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Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h')
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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h new file mode 100644 index 0000000000..aad9ec2339 --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h @@ -0,0 +1,721 @@ +/* + * License (GPL): + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. + + * © 2019,2020 by Jos Boersema + * + */ + + +// ------------------------------------- ⬇ -------------------------------------- +// Configuration: +// ------------------------------------- ⬇ -------------------------------------- + + // (For the non-coders: “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment. + // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation. + // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled + // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation. + // (The documentation here is geared toward people who have no understanding about programming.) + + /* + -------------------------------------------------------------------------------------- + ---- + -- + - + Table of Contents: + + -0- ➡ Compact configuration file ⬅ + + -1- ➡ Letters / Numbers & Symbols layouts ⬅ + • Qwerty + • Qwerty with Base arrows + • Dvorak + • Dvorak descramble mode + • Colemak + • Workman + • Numpad + + -2- ➡ Eviscerations ( ① / ② ) ⬅ + • Single layout + + -3- ➡ Startup settings ⬅ + • Alternate Base + • Leds on/off at startup. + • Speed measuring + • Text size counting ⬅ + + -4- ➡ How many hardware keys 1st row ⬅ + + -5- ⚠ ≠ Minivan ⬅ + + -6- ➡ Defining the meaning of the additional hardware keys ⬅ + • Defining the additional key for 'South paw' (also called 'Command') + • Defining 'Arrow' hardware layout additional keys + + -7- ➡ Arrows/Navigation cluster ⬅ + • Navigation cluster configuration + • VI editor arrows + + -8- ➡ Number pad Configuration⬅ + + -9- ➡ Speed measuring ⬅ + + -10- ➡ Some alternative keys ⬅ + • Right Alt or hold(_RAR) on Base + • GUI left/right + • Alternate currency symbol + • Check boxes or Pointers + • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys + • Switch _PAD and _MOV on Left Shift toggle + • Switch _FUN and _RAR on Right Shift toggle + + -11- ➡ Eviscerations ( ② / ② ) ⬅ + • Removing the numbers pad _PAD layer + • Removing one or more of the Unicode layers _ACC, _DRA or_BON + • Removing groups of characters + + -12- ➡ Leds ⬅ + - + -- + ---- + -------------------------------------------------------------------------------------- + */ + + /* -0- ➡ Compact configuration file ⬅ + * + * If you _activate_ this, this whole heavily documented configuration block below + * gets skipped, and instead a bare bones configuration file with all these same options + * gets read. There is no functional difference. + * + * (You can use the compact configuration if you like that better. It can make communicating + * a configuration easier. The fully documented configuration is left in a state of default + * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad, + * basic 44 Minivan keys. The compact version its state is whatever it is.) + */ + #define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an). +#ifndef MINIFAN_CONFIG_COMPACT // (don't alter this) + + + /* -1- ➡ Letters / Numbers & Symbols layouts ⬅ + * + * Here you can configure what letters layer (BASE layer), and number&symbols layer you + * want. This is a dual layout system, so you can choose a second pair as well. You can + * switch between them with a key on the _RAR layer. All the other layers are the same, + * regardless of your choice in letter/number&symbol layers. + * + * The letters layer is the BASE layer, from which you also reach all other layers. + * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz. + * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/… + * The numbers & symbols layer is made to fit the Letters layer, due to small differences + * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’). + * + * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’. + * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’. + * + * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’. + * + * A bases layout may have locally re-defined one or more of the common layers. If you + * choose two bases layouts who re-define the same common layer locally, you will need + * to choose either one by commenting out the other. + */ + // + // • Qwerty + // (a regular Qwerty layout) + // _Activate_ one of these two, _remove_ the other. + #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot +//#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot + // Note: you still need to set if you have the additional ‛arrow’ hardware key. You + // can ignore what it should be defined as, because it will be a plain arrow on Base. + // + // • Qwerty with Base arrows + // (provides direct access to arrows) + // _Activate_ one of these two, _remove_ the other. +//#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot +//#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot + // + // • Dvorak + // (a regular Dvorak layout) + // _Activate_ one of these two, _remove_ the other. +//#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot +//#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot + // + // • Dvorak descramble mode + // (Dvorak for a computer already remapping to Dvorak) + // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode. +//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot + // + // • Colemak + // (a regular Colemak layout) + // _Activate_ one of these two, _remove_ the other. +//#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot +//#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot + // + // • Workman + // (a regular Workman layout) + // _Activate_ one of these two, _remove_ the other. +//#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot +//#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot + // + // • Numpad + // (a numerical keypad, one for left hand and one for right hand) + // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base. + #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot + // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.c + // + /* -2- ➡ Eviscerations ( ① / ② ) ⬅ + */ + /* • Single layout + * + * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR. + * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair. + */ +//#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’. + + + /* -3- ➡ Startup settings ⬅ + */ + /* • Alternate Base + * + * You can define which of the two BASE layers is on when powering up the keyboard. + */ +//#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is + // startup in Dvorak + /* • Leds on/off at startup. + */ +//#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on). +//#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup. + // + /* • Speed measuring + */ +//#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup. + // + /* • Text size counting ⬅ + */ +//#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup. + + + + /* -4- ➡ How many hardware keys 1st row ⬅ + * + * Define how many keys your keyboard has. + */ + // Default (12x12x12x8 keys) + //'Command' (12x12x12x9 keys) + key on the left + //'Arrow' (12x12x12x9 keys) + key on the right + //'South paw' + 'Arrow' (12x12x12x10 keys) +//#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'. +//#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout. + // + // See below for how to define your additional key(s). + + + /* -5- ⚠ ≠ Minivan ⬅ + * + * This section is for when you want to flash this keymap unto a board with more + * keys than the Minivan has. + * + * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys + * Example board: Planck (12x12x12x12) + * + * It is assumed that you enabled MORE_KEY__ARROW and + * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you + * can get to one, two or three more keys on row 1, without manually + * editing all layers. You could first edit the definition on layers that you have + * a specific meaning for these keys, and let the rest be patched with the definitions + * here. + * + * It can help to inspect the preprocessing with > gcc -E keymap.c | less + * + * Planck keyboard + * + * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard, + * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case. + * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT + * inserted on what would be the left key of the two unit spacebar (assuming that is a key). + * + * Other keyboards formats + * + * It is always possible to just padd the rows somewhere, if you have even more keys. On the other + * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely + * going to reduce its functionality, and will require some puzzling to keep a well organized BASE + * layer, and have “hold key” layer switching work correctly. + * + * FIXME: not been compiled or tested for any boards. + */ +//#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes. + // Your values are inserted here: [ _LTR ] = LAYOUT_redefined ( + // ^^^^^^^^^^^^^^^^ (throughout all layers) +//#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1 + #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined. + // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_). + // +//#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1. + #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once. + // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_). + // +//#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1 + #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined. + // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_). + + + /* -6- ➡ Defining the meaning of the additional hardware keys ⬅ + * + * Some possibilities you might like: + * + * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use + * these additional hardware keys. Make sure to use a transparent key on that location on those layers. + * + * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below). + * + * ③ Other uses, such as a delete key and/or a special interface key your system needs. + */ + /* • Defining the additional key for 'South paw' (also called 'Command') + * + * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined. + */ + // Configure here what this key is on the BASE layers (excluding Base Numpad compile option). +//#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’. +//#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while. + #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.) + // + // Configure here what this key is on all other layers +//#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad). + #define MORE_key1 KC__XGUI // (Default) + // + // + /* • Defining 'Arrow' hardware layout additional keys + * + * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer. + * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow, + * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER. + * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically + * that much used there). + * + * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP + * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want. + */ + #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined. + // This will cost you 'Right Alt' and 'GUI' on the _MOV layer. +//#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined. + // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved. + /* + * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily + * accessed with this key. + * + * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional + * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of + * that additional hardware key. + * + * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this + * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful + * as you already have that on Left Shift. + * + * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you + * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be + * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.) + */ + #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined. +//#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad. + // It is convenient to have an uncluttered Delete key on the Base layer. +//#define MORE_key2 <...your choice...