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-rw-r--r--quantum/visualizer/default_animations.c203
1 files changed, 102 insertions, 101 deletions
diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c
index 2d03273720..2f43c67cc8 100644
--- a/quantum/visualizer/default_animations.c
+++ b/quantum/visualizer/default_animations.c
@@ -16,161 +16,162 @@
#if defined(VISUALIZER_ENABLE)
-#include "default_animations.h"
-#include "visualizer.h"
-#ifdef LCD_ENABLE
-#include "lcd_keyframes.h"
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
-#include "lcd_backlight_keyframes.h"
-#endif
-
-#ifdef BACKLIGHT_ENABLE
-#include "led_backlight_keyframes.h"
-#endif
+# include "default_animations.h"
+# include "visualizer.h"
+# ifdef LCD_ENABLE
+# include "lcd_keyframes.h"
+# endif
+# ifdef LCD_BACKLIGHT_ENABLE
+# include "lcd_backlight_keyframes.h"
+# endif
-#include "visualizer_keyframes.h"
+# ifdef BACKLIGHT_ENABLE
+# include "led_backlight_keyframes.h"
+# endif
+# include "visualizer_keyframes.h"
-#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
+# if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#ifdef LCD_ENABLE
+# ifdef LCD_ENABLE
lcd_keyframe_enable(animation, state);
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
+# endif
+# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_enable(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
+# endif
+# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_enable(animation, state);
-#endif
+# endif
return false;
}
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#ifdef LCD_ENABLE
+# ifdef LCD_ENABLE
lcd_keyframe_disable(animation, state);
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
+# endif
+# ifdef LCD_BACKLIGHT_ENABLE
lcd_backlight_keyframe_disable(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
+# endif
+# ifdef BACKLIGHT_ENABLE
led_backlight_keyframe_disable(animation, state);
-#endif
+# endif
return false;
}
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
-#ifdef LCD_BACKLIGHT_ENABLE
+# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
+# endif
+# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_in_all(animation, state);
-#endif
+# endif
return ret;
}
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
bool ret = false;
-#ifdef LCD_BACKLIGHT_ENABLE
+# ifdef LCD_BACKLIGHT_ENABLE
ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
+# endif
+# ifdef BACKLIGHT_ENABLE
ret |= led_backlight_keyframe_fade_out_all(animation, state);
-#endif
+# endif
return ret;
}
-
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
-#if LCD_ENABLE
+# if LCD_ENABLE
.num_frames = 3,
-#else
+# else
.num_frames = 2,
-#endif
- .loop = false,
- .frame_lengths = {
- 0,
-#if LCD_ENABLE
- 0,
-#endif
- gfxMillisecondsToTicks(5000)},
- .frame_functions = {
+# endif
+ .loop = false,
+ .frame_lengths = {0,
+# if LCD_ENABLE
+ 0,
+# endif
+ gfxMillisecondsToTicks(5000)},
+ .frame_functions =
+ {
keyframe_enable,
-#if LCD_ENABLE
+# if LCD_ENABLE
lcd_keyframe_draw_logo,
-#endif
+# endif
keyframe_fade_in,
- },
+ },
};
keyframe_animation_t default_suspend_animation = {
-#if LCD_ENABLE
+# if LCD_ENABLE
.num_frames = 3,
-#else
+# else
.num_frames = 2,
-#endif
+# endif
.loop = false,
- .frame_lengths = {
-#if LCD_ENABLE
- 0,
-#endif
- gfxMillisecondsToTicks(1000),
- 0},
- .frame_functions = {
-#if LCD_ENABLE
+ .frame_lengths =
+ {
+# if LCD_ENABLE
+ 0,
+# endif
+ gfxMillisecondsToTicks(1000), 0},
+ .frame_functions =
+ {
+# if LCD_ENABLE
lcd_keyframe_display_layer_text,
-#endif
+# endif
keyframe_fade_out,
keyframe_disable,
- },
+ },
};
-#endif
+# endif
-#if defined(BACKLIGHT_ENABLE)
-#define CROSSFADE_TIME 1000
-#define GRADIENT_TIME 3000
+# if defined(BACKLIGHT_ENABLE)
+# define CROSSFADE_TIME 1000
+# define GRADIENT_TIME 3000
keyframe_animation_t led_test_animation = {
.num_frames = 14,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(1000), // fade in
- gfxMillisecondsToTicks(1000), // no op (leds on)
- gfxMillisecondsToTicks(1000), // fade out
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // mirror leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // normal leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
-
- },
- .frame_functions = {
- led_backlight_keyframe_fade_in_all,
- keyframe_no_operation,
- led_backlight_keyframe_fade_out_all,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_left_to_right_gradient,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_top_to_bottom_gradient,
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_left_to_right_gradient,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_top_to_bottom_gradient,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_crossfade,
- },
+ .loop = true,
+ .frame_lengths =
+ {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions =
+ {
+ led_backlight_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_backlight_keyframe_fade_out_all,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_mirror_orientation,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_normal_orientation,
+ led_backlight_keyframe_crossfade,
+ },
};
-#endif
+# endif
#endif