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+/* Copyright 2017 Colin T.A. Gray
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "test_common.hpp"
+
+using testing::_;
+using testing::Return;
+
+class ActionLayer : public TestFixture {};
+
+// TEST_F(ActionLayer, LayerStateDBG) {
+// layer_state_set(0);
+// }
+
+// TEST_F(ActionLayer, LayerStateSet) {
+// layer_state_set(0);
+// EXPECT_EQ(layer_state, 0);
+// layer_state_set(0b001100);
+// EXPECT_EQ(layer_state, 0b001100);
+// }
+
+// TEST_F(ActionLayer, LayerStateIs) {
+// layer_state_set(0);
+// EXPECT_EQ(layer_state_is(0), true);
+// EXPECT_EQ(layer_state_is(1), true);
+// layer_state_set(1);
+// EXPECT_EQ(layer_state_is(0), true);
+// EXPECT_EQ(layer_state_is(1), true);
+// layer_state_set(2);
+// EXPECT_EQ(layer_state_is(0), false);
+// EXPECT_EQ(layer_state_is(1), false);
+// EXPECT_EQ(layer_state_is(2), true);
+// }
+
+TEST_F(ActionLayer, LayerStateCmp) {
+ uint32_t prev_layer;
+
+ prev_layer = 0;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
+
+ prev_layer = 1;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
+
+ prev_layer = 2;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
+}
+
+// TEST_F(ActionLayer, LayerClear) {
+// layer_clear();
+// EXPECT_EQ(layer_state, 0);
+// }
+
+// TEST_F(ActionLayer, LayerMove) {
+// layer_move(0);
+// EXPECT_EQ(layer_state, 1);
+// layer_move(3);
+// EXPECT_EQ(layer_state, 0b1000);
+// }
+
+// TEST_F(ActionLayer, LayerOn) {
+// layer_clear();
+// layer_on(1);
+// layer_on(3);
+// layer_on(3);
+// EXPECT_EQ(layer_state, 0b1010);
+// }
+
+// TEST_F(ActionLayer, LayerOff) {
+// layer_clear();
+// layer_on(1);
+// layer_on(3);
+// layer_off(3);
+// layer_off(2);
+// EXPECT_EQ(layer_state, 0b1000);
+// }