another key was pressed + } + } + + // This block contains the complex macros, which should not count in speed counting or word/character counting, + // because they aren't typed characters. + switch (keycode) { + + // Typing speed measuring + case SPEED_TOG: // Toggle speed measuring on/off + if (record->event.pressed) { // key down + if (speed_measure) { + speed_measure = FALSE; + +# ifdef RGBLIGHT_ENABLE + rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color) +# endif + + }else{ + // initialization of measurements + speed_measure = TRUE; // activates + speed = 0; // start at 0 k/s + speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses + speed_counttime = timer_read32 ();// get current time + speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total + speed_batches = 0; // divider for speed_add to get the average + +# ifdef RGBLIGHT_ENABLE + // set middle led + rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start +# endif + + } + +# ifdef RGBLIGHT_ENABLE + isolate_rgblight_set (); +# endif + + } + break; + + case SPEED_REPORT: // Report the current typing speed by writing it, as if typing + if (record->event.pressed) { // down + short added = 5; // This counts how many characters the report itself is adding into the current text, + // to later delete it from the character count for text-size counting. + + if (speed_measure) { + +# ifdef WORDS_PER_MINUTE + + // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision. + // This will be converted into words-per-minute by dividing by 5 characters for a word including + // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied + // by 12 is the simple conversion. + send_string ("<"); // +1 character written // analogue to '<POWER>' + added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed + send_string ("wpm"); // +3 character written + if (0 != speed_batches) { + long int average_times_ten ; + average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm + + send_string (";"); // +① '' + added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there + send_string ("wpm"); // +③ + added += write_number ((long int) speed_batches, FALSE); // amount of batches + send_string ("x"); // +① + added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches + send_string ("keys"); // +④ = ⑨ + + speed_led ( (int) (average_times_ten / 12));// on report, show the average + // we need to convert back to k/s now + } + +# else // keystrokes per second, k/s + + send_string ("<"); // +1 character written // analogue to '<POWER>' + added += write_number ((long int)(speed/10), FALSE); // writes the speed + send_string ("k/s"); // +3 character written + if (0 != speed_batches) { + long int average_times_ten ; + average_times_ten =(long int) (speed_add / speed_batches); + + send_string (";"); // +① '' + added += write_number (average_times_ten, DIV10POINT); // writes the average speed + send_string ("k/s"); // +③ + added += write_number ((long int) speed_batches, FALSE); // amount of batches + send_string ("x"); // +① + added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches + send_string ("keys"); // +④ = ⑨ + + speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10 + } + +# endif + + send_string (">"); // +1 = 5 + if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace> + }else{ + send_string ("<Soff>"); // indicates off + if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again + } + + key_timer = timer_read (); + + }else{ // key up + // This use of the key is for callibrating your colors; it is difficult otherwise to see. + // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size + if (timer_elapsed (key_timer) > 999) { // held for one second + speed += 10; + write_number ((long int)(speed/10), FALSE); // writes the speed + speed_led (speed); // update led + } + } + break; + + case COUNT_TOG: // Toggle start/stop text size measuring + if (record->event.pressed) { // key down + + key_timer = timer_read (); + + }else{ // up + if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped) + if (sizecount_measure) { + + sizecount_measure = FALSE; + +# ifdef RGBLIGHT_ENABLE + rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR) + isolate_rgblight_set (); +# endif + + }else{ + + sizecount_measure = TRUE; // start counting + sizecount_word = FALSE; // detect double blanks. leading blanks are not a word + +# ifdef RGBLIGHT_ENABLE + if (0 == sizecount_max) { + rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set + isolate_rgblight_set (); // .. if maximum set, led goes green to red. + }else{ + rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set + isolate_rgblight_set (); // .. if maximum set, led goes green to red. + } +# endif + + } + }else{ // held longer + sizecount_menu = TRUE; + send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’ + sizecount_max = 0; + } + } + break; + + case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume + if (record->event.pressed) { // key up + sizecount_blanks = 0; // + sizecount_chars = 0; + +# ifdef RGBLIGHT_ENABLE + rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset + isolate_rgblight_set (); +# endif + + } + break; + + case COUNT_REPORT: // Report the current typing speed + if (record->event.pressed) { + // We assume the user is writing a report in its active document, and then likely deleting it. + short added = 0; // This counts how much characters the report adds into the user document. + + if (sizecount_measure) { + send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another) + if (0 == sizecount_max) { // no size counting maximum, print both characters and words + + added += write_number (sizecount_chars, FALSE); // returns how many characters where printed + send_string ("c;"); // + 2 + added += write_number (sizecount_blanks, FALSE) + 5; // adds here + send_string ("w>"); // + 2 = 5 + + }else{ // Only show the one for which the maximum is set, don't throw off that mental focus + if (SIZECOUNT_WORD == sizecount_max_type ) { + + added += write_number (sizecount_blanks, FALSE) + 3; + send_string ("w>"); // + ② = ③ + + }else{ // characters + + added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed + send_string ("c>"); // + ② = ③ + + } + // add current maximum setting + send_string ("["); // + 1 + added += write_number (sizecount_max, FALSE) + 3; + if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2 + else send_string ("c]"); // + 2 + } + sizecount_chars += added; // Account for the written characters in the report itself. + + }else{ // no size counting, also here: keep the report terse + send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off) + } + } + break; + + // This allows the user to manually remove word counts, when he has deleted a word. + // This is not needed for character count, because <backspace> counts as minus. + case COUNT_WORDMIN: // Take down one word in the word-count. + if (record->event.pressed) { // down + key_timer = timer_read (); + }else{ // up + if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped) + sizecount_blanks--; + }else{ + sizecount_blanks -= 10; + } + } + break; + + // Shift detection system. + // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from. + // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c + //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)); + + // Crude but self contained in this source file shift detection. + // ... right shift + case KC_RSFT: + // + ... left shift + case KC_LSFT: + if (record->event.pressed) { // key down + shift_ison = 1; // shift depressed + }else{ // key up + shift_ison = 0; // shift released + } + // There are macros on Shift who also alter this variable. + break; + + case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile + if (record->event.pressed) { + ; + }else{ // key up + + // Cycles through the modes +# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes + if (_NORMAL_ == alternate) { + alternate = _FULL_;// alternate layers + default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case, + // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up, + // such as with Qwerty Base Arrow + } else if (_HALF_ == alternate) { + alternate = _NORMAL_;// normal layers + default_layer_set (_DEF_BASE_MASK); + }else{ // _FULL_ == alternate + alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode + //default_layer_set (_ALT_BASE_MASK); + // it cycles, and this comes always after it was set _FULL_ + } +# else // Only switching the BASE layers between alternate and default + + if (_NORMAL_ == alternate) { + alternate = _FULL_;// alternate base layers + default_layer_set (_ALT_BASE_MASK); + }else{ + alternate = _NORMAL_;// default base layers + default_layer_set (_DEF_BASE_MASK); + } +# endif + + indicate_base (); // activate led change + } + break; + +# if defined(BASE_NUMPAD__ALT_BASE) + + case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile + if (record->event.pressed) { + ; + }else{ // key up + + // Cycles through the modes +# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes + if (_NORMAL_ == alternate) { + alternate = _FULL_;// alternate layers + default_layer_set (_ALT_BASE_MASK); + } else if (_HALF_ == alternate) { + alternate = _NORMAL_;// normal layers + default_layer_set (_DEF_BASE_MASK); + }else{ // _FULL_ == alternate + alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode + //default_layer_set (_ALT_BASE_MASK); + // it cycles, and this comes always after it was set _FULL_ + } +# else // Only switching the BASE layers between alternate and default + + if (_NORMAL_ == alternate) { + alternate = _FULL_;// alternate base layers + default_layer_set (_ALT_BASE_MASK); + }else{ + alternate = _NORMAL_;// default base layers + default_layer_set (_DEF_BASE_MASK); + } +# endif + // make the switch to the other Base layer + if (alternate) { // + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + break; +# endif + + // Switching to layers: + + case CTO_BASE: + // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer. + // On BASE itself, that key is <Escape>. + if (record->event.pressed) { // key down + ; + } + else { // key up + if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate + // ... modes are non-zero) + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + break; + + case CTO_NUMS: // activates number-symbols layer + if (record->event.pressed) { // key down + ; + } + else { // key up, so that upon key down the target layer isn't already activated, triggering that key on up + if (alternate) { // go to the alternate version + layer_move (_ALT_NSY); + }else{ + layer_move (_DEF_NSY); + } + } + break; + + case CTO_ACCE: // Unicode layer + if (record->event.pressed) { // key down + ; + } + else { // key up + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + layer_move (_ACC); // activates normal accented layer +# else +# ifdef _ACC_KEY_ALT_LAYER + layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + } + break; + + case CTO_DRAW: // Unicode layer + if (record->event.pressed) { // key down + ; + } + else { // key up + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. + layer_move (_DRA); // activates normal accented layer +# else +# ifdef _DRA_KEY_ALT_LAYER + layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + } + break; + + // The below are a simulated LT(layer,kc), layer-tap. + // Double-tap-hold repeater functionality: not done. + // They switch what layer to use depending on 'alternate' variable + // Basically it starts the right layer on key down, goes back to base layer on key up, + // and throws in a keypress as well if tapped. + // It also integrates with DUO_HOLD, to reach the _BON layer. + +# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless + case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers. + if (record->event.pressed) { // key down + key_timer = timer_read (); + isolate_trigger = TRUE; // keep track of whether another key gets pressed. + + duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired. + + if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + layer_move (_BON); // Bonus Unicode layer +# else +# ifdef _BON_KEY_ALT_LAYER + layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + }else{ // pressed in isolation + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + layer_move (_ACC); // Accented layer +# else +# ifdef _ACC_KEY_ALT_LAYER + layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + } + }else{ // key up + + duo_press_acc_bon --; + + if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols + + if (_FULL_ == alternate) { + layer_move (_ALT_NSY); + }else{ + layer_move (_DEF_NSY); + } + }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. + layer_move (_DRA); // activates normal accented layer +# else +# ifdef _DRA_KEY_ALT_LAYER + layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + }else{ + if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + + // Pressed in isolation + if (isolate_trigger) + { + if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped + SEND_STRING (SS_TAP (X_DEL)); + } + } + } + break; +# endif // CHOLTAP_ACCE_NOP + + case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode + if (record->event.pressed) { // key down + key_timer = timer_read (); + isolate_trigger = TRUE; // keep track of whether another key gets pressed. + +# ifdef BASE_RIGHT_ALT + SEND_STRING (SS_DOWN (X_RALT)); +# else + layer_move (_RAR); // activates descrambled drawings layer +# endif + + }else{ // key up + // Go back to base layer + if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led, + //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed + // led color upon leaving. + +# ifdef BASE_RIGHT_ALT + SEND_STRING (SS_UP (X_RALT)); +# else + if (alternate) { + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } +# endif + + // Pressed in isolation + if (isolate_trigger) + { + if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped + SEND_STRING (SS_TAP (X_RIGHT)); + } + } + } + break; + +# ifndef DUO_HOLD_BASIC + // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in + // .. conjunction with the CHOLTAP_ACCE macro. + case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro. + if (record->event.pressed) { // key down + + duo_press_nsy_dra ++; // simple way to keep track of how many are pressed + + if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + layer_move (_BON); // Bonus Unicode layer +# else +# ifdef _BON_KEY_ALT_LAYER + layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE + + if (_NORMAL_ == alternate) { + layer_move (_DEF_NSY); + }else{ + layer_move (_ALT_NSY); + } + } + else if (2 == duo_press_nsy_dra) { // both are pressed + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer. + layer_move (_DRA); // activates normal accented layer +# else +# ifdef _DRA_KEY_ALT_LAYER + layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + } + + }else{ // key up + + duo_press_nsy_dra --; + + if (1 == duo_press_nsy_dra) { + if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + layer_move (_BON); // Bonus Unicode layer +# else +# ifdef _BON_KEY_ALT_LAYER + layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + }else{ + if (_NORMAL_ == alternate) { + layer_move (_DEF_NSY); + }else{ + layer_move (_ALT_NSY); + } + } + } + else { // Has to be zero. + if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + layer_move (_ACC); // Accented layer +# else +# ifdef _ACC_KEY_ALT_LAYER + layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration +# endif +# endif + + }else{ + if (alternate) { // Back to letters + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + } + } + break; +# else + // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key + // .. combinations have not been assigned other uses. + case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro. + if (record->event.pressed) { // key down + + duo_press_nsy_dra ++; // simple way to keep track of how many are pressed + + if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed + if (_NORMAL_ == alternate) { + layer_move (_DEF_NSY); + }else{ + layer_move (_ALT_NSY); + } + } + }else{ // key up + + duo_press_nsy_dra --; + + if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed + if (alternate) { // Back to letters + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + } + } + break; +# endif // DUO_HOLD_BASIC + + // When held the key is shift. When tapped it is computed if the tap is short enough, + // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer. + // The