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-rw-r--r--quantum/led_matrix/animations/alpha_mods_anim.h4
-rw-r--r--quantum/led_matrix/animations/band_anim.h8
-rw-r--r--quantum/led_matrix/animations/band_pinwheel_anim.h12
-rw-r--r--quantum/led_matrix/animations/band_spiral_anim.h12
-rw-r--r--quantum/led_matrix/animations/breathing_anim.h4
-rw-r--r--quantum/led_matrix/animations/cycle_left_right_anim.h12
-rw-r--r--quantum/led_matrix/animations/cycle_out_in_anim.h12
-rw-r--r--quantum/led_matrix/animations/cycle_up_down_anim.h12
-rw-r--r--quantum/led_matrix/animations/dual_beacon_anim.h12
-rw-r--r--quantum/led_matrix/animations/runners/effect_runner_reactive.h2
-rw-r--r--quantum/led_matrix/animations/runners/effect_runner_reactive_splash.h2
-rw-r--r--quantum/led_matrix/animations/solid_anim.h2
-rw-r--r--quantum/led_matrix/animations/solid_reactive_cross.h14
-rw-r--r--quantum/led_matrix/animations/solid_reactive_nexus.h14
-rw-r--r--quantum/led_matrix/animations/solid_reactive_simple_anim.h14
-rw-r--r--quantum/led_matrix/animations/solid_reactive_wide.h14
-rw-r--r--quantum/led_matrix/animations/solid_splash_anim.h14
-rw-r--r--quantum/led_matrix/animations/wave_left_right_anim.h12
-rw-r--r--quantum/led_matrix/animations/wave_up_down_anim.h12
19 files changed, 121 insertions, 67 deletions
diff --git a/quantum/led_matrix/animations/alpha_mods_anim.h b/quantum/led_matrix/animations/alpha_mods_anim.h
index 4d017894a1..01acb3f933 100644
--- a/quantum/led_matrix/animations/alpha_mods_anim.h
+++ b/quantum/led_matrix/animations/alpha_mods_anim.h
@@ -20,5 +20,5 @@ bool ALPHAS_MODS(effect_params_t* params) {
return led_matrix_check_finished_leds(led_max);
}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_ALPHAS_MODS
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_ALPHAS_MODS
diff --git a/quantum/led_matrix/animations/band_anim.h b/quantum/led_matrix/animations/band_anim.h
index 293be4f67a..d9491849ea 100644
--- a/quantum/led_matrix/animations/band_anim.h
+++ b/quantum/led_matrix/animations/band_anim.h
@@ -7,7 +7,9 @@ static uint8_t BAND_math(uint8_t val, uint8_t i, uint8_t time) {
return scale8(v < 0 ? 0 : v, val);
}
-bool BAND(effect_params_t* params) { return effect_runner_i(params, &BAND_math); }
+bool BAND(effect_params_t* params) {
+ return effect_runner_i(params, &BAND_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_BAND
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_BAND
diff --git a/quantum/led_matrix/animations/band_pinwheel_anim.h b/quantum/led_matrix/animations/band_pinwheel_anim.h
index f47a3869ce..482d183eb6 100644
--- a/quantum/led_matrix/animations/band_pinwheel_anim.h
+++ b/quantum/led_matrix/animations/band_pinwheel_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(BAND_PINWHEEL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t BAND_PINWHEEL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t time) { return scale8(val - time - atan2_8(dy, dx) * 3, val); }
+static uint8_t BAND_PINWHEEL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t time) {
+ return scale8(val - time - atan2_8(dy, dx) * 3, val);
+}
-bool BAND_PINWHEEL(effect_params_t* params) { return effect_runner_dx_dy(params, &BAND_PINWHEEL_math); }
+bool BAND_PINWHEEL(effect_params_t* params) {
+ return effect_runner_dx_dy(params, &BAND_PINWHEEL_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_BAND_PINWHEEL
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_BAND_PINWHEEL
diff --git a/quantum/led_matrix/animations/band_spiral_anim.h b/quantum/led_matrix/animations/band_spiral_anim.h
index a4bd382181..ef93d19270 100644
--- a/quantum/led_matrix/animations/band_spiral_anim.h
+++ b/quantum/led_matrix/animations/band_spiral_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t BAND_SPIRAL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { return scale8(val + dist - time - atan2_8(dy, dx), val); }
+static uint8_t BAND_SPIRAL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
+ return scale8(val + dist - time - atan2_8(dy, dx), val);
+}
-bool BAND_SPIRAL(effect_params_t* params) { return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_math); }
+bool BAND_SPIRAL(effect_params_t* params) {
+ return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_BAND_SPIRAL
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_BAND_SPIRAL
diff --git a/quantum/led_matrix/animations/breathing_anim.h b/quantum/led_matrix/animations/breathing_anim.h
index 899925f516..0bd4cb0cc3 100644
--- a/quantum/led_matrix/animations/breathing_anim.h
+++ b/quantum/led_matrix/animations/breathing_anim.h
@@ -15,5 +15,5 @@ bool BREATHING(effect_params_t* params) {
return led_matrix_check_finished_leds(led_max);
}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_BREATHING
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_BREATHING
diff --git a/quantum/led_matrix/animations/cycle_left_right_anim.h b/quantum/led_matrix/animations/cycle_left_right_anim.h
index 1a8999b831..0a339e6d62 100644
--- a/quantum/led_matrix/animations/cycle_left_right_anim.h
+++ b/quantum/led_matrix/animations/cycle_left_right_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t CYCLE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) { return scale8(g_led_config.point[i].x - time, val); }
+static uint8_t CYCLE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) {
+ return scale8(g_led_config.point[i].x - time, val);
+}
