diff options
Diffstat (limited to 'keyboards')
21 files changed, 13 insertions, 13 deletions
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png Binary files differdeleted file mode 100644 index 1d5bd78db1..0000000000 --- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png +++ /dev/null diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png Binary files differdeleted file mode 100644 index cf4db3e2ca..0000000000 --- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png +++ /dev/null diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png Binary files differdeleted file mode 100644 index 30e5621e41..0000000000 --- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png +++ /dev/null diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png Binary files differdeleted file mode 100644 index 95f8be5e06..0000000000 --- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png +++ /dev/null diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png Binary files differdeleted file mode 100644 index 3c445f90c6..0000000000 --- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png +++ /dev/null diff --git a/keyboards/atreus/keymaps/replicaJunction/readme.md b/keyboards/atreus/keymaps/replicaJunction/readme.md index 6ac3cb00a4..6a330bdbfc 100644 --- a/keyboards/atreus/keymaps/replicaJunction/readme.md +++ b/keyboards/atreus/keymaps/replicaJunction/readme.md @@ -10,7 +10,7 @@ I won't claim that this layout is perfect for everyone. It does make several sig ## Base Layer ## -![Atreus base layout](atreus-replica-base.png) +![Atreus base layout](http://imgur.com/YbOjS7O) The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/). @@ -22,7 +22,7 @@ In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete), ## Extend Layer ## -![Atreus extend layer](atreus-replica-extend.png) +![Atreus extend layer](http://imgur.com/WiKkMQw) This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn. @@ -34,7 +34,7 @@ The Space key exists to prevent going from this layer directly into the Number l ## Number and Symbol Layer ## -![Atreus number and symbol layer](atreus-replica-num.png) +![Atreus number and symbol layer](http://imgur.com/gfTXcjC) This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment. @@ -42,7 +42,7 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access ## Function Layer ## -![Atreus function layer](atreus-replica-function.png) +![Atreus function layer](http://imgur.com/m5x0MxZ) Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes. @@ -52,7 +52,7 @@ Finally, the reset key is on this layer, as well as toggles from Colemak to QWER ## Gaming Layer ## -![Atreus gaming layer](atreus-replica-game.png) +![Atreus gaming layer](http://imgur.com/4S5AO4E) This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use. diff --git a/keyboards/atreus62/keymaps/mneme/README.md b/keyboards/atreus62/keymaps/mneme/README.md index 7bb5da9fcb..e65bf5de1c 100644 --- a/keyboards/atreus62/keymaps/mneme/README.md +++ b/keyboards/atreus62/keymaps/mneme/README.md @@ -21,7 +21,7 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym ## Base layer -![Base layer](img/base.png) +![Base layer](http://imgur.com/zTYxnE0) * The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx @@ -40,14 +40,14 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym ## Nav layer -![Nav layer](img/fun.png) +![Nav layer](http://imgur.com/cbMWVDC) Basic navigation on the right hand and modifiers close by for the left. The latter because I tend to use `ctrl+arrows` quite a lot. ## Sym layer -![Sym layer](img/sym.png) +![Sym layer](http://imgur.com/n2jmqFU) * Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could. diff --git a/keyboards/atreus62/keymaps/mneme/img/base.png b/keyboards/atreus62/keymaps/mneme/img/base.png Binary files differdeleted file mode 100644 index 3e77a51836..0000000000 --- a/keyboards/atreus62/keymaps/mneme/img/base.png +++ /dev/null diff --git a/keyboards/atreus62/keymaps/mneme/img/fun.png b/keyboards/atreus62/keymaps/mneme/img/fun.png Binary files differdeleted file mode 100644 index 961a197246..0000000000 --- a/keyboards/atreus62/keymaps/mneme/img/fun.png +++ /dev/null diff --git a/keyboards/atreus62/keymaps/mneme/img/sym.png b/keyboards/atreus62/keymaps/mneme/img/sym.png Binary files differdeleted file mode 100644 index 5e2c803350..0000000000 --- a/keyboards/atreus62/keymaps/mneme/img/sym.png +++ /dev/null diff --git a/keyboards/handwired/magicforce68/README.md b/keyboards/handwired/magicforce68/README.md index 4f0ccecf99..2877169ef4 100644 --- a/keyboards/handwired/magicforce68/README.md +++ b/keyboards/handwired/magicforce68/README.md @@ -5,7 +5,7 @@ This firmware is for a Magicforce 68 that's had its PCB removed and is handwired ## Wiring Layout -![Wiring Layout](wiring-layout.png) +![Wiring Layout](http://imgur.com/NmTCv5u) ## Pinout diff --git a/keyboards/handwired/magicforce68/wiring-layout.png b/keyboards/handwired/magicforce68/wiring-layout.png Binary files differdeleted file mode 100644 index 816b10b2b5..0000000000 --- a/keyboards/handwired/magicforce68/wiring-layout.png +++ /dev/null diff --git a/keyboards/handwired/trackpoint/README.md b/keyboards/handwired/trackpoint/README.md index a22fca295e..bbfcaab0c3 100644 --- a/keyboards/handwired/trackpoint/README.md +++ b/keyboards/handwired/trackpoint/README.md @@ -3,7 +3,7 @@ This is just a simple demo to show how to integrate IBM Trackpoint in QMK. Wiring used in the demonstration: -![Wiring example](./wiring.png) +![Wiring example](http://imgur.com/8ghG2U8) Some documentation: * [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint) diff --git a/keyboards/handwired/trackpoint/wiring.png b/keyboards/handwired/trackpoint/wiring.png Binary files differdeleted file mode 100644 index 45806e007b..0000000000 --- a/keyboards/handwired/trackpoint/wiring.png +++ /dev/null diff --git a/keyboards/kc60/keymaps/stanleylai/base_layer.png b/keyboards/kc60/keymaps/stanleylai/base_layer.png Binary files differdeleted file mode 100644 index 97235c6af4..0000000000 --- a/keyboards/kc60/keymaps/stanleylai/base_layer.png +++ /dev/null diff --git a/keyboards/kc60/keymaps/stanleylai/rgb_layer.png b/keyboards/kc60/keymaps/stanleylai/rgb_layer.png Binary files differdeleted file mode 100644 index 2bba028bb3..0000000000 --- a/keyboards/kc60/keymaps/stanleylai/rgb_layer.png +++ /dev/null diff --git a/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png b/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png Binary files differdeleted file mode 100644 index cc6a630a59..0000000000 --- a/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png +++ /dev/null diff --git a/keyboards/kc60/keymaps/workman-dead/readme.md b/keyboards/kc60/keymaps/workman-dead/readme.md index f1fcdc9606..7b4f543f77 100644 --- a/keyboards/kc60/keymaps/workman-dead/readme.md +++ b/keyboards/kc60/keymaps/workman-dead/readme.md @@ -1,7 +1,7 @@ # Workman dead with spacefn (kc60 @ QMK) ## Layout reference -![workman dead with spacefn](./kc60-wm-dead.png) +![workman dead with spacefn](http://imgur.com/Ep8gePQ) ## Build diff --git a/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png b/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png Binary files differdeleted file mode 100644 index 8882947187..0000000000 --- a/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png +++ /dev/null diff --git a/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png b/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png Binary files differdeleted file mode 100644 index 7621d38ed9..0000000000 --- a/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png +++ /dev/null diff --git a/keyboards/nyquist/readme.md b/keyboards/nyquist/readme.md index b2bf013897..c70bf02576 100644 --- a/keyboards/nyquist/readme.md +++ b/keyboards/nyquist/readme.md @@ -86,11 +86,11 @@ and modify the `matrix.c` accordingly. The wiring for serial: -![serial wiring](imgs/split-keyboard-serial-schematic.png) +![serial wiring](http://imgur.com/BnCGU1Y) The wiring for i2c: -![i2c wiring](imgs/split-keyboard-i2c-schematic.png) +![i2c wiring](http://imgur.com/5eiArDA) The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is |