timing is meant to be able to undo an erroneous shift press just by holding longer, + // and the test if another key was pressed is to prevent an erroneous detection when typing + // very fast. + // The reason for this on shift is to isolate GUI, where _FUN was previously more easily + // located. No alternative tapping function with GUI because some systems do not treat GUI + // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row. + case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift + + if (record->event.pressed) { // key down + + SEND_STRING (SS_DOWN (X_RSFT)); + shift_ison = 1; // shift depressed + + key_timer = timer_read (); + isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up + + }else{ // key up + + SEND_STRING (SS_UP (X_RSFT)); + shift_ison = 0; // shift released + + if (isolate_trigger) { // no other key was hit since key down + + + // Held medium long: _PAD, long: _MOV. + // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, + // all by the left hand, when the right hand is on the mouse. + if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds) + +# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to + + layer_move (_FUN); // activates function layer as a toggle + + } else { // held for longer + + layer_move (_RAR); + +# else + + layer_move (_RAR); // activates function layer as a toggle + + } else { // held for longer + + layer_move (_FUN); + +# endif + + + } + } + } + break; + + // The left-shift version of the above keycode. User can configure something (_PAD is default) + case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift + // _RAR was the first idea, but some of its keys are too dangerous regarding accidents. + if (record->event.pressed) { // key down + + SEND_STRING (SS_DOWN (X_LSFT)); + shift_ison = 1; // shift depressed + +# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer … + + key_timer = timer_read (); + +# endif + + + // This variable is re-used, for speed and because using both shifts is useless, + // .. thus very rare, and also not a usage problem if it occured. + isolate_trigger = TRUE; // keep track of whether another key gets pressed. + + }else{ // key up + + SEND_STRING (SS_UP (X_LSFT)); + shift_ison = 0; // shift released + + if (isolate_trigger) { // no other key was hit since key down + +# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer. + + // Held medium long: _PAD, long: _MOV. + // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle, + // all by the left hand, when the right hand is on the mouse. + if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds) + +# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to + + layer_move (_PAD); + + } else { // held for longer + + layer_move (_MOV); + +# else + + layer_move (_MOV); + + } else { // held for longer + + layer_move (_PAD); + +# endif + + } + +# else // _PAD layer was eviscerated + + layer_move (_MOV); + +# endif + + } + } + break; + + case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press + if (record->event.pressed) { // key down + + if (_fun_stay == FALSE) { + _fun_stay = TRUE; + }else{ + _fun_stay = FALSE; + } + indicate_fun_stay (); // leds + } + break; + +# ifdef MOREKEY2_ARROW_CLUSTER + + case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key. + if (record->event.pressed) { // key down + ; + }else{ // key up + layer_move (_MOV); + } + break; +# endif + + // These keys are so disruptive on an erroneous key press, that they are behind a shift lock. + // When used unshifted, they print a memory aid string: their name. + case C_KC_PWR: + if (record->event.pressed) { // key down + if (shift_ison) { + SEND_STRING (SS_TAP (X_PWR)); + }else{ + SEND_STRING ("<POWER>"); // Memory aid + } + } + break; + + case C_KC_WAKE: + if (record->event.pressed) { // key down + if (shift_ison) { + SEND_STRING (SS_TAP (X_WAKE)); + }else{ + SEND_STRING ("<WAKE>"); // Memory aid + } + } + break; + + case C_KC_SLEP: + if (record->event.pressed) { // key down + if (shift_ison) { + SEND_STRING (SS_TAP (X_SLEP)); + }else{ + SEND_STRING ("<SLEEP>"); // Memory aid + } + } + break; + + case C_KC_PAUS: + if (record->event.pressed) { // key down + if (shift_ison) { + SEND_STRING (SS_TAP (X_PAUS)); + }else{ + SEND_STRING ("<PAUSE>"); // Memory aid + } + } + break; + + case LEDS_ON: // Toggles left/right leds on or off + if (record->event.pressed) { // key down + if (leds_on == FALSE) { + leds_on = TRUE; + }else{ + leds_on = FALSE; + } + } + break; + +# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. + case RGBTOG_: // Toggles middle led on or off + if (record->event.pressed) { // key down + if (led_middle_on == FALSE) { + led_middle_on = TRUE; + rgblight_enable_noeeprom (); + }else{ + led_middle_on = FALSE; + rgblight_disable_noeeprom (); + } + } + break; +# endif + + // Some keycodes treated specially for the two counting systems (speed, text size) + // Deletions: + case KC_BSPC: // non-counting speed + case KC_DEL: // non-counting speed + if (record->event.pressed) { // key down + if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character) + } + break; + + // White space for counting words + case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…) + if (record->event.pressed) { // key down + + key_timer = timer_read (); + layer_move (_MOV); + + }else{ // key up + if (alternate) { // Back to letters + layer_move (_ALT_BASE); + }else{ + layer_move (_DEF_BASE); + } + if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped + send_string ("\n"); + if (sizecount_measure) { + sizecount_chars++; + + if (sizecount_word) sizecount_blanks++; // count a word + sizecount_word = FALSE; // don't count immediately next blank as a word + } + } + } + break; + + // Word counting + case KC_SPC: + if (record->event.pressed) { // key down + if (sizecount_measure) { + sizecount_chars++; + + if (sizecount_word) sizecount_blanks++; // count a word + sizecount_word = FALSE; // don't count immediately next blank as a word + } + } + break; + + // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute. + + case KC_LEFT: + case KC_UP: + case KC_DOWN: + case KC_RIGHT: + case KC_PGUP: + case KC_PGDN: + case KC_HOME: + case KC_END: + case LALT_T ( KC_LEFT ): + if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes, + // but those keys don't add any text. + // Mouse movement is discounted in both speed and text size + case KC_WH_L: + case KC_WH_D: + case KC_WH_U: + case KC_WH_R: + case KC_MS_L: + case KC_MS_D: + case KC_MS_U: + case KC_MS_R: + case KC_BTN1: + case KC_BTN5: + case KC_BTN4: + case KC_BTN3: + case KC_BTN2: + break; + + + default: // If something else, it is a speed- and text measurement counting key + if (record->event.pressed) { // key down + if (speed_measure) speed_countdown--; + if (sizecount_measure) sizecount_chars++; + } + } + + // If speed measuring is on, count keypresses + // The idea is to more/less follow common standard with typing speed counting: shift is not counted, + // layer-switching or its equivalent is neither. Arrows are not counted. + if (speed_measure) { + if (record->event.pressed) { // key down + + if (0 >= speed_countdown) { + + // key presses per second, but times ten for added precision of one digit + // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit. + speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms + speed_led (speed); // updates led + + // record for average + if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break + speed_batches++; + speed_add += speed; + } + + // reset for next batch + speed_countdown = SPEED_COUNTDOWN; // reset + speed_counttime = timer_read32 (); + } + } + } + + // For word-counting, ignore double blanks + if (sizecount_measure) { + if (record->event.pressed) { + bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum. + +# ifdef RGBLIGHT_ENABLE + unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed. +# endif + + // ignoring blanks wordcount + if ((keycode != KC_SPC) + && + (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting) + && + (keycode != LT__MOV__KC_ENT) + && + (keycode != LT__MOV__KC_ENT)) { + + sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press + } + + // computing maximum count effects: leds + if (0 != sizecount_max) { + + if (SIZECOUNT_WORD == sizecount_max_type) { + if (sizecount_blanks > sizecount_max) within = FALSE; + }else{ // count chars + if (sizecount_chars > sizecount_max) within = FALSE; + } + + // led colors + if (within) { // green to red middle led + +# ifdef RGBLIGHT_ENABLE + if (SIZECOUNT_WORD == sizecount_max_type) { + size_fraction = (90 * sizecount_blanks) / sizecount_max; + }else{ + size_fraction = (90 * sizecount_chars) / sizecount_max; + } + + rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit +# endif + + }else{ // when at or over the limit: blink led red/white + if ((KC_BSPC != keycode) + && (KC_DEL != keycode) // User already deleting, doubling is confusing + && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings. + + SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious + + } + +# ifdef RGBLIGHT_ENABLE + if (sizecount_chars & 0x1) { // flip by every keypress + rgblight_sethsv_noeeprom (HSV_RED); + }else{ + rgblight_sethsv_noeeprom (HSV_WHITE); + } +# endif + + } + +# ifdef RGBLIGHT_ENABLE + rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() +# endif + + } + } + } + + // Simple macros, printing a character. + switch (keycode) { + + /* _ACC layer definitions. */ + + // ------------------------- row 4 + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + case XP_ACC_AA: // because a + if (record->event.pressed) { // key down + unicode_hex2output (CAL_ACU, CAU_ACU);// á Á + } + break; + + case XP_ACC_AB: // because o (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (COL_ACU, COU_ACU);// ó Ó + } + break; + + case XP_ACC_AC: // because e (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CEL_ACU, CEU_ACU);// é É + } + break; + + case XP_ACC_AD: // because u (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú + } + break; + + case XP_ACC_AE: // because i (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CIL_ACU, CIU_ACU);// í Í + } + break; + + case XP_ACC_AF: // Because near Y + if (record->event.pressed) { // key down + unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý + } + break; + + case XP_ACC_AG: // because near Y + if (record->event.pressed) { // key down + unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ + } + break; + + case XP_ACC_AH: // because c (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç + } + break; + + case XP_ACC_AI: // because ring-finger left is o (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (COL_STK, COU_STK);// ø Ø + } + break; + + case XP_ACC_AJ: // because pinky finger left is a + if (record->event.pressed) { // key down + unicode_hex2output (CAL_RNG, CAU_RNG);// å Å + } + break; + + // ------------------------- row 3 + case XP_ACC_BA: // because a + if (record->event.pressed) { // key down + unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä + } + break; + + case XP_ACC_BB: // because o (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (COL_DIA, COU_DIA);// ö Ö + } + break; + + case XP_ACC_BC: // because e (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë + } + break; + + case XP_ACC_BD: // because u (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü + } + break; + + case XP_ACC_BE: // because i + if (record->event.pressed) { // key down + unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï + } + break; + + case XP_ACC_BF: // because near y + if (record->event.pressed) { // key down + unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ + } + break; + + case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers + if (record->event.pressed) { // key down + unicode_hex2output (COEL_BI, COEU_BI);// œ Œ + } + break; + + case XP_ACC_BH: // because near œ, toward the side of a (pinky) + if (record->event.pressed) { // key down + unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ + } + break; + + case XP_ACC_BI: // because n + if (record->event.pressed) { // key down + unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ + } + break; + + case XP_ACC_BJ: // because s + if (record->event.pressed) { // key down + unicode_hex2output_single (CSL_SHP);// ß ß + } + break; + + case XP_ACC_BK: // because roughly the location on French keyboard + if (record->event.pressed) { // key down + unicode_hex2output_single (C_MU_L);// μ + } + break; + + // ------------------------- row 2 + case XP_ACC_CA: // because a + if (record->event.pressed) { // key down + unicode_hex2output (CAL_GRA, CAU_GRA);//à À + } + break; + + case XP_ACC_CB: // because o (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (COL_GRA, COU_GRA);// ò Ò + } + break; + + case XP_ACC_CC: // because e (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CEL_GRA, CEU_GRA);// è È + } + break; + + case XP_ACC_CD: // because u (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù + } + break; + + case XP_ACC_CE: // because i (Dvorak) + if (record->event.pressed) { // key down + unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì + } + break; + + case XP_ACC_CF: // because other hand same finger i + if (record->event.pressed) { // key down + unicode_hex2output (CIL_CAR, CIU_CAR);// î Î + } + break; + + case XP_ACC_CG: // because other hand same finger u + if (record->event.pressed) { // key down + unicode_hex2output (CUL_CAR, CUU_CAR);// û Û + } + break; + + case XP_ACC_CH: // because other hand same finger e + if (record->event.pressed) { // key down + unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê + } + break; + + case XP_ACC_CI: // because other hand same finger o + if (record->event.pressed) { // key down + unicode_hex2output (COL_CAR, COU_CAR);// ô Ô + } + break; + + case XP_ACC_CJ: // because other hand same finger a + if (record->event.pressed) { // key down + unicode_hex2output (CAL_CAR, CAU_CAR);// â  + } + break; + +# endif // REMOVE_ACC // This cuts out the whole _ACC layer. + + + /* _DRA layer definitions. */ + + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + // ------------------------- row 4 + case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up) + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „ +# else + unicode_hex2output_single (CS_DQUHR);// “ +# endif + + } + break; + + case XP_DRA_AB: // because to the right of opening “, ≤ on < + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤ +# else + unicode_hex2output_single (CS_DQUH);// ” +# endif + + } + break; + + case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on > + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥ +# else + unicode_hex2output_single (CS_POUND);// £ +# endif + + } + break; + + case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ? + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢ +# endif + + } + break; + + case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ? + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ +# else + unicode_hex2output_single (CS_PLMI);// ± +# endif + + } + break; + + case XP_DRA_AF: // Because left of 🙂, on top of ★ + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥ +# else + unicode_hex2output_single (CS_HEART);// ♥ +# endif + + } + break; + + case XP_DRA_AG: // because 😊 ⍨ + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁 +# endif + + } + break; + + case XP_DRA_AH: // because «no reason», next to 😊 (emoticons) + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎 +# endif + + } + break; + + case XP_DRA_AI: // because ( + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍ +# endif + + } + break; + + case XP_DRA_AJ: // because ) + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_4THROW + unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎ +# endif + + } + break; + + // ------------------------- row 3 + case XP_DRA_BA: // because 1 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁ +# else + unicode_hex2output_single (CN_1SUP);// ¹ +# endif + + } + break; + + case XP_DRA_BB: // because 2 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂ +# else + unicode_hex2output_single (CN_2SUP);// ² +# endif + + } + break; + + case XP_DRA_BC: // because 3 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃ +# else + unicode_hex2output_single (CN_3SUP);// ³ +# endif + + } + break; + + case XP_DRA_BD: // because 4 