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-rw-r--r--keyboards/zygomorph/keymaps/xulkal/keymap.c87
1 files changed, 87 insertions, 0 deletions
diff --git a/keyboards/zygomorph/keymaps/xulkal/keymap.c b/keyboards/zygomorph/keymaps/xulkal/keymap.c
new file mode 100644
index 0000000000..f886cb4543
--- /dev/null
+++ b/keyboards/zygomorph/keymaps/xulkal/keymap.c
@@ -0,0 +1,87 @@
+#include QMK_KEYBOARD_H
+#include "xulkal.h"
+
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+#define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* / QWERTY \
+ * /-----------------------------------------\ /-----------------------------------------\
+ * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
+ * \------+------+------+------+------+------/ \------+------+------+------+------+------/
+ */
+ [_QWERTY] = EXPAND_LAYOUT( \
+ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
+ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
+ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
+ _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
+ _________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
+ ),
+
+#ifndef GAMELAYER_DISABLE
+ [_GAME] = EXPAND_LAYOUT( \
+ ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
+ ___________________GAME_L2_________________, ___________________GAME_R2_________________, \
+ ___________________GAME_L3_________________, ___________________GAME_R3_________________, \
+ ___________________GAME_L4_________________, ___________________GAME_R4_________________, \
+ ___________________GAME_L5_________________, ___________________GAME_R5_________________ \
+ ),
+#endif
+
+ [_LOWER] = EXPAND_LAYOUT( \
+ __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
+ __________________LOWER_L2_________________, __________________LOWER_R2_________________, \
+ __________________LOWER_L3_________________, __________________LOWER_R3_________________, \
+ __________________LOWER_L4_________________, __________________LOWER_R4_________________, \
+ __________________LOWER_L5_________________, __________________LOWER_R5_________________ \
+ ),
+
+ [_RAISE] = EXPAND_LAYOUT( \
+ __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
+ __________________RAISE_L2_________________, __________________RAISE_R2_________________, \
+ __________________RAISE_L3_________________, __________________RAISE_R3_________________, \
+ __________________RAISE_L4_________________, __________________RAISE_R4_________________, \
+ __________________RAISE_L5_________________, __________________RAISE_R5_________________ \
+ ),
+
+#ifdef TRILAYER_ENABLED
+ [_ADJUST] = EXPAND_LAYOUT( \
+ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
+ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
+ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
+ _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
+ _________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
+ ),
+#endif
+};
+
+#ifdef ENCODER_ENABLE
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder */
+ if (clockwise) {
+ tap_code(KC_PGDN);
+ } else {
+ tap_code(KC_PGUP);
+ }
+ } else if (index == 1) { /* Second encoder from slave */
+ if (clockwise) {
+ tap_code(KC_UP);
+ } else {
+ tap_code(KC_DOWN);
+ }
+ }
+}
+#endif