diff options
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/clueboard/keymaps/default/keymap.c | 4 | ||||
-rw-r--r-- | keyboards/clueboard/rev2/config.h | 11 |
2 files changed, 10 insertions, 5 deletions
diff --git a/keyboards/clueboard/keymaps/default/keymap.c b/keyboards/clueboard/keymaps/default/keymap.c index c4da561fe3..dbfc04c57f 100644 --- a/keyboards/clueboard/keymaps/default/keymap.c +++ b/keyboards/clueboard/keymaps/default/keymap.c @@ -5,8 +5,6 @@ // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. #define _BL 0 #define _FL 1 #define _CL 2 @@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _CL: Control layer */ [_CL] = KEYMAP( - BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ diff --git a/keyboards/clueboard/rev2/config.h b/keyboards/clueboard/rev2/config.h index 8435fd02be..bc34fc07bb 100644 --- a/keyboards/clueboard/rev2/config.h +++ b/keyboards/clueboard/rev2/config.h @@ -30,10 +30,17 @@ /* Underlight configuration */ #define RGB_DI_PIN D7 -#define RGBLIGHT_ANIMATIONS #define RGBLED_NUM 14 // Number of LEDs -#define RGBLIGHT_HUE_STEP 10 +#define RGBLIGHT_HUE_STEP 32 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 +#define RGBLIGHT_ANIMATIONS +#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2 +#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 +#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up +#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at +#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up + #endif |