> // Right side additional key. + // + + + /* -7- ➡ Arrows/Navigation cluster ⬅ + */ + /* • Navigation cluster configuration + * + * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty). + * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand. + */ + #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle. + /* + * • VI editor arrows + * + * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows). + * This option modifies the flat arrows layout on the right hand, to be like the “HJKL” + * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row. + * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi. + */ +//#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored. + + + /* -8- ➡ Number pad Configuration⬅ + * + * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse + * layer, which also has a Numbers Pad option). + * + * There are two compile versions for the number pad layer ‛_PAD’, in the common layers. + * + * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of + * a numerical keyboard, allowing to type all numbers with the right hand. + * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer, + * with the numbers on a line from left to right on the home row, across both hands. + */ +//#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard. + + + /* -9- ➡ Speed measuring ⬅ + */ + /* + * Led color configuration. You can see the speed you have configured below directly on the keyboard, + * after you compiled and flashed it. + * Set speed measuring to <off>. + * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the + * amount of characters per second for which that color is then being shown. Hold it again for + * a second, and it increments. Toggle speed measuring on/off to restart. + * You can play with the below settings until you like the result. + * + * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default + * cyan for BASE layer, going to purple and further avoiding confusion with text size counting. + * Very fast typers could reach red, and then it goes further to yellow, etc. + */ + #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s). + #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further. + #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red). + /* + * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12 + */ + #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s). + + + /* -10- ➡ Some alternative keys ⬅ + */ + /* + * • Right Alt or hold(_RAR) on Base + * + * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base. + * A short tap results in RAlt briefly pressed, plus Right-Arrow. + * When pressed with another key, however short, results only in RAlt, and no Right-Arrow. + * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow. + * + * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow. + */ +//#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer. + /* + * • GUI left/right + * + * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is, + * and RGUI where LGUI is. + */ +//#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right. + /* + * • Alternate currency symbol + * + * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer). + */ + #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap. + /* + * • Check boxes or Pointers + * + * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹 + * or these (pointers): ⮘ ⮙ ⮚ ⮛ + */ +//#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer. + /* + * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys + * + * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to + * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the + * left with your thumb. These two keys are next to each other. Only the Base layer is affected. + */ +//#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer. + /* + * • Switch _PAD and _MOV on Left Shift toggle + * + * Recommended if you use _MOV more than _PAD + */ +//#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle + /* + * • Switch _FUN and _RAR on Right Shift toggle + * + * Recommended if you use _RAR more than _FUN + */ +//#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle + + + /* -11- ➡ Eviscerations ( ② / ② ) ⬅ + */ + /* • Removing the numbers pad _PAD layer + * + * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already. + * + * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’. + */ +//#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer. + // + /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON + */ + /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes. + */ +//#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer. + /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */ +//#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. +//#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead. + /* + * + * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes. + */ +//#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer. + /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */ +//#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead. +//#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. + /* + * + * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes. + */ +//#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer. + /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */ +//#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead. +//#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead. + /* + * + * • Removing groups of characters + */ + /* + * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little. + */ +//#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes) + // + #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected. + // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓ + // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — + // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht + // + // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ — + // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht + // + #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA. + // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀ + // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx + // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx + // + #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row. + // Affected: 「 」 〇 § · 🗹 《 》 + // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht + // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht + // + #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row. + // Affected 4th row: „ ≤ ≥ ∅ ¢ ƒ ❦ 🙂 🙁 👍 👎 ⁽ ₍ ⁾ ₎ + // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc + // Thinned out 4th row: BASE “ ” £ ± ♥ Bkspc + // + #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row. + // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 © + // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc + // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc + // + + + /* -12- ➡ Leds ⬅ + * + * Leds off for the Default Base Layer. + * Implies: