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-rw-r--r--readme.md63
1 files changed, 60 insertions, 3 deletions
diff --git a/readme.md b/readme.md
index b55659c7a7..7c6a84795c 100644
--- a/readme.md
+++ b/readme.md
@@ -75,6 +75,21 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc-avr avr-libc dfu-programmer
+### Docker
+
+If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
+
+```bash
+# You'll run this every time you want to build a keymap
+# modify the keymap and keyboard assigment to compile what you want
+# defaults are ergodox_ez/default
+
+docker run -e keymap=gwen -e keyboard=ergodox_ez --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
+
+```
+
+This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash.
+
### Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](doc/VAGRANT_GUIDE.md).
@@ -372,10 +387,11 @@ But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
-This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options:
+This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise.
-* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action.
+* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
+* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
@@ -399,7 +415,8 @@ In the end, let's see a full example!
enum {
CT_SE = 0,
CT_CLN,
- CT_EGG
+ CT_EGG,
+ CT_FLSH,
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
@@ -424,10 +441,50 @@ void dance_egg (qk_tap_dance_state_t *state) {
}
}
+// on each tap, light up one led, from right to left
+// on the forth tap, turn them off from right to left
+void dance_flsh_each(qk_tap_dance_state_t *state) {
+ switch (state->count) {
+ case 1:
+ ergodox_right_led_3_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ case 3:
+ ergodox_right_led_1_on();
+ break;
+ case 4:
+ ergodox_right_led_3_off();
+ _delay_ms(50);
+ ergodox_right_led_2_off();
+ _delay_ms(50);
+ ergodox_right_led_1_off();
+ }
+}
+
+// on the fourth tap, set the keyboard on flash state
+void dance_flsh_finished(qk_tap_dance_state_t *state) {
+ if (state->count >= 4) {
+ reset_keyboard();
+ reset_tap_dance(state);
+ }
+}
+
+// if the flash state didnt happen, then turn off leds, left to right
+void dance_flsh_reset(qk_tap_dance_state_t *state) {
+ ergodox_right_led_1_off();
+ _delay_ms(50);
+ ergodox_right_led_2_off();
+ _delay_ms(50);
+ ergodox_right_led_3_off();
+}
+
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
+ ,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
};
```