-bool CYCLE_LEFT_RIGHT(effect_params_t* params) { return effect_runner_i(params, &CYCLE_LEFT_RIGHT_math); }
+bool CYCLE_LEFT_RIGHT(effect_params_t* params) {
+ return effect_runner_i(params, &CYCLE_LEFT_RIGHT_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
diff --git a/quantum/led_matrix/animations/cycle_out_in_anim.h b/quantum/led_matrix/animations/cycle_out_in_anim.h
index 77d3a14b6f..8311d97fe8 100644
--- a/quantum/led_matrix/animations/cycle_out_in_anim.h
+++ b/quantum/led_matrix/animations/cycle_out_in_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t CYCLE_OUT_IN_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { return scale8(3 * dist / 2 + time, val); }
+static uint8_t CYCLE_OUT_IN_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
+ return scale8(3 * dist / 2 + time, val);
+}
-bool CYCLE_OUT_IN(effect_params_t* params) { return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math); }
+bool CYCLE_OUT_IN(effect_params_t* params) {
+ return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_CYCLE_OUT_IN
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_CYCLE_OUT_IN
diff --git a/quantum/led_matrix/animations/cycle_up_down_anim.h b/quantum/led_matrix/animations/cycle_up_down_anim.h
index b25947199c..7e2d71a0f1 100644
--- a/quantum/led_matrix/animations/cycle_up_down_anim.h
+++ b/quantum/led_matrix/animations/cycle_up_down_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t CYCLE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) { return scale8(g_led_config.point[i].y - time, val); }
+static uint8_t CYCLE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) {
+ return scale8(g_led_config.point[i].y - time, val);
+}
-bool CYCLE_UP_DOWN(effect_params_t* params) { return effect_runner_i(params, &CYCLE_UP_DOWN_math); }
+bool CYCLE_UP_DOWN(effect_params_t* params) {
+ return effect_runner_i(params, &CYCLE_UP_DOWN_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_CYCLE_UP_DOWN
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_CYCLE_UP_DOWN
diff --git a/quantum/led_matrix/animations/dual_beacon_anim.h b/quantum/led_matrix/animations/dual_beacon_anim.h
index 81735e323c..1dfb5ffe52 100644
--- a/quantum/led_matrix/animations/dual_beacon_anim.h
+++ b/quantum/led_matrix/animations/dual_beacon_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(DUAL_BEACON)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t DUAL_BEACON_math(uint8_t val, int8_t sin, int8_t cos, uint8_t i, uint8_t time) { return scale8(((g_led_config.point[i].y - k_led_matrix_center.y) * cos + (g_led_config.point[i].x - k_led_matrix_center.x) * sin) / 128, val); }
+static uint8_t DUAL_BEACON_math(uint8_t val, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
+ return scale8(((g_led_config.point[i].y - k_led_matrix_center.y) * cos + (g_led_config.point[i].x - k_led_matrix_center.x) * sin) / 128, val);
+}
-bool DUAL_BEACON(effect_params_t* params) { return effect_runner_sin_cos_i(params, &DUAL_BEACON_math); }
+bool DUAL_BEACON(effect_params_t* params) {
+ return effect_runner_sin_cos_i(params, &DUAL_BEACON_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_DUAL_BEACON
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_DUAL_BEACON
diff --git a/quantum/led_matrix/animations/runners/effect_runner_reactive.h b/quantum/led_matrix/animations/runners/effect_runner_reactive.h
index be3090aa53..8468458744 100644
--- a/quantum/led_matrix/animations/runners/effect_runner_reactive.h
+++ b/quantum/led_matrix/animations/runners/effect_runner_reactive.h
@@ -25,4 +25,4 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
return led_matrix_check_finished_leds(led_max);
}
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/runners/effect_runner_reactive_splash.h b/quantum/led_matrix/animations/runners/effect_runner_reactive_splash.h
index f6ffc825a1..aec4a6ffda 100644
--- a/quantum/led_matrix/animations/runners/effect_runner_reactive_splash.h
+++ b/quantum/led_matrix/animations/runners/effect_runner_reactive_splash.h
@@ -23,4 +23,4 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
return led_matrix_check_finished_leds(led_max);
}
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/solid_anim.h b/quantum/led_matrix/animations/solid_anim.h
index c728dbcc98..895542e152 100644
--- a/quantum/led_matrix/animations/solid_anim.h
+++ b/quantum/led_matrix/animations/solid_anim.h
@@ -12,4 +12,4 @@ bool SOLID(effect_params_t* params) {
return led_matrix_check_finished_leds(led_max);
}
-#endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
diff --git a/quantum/led_matrix/animations/solid_reactive_cross.h b/quantum/led_matrix/animations/solid_reactive_cross.h
index a149e9a929..55a2556996 100644
--- a/quantum/led_matrix/animations/solid_reactive_cross.h
+++ b/quantum/led_matrix/animations/solid_reactive_cross.h
@@ -23,13 +23,17 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
}
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
-bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
+bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
+ return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
+}
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
-bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
+bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
+ return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
+}
# endif
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/solid_reactive_nexus.h b/quantum/led_matrix/animations/solid_reactive_nexus.h
index 5a86e48c6c..b1ec54e3b1 100644