no indication on Default Base for: Caps-lock, typing speed, typing amount done of a limit. + * Speed / typing amount will be visible by going to another layer. + */ +//#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer. + +// ------------------------------------- ⬆ -------------------------------------- +// Below here no more comfortable configuration options..... +// There may be configuration options in the layout ./bases_....h file you chose. +// ------------------------------------- ⬆ -------------------------------------- + +#else // (ignore this) +# include "./minifan_config_compact.h" +#endif // MINIFAN_CONFIG_COMPACT + + +// ------------------------------------- ⬇ -------------------------------------- +// Base layer headers +// ------------------------------------- ⬇ -------------------------------------- + +// * Numpad * +# if defined(BASE_NUMPAD__ALT_BASE) +# include "./base_numpad.h" // Numbers pad header +# endif +// * Qwerty Base Arrow * +# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) +# include "./base_qwerty_basearrow.h" // Your Keymap header/configuration file. +# endif + +// // ⬇ insert your ./base_YOUR_KEYMAP.h #include here: + +// * YOUR KEYMAP * +// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) +// # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file. +// # endif + +// // ⬆ + +// ------------------------------------- ⬆ -------------------------------------- +// Base layer headers are best #included here, so the preprocessor statements +// following the user configuration block can pick up on anything that was set. +// +// Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor +// constant ‛_PAD’ is changed into ‛_FUN’ in the below statements. +// ------------------------------------- ⬆ -------------------------------------- + + + +// The below sets some things up based on the above #defines. + +// This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same +// layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the +// former and putting #if then around each one complicated the code even more. If needed, +// it can be changed later. This option already reduces firmware size, so we should be +// well below the maximum. +# ifdef MINIFAN_SINGLE_LAYOUT +# define _ALT_BASE _DEF_BASE +# define _ALT_NSY _DEF_NSY +# endif + +// This triggers the compilation of special _HALF_ descramble mode, where you access +// the Unicode layers without passing them through the descramble system (middle led +// lit on _RAR_ when cycling through the base layers with ‛Other Base’ key). +# ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE +# define DVORAK_DESCRAMBLE_HALF +# endif + +// Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster. +# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER) +# undef MOREKEY2_ARROW_CLUSTER +# endif + +# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION) +# undef MOREKEY2_ADD_NAVIGATION +# endif +# if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION) +# undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined. +# endif + +// When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right. +# ifdef ARROWS_TRIANGLE + /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */ +# define ARROWS_LEFT // Implies mouse is right +# endif + + +// Set up user GUI choice: +# ifndef SWITCH_GUIS +# define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions.. +# define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right. +# endif + +# ifdef SWITCH_GUIS +# define KC__XGUI KC_RGUI +# define KC__YGUI KC_LGUI +# endif + + +// Define the layout macro for the amount of hardware keys. +// These for Minivan are defined up in the code tree. +# if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) +# define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row) +# endif + +# if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) +# define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow' +# endif + +# if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) +# define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command' +# endif + +# if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) +# define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command' +# endif + +# ifdef TRANSMINIVAN_LAYOUT +# undef LAYOUT_redefined +# define LAYOUT_redefined TRANSMINIVAN_LAYOUT +# endif + + +// Process user config setting for speed measuring +# ifdef STARTUP_SPEED +# define SPEED_INIT_VALUE TRUE +# else +# define SPEED_INIT_VALUE FALSE +# endif +// Process user config setting for text size measuring +# ifdef STARTUP_COUNT +# define COUNT_INIT_VALUE TRUE +# else +# define COUNT_INIT_VALUE FALSE +# endif + + +// Get all key reductions at once +# ifdef ALL_DRA_BON_EVISCERATIONS +# ifdef BOX_DRAWINGS +# undef BOX_DRAWINGS +# endif + +# ifdef SUB_SCRIPT_NUMS +# undef SUB_SCRIPT_NUMS +# endif + +# ifdef FULL_DRA_2NDROW +# undef FULL_DRA_2NDROW +# endif + +# ifdef FULL_DRA_4THROW +# undef FULL_DRA_4THROW +# endif + +# ifdef FULL_BON_4THROW +# undef FULL_BON_4THROW +# endif +# endif + +// This resolves compiling “TO (_BON)” on the _FUN layer. +# ifdef REMOVE_BON +# undef _BON +# ifdef _BON_KEY_ALT_LAYER +# define _BON _BON_KEY_ALT_LAYER // To what user wants +# else +# define _BON _FUN // void behavior +# endif +# endif + +// This resolves compiling “TO (_PAD)” on the _FUN layer. +# ifdef REMOVE_PAD +# undef _PAD +# define _PAD _FUN // void behavior +# endif + +// If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it +// switches have been removed, and no alternative use been set, that key reverts to being KC_DEL, +// and the whole macro CHOLTAP_ACCE it normally activates gets cut. +# if defined(REMOVE_ACC) \ + && !defined(_ACC_KEY_ALT_LAYER) \ + && defined(REMOVE_BON) \ + && !defined(_BON_KEY_ALT_LAYER) +# define CHOLTAP_ACCE KC_DEL // replaces in the keymap +# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros +# endif + +// Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has +// been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified. +# if defined(REMOVE_ACC) \ + && !defined(_ACC_KEY_ALT_LAYER) \ + && defined(REMOVE_DRA) \ + && !defined(_DRA_KEY_ALT_LAYER) \ + && defined(REMOVE_BON) \ + && !defined(_BON_KEY_ALT_LAYER) +# define CHOLTAP_ACCE KC_DEL // replaces in the keymap +# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros +# define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN) +# endif |