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-rw-r--r--quantum/process_keycode/process_clicky.c32
1 files changed, 18 insertions, 14 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 6ab382d4aa..9795734984 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -5,40 +5,40 @@
# ifndef AUDIO_CLICKY_DELAY_DURATION
# define AUDIO_CLICKY_DELAY_DURATION 1
-# endif // !AUDIO_CLICKY_DELAY_DURATION
+# endif // !AUDIO_CLICKY_DELAY_DURATION
# ifndef AUDIO_CLICKY_FREQ_DEFAULT
# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
-# endif // !AUDIO_CLICKY_FREQ_DEFAULT
+# endif // !AUDIO_CLICKY_FREQ_DEFAULT
# ifndef AUDIO_CLICKY_FREQ_MIN
# define AUDIO_CLICKY_FREQ_MIN 65.0f
-# endif // !AUDIO_CLICKY_FREQ_MIN
+# endif // !AUDIO_CLICKY_FREQ_MIN
# ifndef AUDIO_CLICKY_FREQ_MAX
# define AUDIO_CLICKY_FREQ_MAX 1500.0f
-# endif // !AUDIO_CLICKY_FREQ_MAX
+# endif // !AUDIO_CLICKY_FREQ_MAX
# ifndef AUDIO_CLICKY_FREQ_FACTOR
# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
-# endif // !AUDIO_CLICKY_FREQ_FACTOR
+# endif // !AUDIO_CLICKY_FREQ_FACTOR
# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
-# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
+# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
-float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
+float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
# ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
-# endif // !NO_MUSIC_MODE
+# endif // !NO_MUSIC_MODE
void clicky_play(void) {
# ifndef NO_MUSIC_MODE
if (music_activated || midi_activated || !audio_config.enable) return;
-# endif // !NO_MUSIC_MODE
+# endif // !NO_MUSIC_MODE
clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
PLAY_SONG(clicky_song);
@@ -58,7 +58,9 @@ void clicky_freq_down(void) {
}
}
-void clicky_freq_reset(void) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
+void clicky_freq_reset(void) {
+ clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
+}
void clicky_toggle(void) {
audio_config.clicky_enable ^= 1;
@@ -75,7 +77,9 @@ void clicky_off(void) {
eeconfig_update_audio(audio_config.raw);
}
-bool is_clicky_on(void) { return (audio_config.clicky_enable != 0); }
+bool is_clicky_on(void) {
+ return (audio_config.clicky_enable != 0);
+}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == CLICKY_TOGGLE && record->event.pressed) {
@@ -101,8 +105,8 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
}
if (audio_config.enable && audio_config.clicky_enable) {
- if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
- if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
+ if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
+ if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
clicky_play();
}
}
@@ -110,4 +114,4 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
return true;
}
-#endif // AUDIO_CLICKY
+#endif // AUDIO_CLICKY