diff options
Diffstat (limited to 'keyboards/xbows/nature')
-rw-r--r-- | keyboards/xbows/nature/config.h | 75 |
1 files changed, 48 insertions, 27 deletions
diff --git a/keyboards/xbows/nature/config.h b/keyboards/xbows/nature/config.h index 2c886533bb..6bf33d89a1 100644 --- a/keyboards/xbows/nature/config.h +++ b/keyboards/xbows/nature/config.h @@ -45,34 +45,55 @@ { 92, 33 } # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set -# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support -# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back -# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left -# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! - -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +// # define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define ENABLE_RGB_MATRIX_SPLASH +// # define ENABLE_RGB_MATRIX_MULTISPLASH +// # define ENABLE_RGB_MATRIX_SOLID_SPLASH +// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110110 |