--- a/quantum/led_matrix/animations/solid_reactive_nexus.h
+++ b/quantum/led_matrix/animations/solid_reactive_nexus.h
@@ -20,13 +20,17 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
}
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
-bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
+bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
+ return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
+}
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
-bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
+bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
+ return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
+}
# endif
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/solid_reactive_simple_anim.h b/quantum/led_matrix/animations/solid_reactive_simple_anim.h
index 14f5e90730..3b289c78dd 100644
--- a/quantum/led_matrix/animations/solid_reactive_simple_anim.h
+++ b/quantum/led_matrix/animations/solid_reactive_simple_anim.h
@@ -3,10 +3,14 @@
LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t SOLID_REACTIVE_SIMPLE_math(uint8_t val, uint16_t offset) { return scale8(255 - offset, val); }
+static uint8_t SOLID_REACTIVE_SIMPLE_math(uint8_t val, uint16_t offset) {
+ return scale8(255 - offset, val);
+}
-bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math); }
+bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
+ return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-# endif // ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+# endif // ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/solid_reactive_wide.h b/quantum/led_matrix/animations/solid_reactive_wide.h
index 9f039c45d4..dda54eab2c 100644
--- a/quantum/led_matrix/animations/solid_reactive_wide.h
+++ b/quantum/led_matrix/animations/solid_reactive_wide.h
@@ -18,13 +18,17 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
}
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
-bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
+bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
+ return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
+}
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
-bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
+bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
+ return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
+}
# endif
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+# endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/solid_splash_anim.h b/quantum/led_matrix/animations/solid_splash_anim.h
index 17b692a09a..b8b6e8ea5e 100644
--- a/quantum/led_matrix/animations/solid_splash_anim.h
+++ b/quantum/led_matrix/animations/solid_splash_anim.h
@@ -18,13 +18,17 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
}
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
-bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
+bool SOLID_SPLASH(effect_params_t* params) {
+ return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
+}
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
-bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
+bool SOLID_MULTISPLASH(effect_params_t* params) {
+ return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
+}
# endif
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-# endif // defined(ENABLE_LED_MATRIX_SPLASH) || defined(ENABLE_LED_MATRIX_MULTISPLASH)
-#endif // LED_MATRIX_KEYREACTIVE_ENABLED
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+# endif // defined(ENABLE_LED_MATRIX_SPLASH) || defined(ENABLE_LED_MATRIX_MULTISPLASH)
+#endif // LED_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/led_matrix/animations/wave_left_right_anim.h b/quantum/led_matrix/animations/wave_left_right_anim.h
index 76487f8515..8dedd64738 100644
--- a/quantum/led_matrix/animations/wave_left_right_anim.h
+++ b/quantum/led_matrix/animations/wave_left_right_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t WAVE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) { return scale8(sin8(g_led_config.point[i].x - time), val); }
+static uint8_t WAVE_LEFT_RIGHT_math(uint8_t val, uint8_t i, uint8_t time) {
+ return scale8(sin8(g_led_config.point[i].x - time), val);
+}
-bool WAVE_LEFT_RIGHT(effect_params_t* params) { return effect_runner_i(params, &WAVE_LEFT_RIGHT_math); }
+bool WAVE_LEFT_RIGHT(effect_params_t* params) {
+ return effect_runner_i(params, &WAVE_LEFT_RIGHT_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
diff --git a/quantum/led_matrix/animations/wave_up_down_anim.h b/quantum/led_matrix/animations/wave_up_down_anim.h
index 94710f5c6e..4564f3e493 100644
--- a/quantum/led_matrix/animations/wave_up_down_anim.h
+++ b/quantum/led_matrix/animations/wave_up_down_anim.h
@@ -2,9 +2,13 @@
LED_MATRIX_EFFECT(WAVE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
-static uint8_t WAVE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) { return scale8(sin8(g_led_config.point[i].y - time), val); }
+static uint8_t WAVE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) {
+ return scale8(sin8(g_led_config.point[i].y - time), val);
+}
-bool WAVE_UP_DOWN(effect_params_t* params) { return effect_runner_i(params, &WAVE_UP_DOWN_math); }
+bool WAVE_UP_DOWN(effect_params_t* params) {
+ return effect_runner_i(params, &WAVE_UP_DOWN_math);
+}
-# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif // ENABLE_LED_MATRIX_WAVE_UP_DOWN
+# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_LED_MATRIX_WAVE_UP_DOWN