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-rw-r--r--keyboards/clueboard/keymaps/default/keymap.c4
-rw-r--r--keyboards/clueboard/rev2/config.h11
2 files changed, 10 insertions, 5 deletions
diff --git a/keyboards/clueboard/keymaps/default/keymap.c b/keyboards/clueboard/keymaps/default/keymap.c
index c4da561fe3..dbfc04c57f 100644
--- a/keyboards/clueboard/keymaps/default/keymap.c
+++ b/keyboards/clueboard/keymaps/default/keymap.c
@@ -5,8 +5,6 @@
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
@@ -33,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
- BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \
diff --git a/keyboards/clueboard/rev2/config.h b/keyboards/clueboard/rev2/config.h
index 8435fd02be..bc34fc07bb 100644
--- a/keyboards/clueboard/rev2/config.h
+++ b/keyboards/clueboard/rev2/config.h
@@ -30,10 +30,17 @@
/* Underlight configuration
*/
#define RGB_DI_PIN D7
-#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
-#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
+#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
+#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
+
#endif