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄ +# else + unicode_hex2output_single (CN_4SUP);// ⁴ +# endif + + } + break; + + case XP_DRA_BE: // because 5 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅ +# else + unicode_hex2output_single (CN_5SUP);// ⁵ +# endif + + } + break; + + case XP_DRA_BF: // because 6 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆ +# else + unicode_hex2output_single (CN_6SUP);// ⁶ +# endif + + } + break; + + case XP_DRA_BG: // because 7 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇ +# else + unicode_hex2output_single (CN_7SUP);// ⁷ +# endif + + } + break; + + case XP_DRA_BH: // because 8 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈ +# else + unicode_hex2output_single (CN_8SUP);// ⁸ +# endif + + } + break; + + case XP_DRA_BI: // because 9 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉ +# else + unicode_hex2output_single (CN_9SUP);// ⁹ +# endif + + } + break; + + case XP_DRA_BJ: // because 0 + if (record->event.pressed) { // key down + +# ifdef SUB_SCRIPT_NUMS + unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀ +# else + unicode_hex2output_single (CN_0SUP);// ⁰ +# endif + + } + break; + + // ------------------------- row 2 + case XP_DRA_CA: // because [ + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━ +# else + unicode_hex2output_single (CB_HHORI);// ━ +# endif + + } + break; + + case XP_DRA_CB: // because ] + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─ +# else + unicode_hex2output_single (CB_LHORI);// ─ +# endif + + } + break; + + case XP_DRA_CC: // because «no reason» + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇 +# else + unicode_hex2output_single (CS_DEGREE);// ° +# endif + + } + break; + + case XP_DRA_CD: // because «no reason» + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_BULLET, CS_PARA);// • § +# else + unicode_hex2output_single (CS_BULLET);// • +# endif + + } + break; + + case XP_DRA_CE: // because «no reason» + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … · +# else + unicode_hex2output_single (CS_ELLIPS);// … +# endif + + } + break; + + case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗ + if (record->event.pressed) { // key down + unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒ + } + break; +# endif + + // This one must be included for _RAR layer + case XP_DRA_CG: // because next to ✗ ☐ ☒ + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹 +# else + unicode_hex2output_single (CS_CHECK_Y);// ☑ +# endif + + } + break; + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + case XP_DRA_CH: // because ? + if (record->event.pressed) { // key down + unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡ + } + break; + + case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━) + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄ +# else + unicode_hex2output_single (CB_LHORID);// ┄ +# endif + + } + break; + + case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─) + if (record->event.pressed) { // key down + +# ifdef FULL_DRA_2NDROW + unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅ +# else + unicode_hex2output_single (CB_HHORID);// ┅ +# endif + } + break; +# endif // REMOVE_DRA + + + /* _BON layer definitions. Due to running out of X(…), XP(…) space.*/ + + // ------------------------- row 4 +# ifndef REMOVE_BON // Removes this layer entirely, if set. + case XP_BON_AA: // because of ' " + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠 +# else + unicode_hex2output_single (CS_HQUOSB);// ‛ +# endif + + } + break; + + case XP_BON_AB: // because of <, because "WASD" on _MOV + // 0x2019, single quotation mark: ’ + // 0x2B06 arrow up: ⬆ + if (record->event.pressed) { // key down + unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆ + } + break; + + case XP_BON_AC: // because of > + // 0x00A4 any currency symbol: ¤ + // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.) + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯 +# else + unicode_hex2output_single (CS_CURREN);// ¤ +# endif + + } + break; + + case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together + // because … no reason, left over space. + // 0x2211, summation: ∑ + // 0xA9, copyright: © + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ © +# else + unicode_hex2output_single (CS_CUMMU);// ∑ +# endif + + } + break; + + case XP_BON_AE: // because % for percent + // 0x2030,// promille: ‰ + // 0x2031,// pro ten thousandth: ‱ + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱ +# else + unicode_hex2output_single (CS_PROM);// ‰ +# endif + + } + break; + + case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points + // 0x2605, star: ★ + // 0x066D, star small: ٭ + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭ +# else + unicode_hex2output_single (CS_STARB);// ★ +# endif + + } + break; + + case XP_BON_AG: // because of 🙂 🙁 + // 0x1f60A,// <smile> ^^ 😊 + // 0x2368,// "Squiggly" face <sad> ⍨ + +# ifdef FULL_BON_4THROW + if (record->event.pressed) { // key down + unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨ + } +# endif + + break; + + case XP_BON_AH: // because * also for multiply, because asterisk * + // 0x00D7,// multiply: × + // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal) + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰ +# else + unicode_hex2output_single (CS_MULT);// × +# endif + + } + break; + + case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential) + // 0x221A,// square root: √ + if (record->event.pressed) { // key down + +# ifdef FULL_BON_4THROW + unicode_hex2output_single (CS_SQRT);// √ +# endif + + } + break; + + case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board + // because ⁻⁺ belong together + // 0x207B,// exponential minus sign: ⁻ + // 0x207A,// exponential plus: ⁺ + +# ifdef FULL_BON_4THROW + if (record->event.pressed) { // key down + unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺ + } +# endif + + break; + + // ------------------------- row 3 + case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup) + // 0x2460, "1" : ① + // 0x2B05, arrow left: ⬅ + if (record->event.pressed) { // key down + unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅ + } + break; + + case XP_BON_BB: // because 2, because "WASD" on _MOV (depending) + // 0x2461, "2" : ② + // 0x2B07, arrow down: ⬇ + if (record->event.pressed) { // key down + unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇ + } + break; + + case XP_BON_BC: // because 3, because "WASD" on _MOV (depending) + // 0x2462, "3" : ③ + // 0x27A1, arrow right: ➡ + if (record->event.pressed) { // key down + unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡ + } + break; + + case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down + // 0x2463, "4" : ④ + // 0x250F, box drawing heavy: ┏ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏ +# else + unicode_hex2output_single (CN_4CIRC);// ④ +# endif + + } + break; + + case XP_BON_BE: // because 5, because ┓ forms a box + // 0x2513,box drawing heavy: ┓ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓ +# else + unicode_hex2output_single (CN_5CIRC);// ⑤ +# endif + + } + break; + + case XP_BON_BF: // because 6, because ┃ continues box block + // 0x2465, "6" : ⑥ + // 0x2503, box drawing heavy: ┃ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃ +# else + unicode_hex2output_single (CN_6CIRC);// ⑥ +# endif + + } + break; + + case XP_BON_BG: // because 7, because ┇ continues box block + // 0x2466, "7" : ⑦ + // 0x2507, dotted line verticle (heavy): ┇ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇ +# else + unicode_hex2output_single (CN_7CIRC);// ⑦ +# endif + + } + break; + + case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it + // 0x254B, crossing lines: ╋ + // 0x2467, "8" : ⑨ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋ +# else + unicode_hex2output_single (CN_8CIRC);// ⑧ +# endif + + } + break; + + case XP_BON_BI: // because 9 + // 0x2468, "9" : ⑨ + // 0x2513,box drawing heavy: ┓ + if (record->event.pressed) { // key down + + unicode_hex2output_single (CN_9CIRC);// ⑨ + + } + break; + + case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round + // 0x24EA, "0" : ⓪ + // 0x221E,// infinity:∞ + if (record->event.pressed) { // key down + unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞ + } + break; + + case XP_BON_BK: // because -, because ~ + // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer). + // 0x2248,// about equal to: ≈ + if (record->event.pressed) { // key down + unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈ + } + break; + + // ------------------------- row 2 + case XP_BON_CA: // because 1 above, because 「[ + // 0x2039, opening single corner quotation: ‹ + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_GUILSLE);// ‹ + } + break; + + case XP_BON_CB: // because 2 above, because 」] + // 0x203A, closing sinle corner quotation: › + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_GUILSRI);// › + } + break; + + case XP_BON_CC: // because 3 above, because / (division) + // 0x00F7,// division: ÷ + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_DIVI);// ÷ + } + break; + + case XP_BON_CD: // because 4 above, ┗ because forms box + // 0x261E, hand bullet point: ☞ + // 0x2517, box drawing heavy: ┗ + if (record->event.pressed) { // key down +# ifdef BOX_DRAWINGS + unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗ +# else + unicode_hex2output_single (CS_FINGER);// ☞ +# endif + + } + break; + + case XP_BON_CE: // because 5 above, because =, ┛ because forms box + // 0x2260,// inequal: ≠ + // 0x251B, box drawing heavy: ┛ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛ +# else + unicode_hex2output_single (CS_UNEQL);// ≠ +# endif + + } + break; + + case XP_BON_CF: // because ☒ , ┣ box drawings block, some place + // 0x2717, cross mark: ✗ (complements ✓) + // 0x2523, box drawing: ┣ + if (record->event.pressed) { // key down + +# ifdef BOX_DRAWINGS + unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣ +# else + unicode_hex2output_single (CS_BOTCH);// ✗ +# endif + + } + break; + + case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left + // 0x2713, checkmark: ✓ + // 0x252B, box drawing: ┫ + + if (record->event.pressed) { // key down +# ifdef BOX_DRAWINGS + unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫ +# else + unicode_hex2output_single (CS_CHECK);// ✓ +# endif + + } + break; + + case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark) + // 0x26A0,// alert: ⚠ + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_ALERT);// ⚠ + } + break; + + case XP_BON_CI: // because 9 above, because 《 + // 0xAB, French quotation opening: « + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_GUILLE);// « + } + break; + + case XP_BON_CJ: // because 0 above, because 》 + // 0xBB, French quotation closing: » + if (record->event.pressed) { // key down + unicode_hex2output_single (CS_GUILRI);// » + } + break; + +# endif // REMOVE_BON + } + + return true; +}; |