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-rw-r--r--keyboards/xd60/keymaps/yuuki/README.md31
-rw-r--r--keyboards/xd60/keymaps/yuuki/keymap.c28
2 files changed, 0 insertions, 59 deletions
diff --git a/keyboards/xd60/keymaps/yuuki/README.md b/keyboards/xd60/keymaps/yuuki/README.md
deleted file mode 100644
index ebb2f8c1c9..0000000000
--- a/keyboards/xd60/keymaps/yuuki/README.md
+++ /dev/null
@@ -1,31 +0,0 @@
-# yuuki's Layout
-
-Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).
-
-## Programming Instructions
-
-Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
-
-* reset keyboard by pressing the reset button on the back of the PCB
-* `sudo dfu-programmer atmega32u4 erase`
-* `sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex`
-* `sudo dfu-programmer atmega32u4 start`
-
-## Layout
-
-![Keyboard Layout](https://github.com/cideM/cidem.github.io/blob/master/keyboard-layout.png "Layout")
-
-Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it.
-
-## Summary of Changes
-
-| Key | Function |
-| -------------------------- | ---------------------------------- |
-| Capslock | Forward Slash when tapped and Left Control when held |
-| Left Control | Temporarily activate function layer |
-| FN + ESC | Grave |
-| Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) |
-| FN + HJKL | Arrow Keys |
-| Rightmost key in second row from bottom | Temporarily activate function layer |
-| FN + C | ^ |
-| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) |
diff --git a/keyboards/xd60/keymaps/yuuki/keymap.c b/keyboards/xd60/keymaps/yuuki/keymap.c
deleted file mode 100644
index 7e2fd7a0dd..0000000000
--- a/keyboards/xd60/keymaps/yuuki/keymap.c
+++ /dev/null
@@ -1,28 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "action_layer.h"
-
-#define BASE 0
-#define FN 1
-
-#define CTL_SLSH CTL_T(KC_SLSH)
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- // 0: Base Layer
- [BASE] = LAYOUT_all(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
- CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
- KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \
- MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
- ),
- // 1: Function Layer
- [FN] = LAYOUT_all(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
- KC_TRNS, RGB_MOD, RGB_VAI, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
- KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
- KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END
- ),
-
-};