diff options
Diffstat (limited to 'tmk_core/common/action.c')
-rw-r--r-- | tmk_core/common/action.c | 143 |
1 files changed, 116 insertions, 27 deletions
diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c index 0162fbd632..be6dea2b79 100644 --- a/tmk_core/common/action.c +++ b/tmk_core/common/action.c @@ -27,11 +27,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "action_util.h" #include "action.h" -//#ifdef DEBUG_ACTION +#ifdef DEBUG_ACTION #include "debug.h" -//#else -//#include "nodebug.h" -//#endif +#else +#include "nodebug.h" +#endif void action_exec(keyevent_t event) @@ -46,7 +46,7 @@ void action_exec(keyevent_t event) #ifndef NO_ACTION_TAPPING action_tapping_process(record); #else - process_action(&record); + process_record(&record); if (!IS_NOEVENT(record.event)) { dprint("processed: "); debug_record(record); dprintln(); } @@ -56,34 +56,32 @@ void action_exec(keyevent_t event) #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) bool disable_action_cache = false; -void process_action_nocache(keyrecord_t *record) +void process_record_nocache(keyrecord_t *record) { disable_action_cache = true; - process_action(record); + process_record(record); disable_action_cache = false; } #else -void process_action_nocache(keyrecord_t *record) +void process_record_nocache(keyrecord_t *record) { - process_action(record); + process_record(record); } #endif __attribute__ ((weak)) -void process_action_kb(keyrecord_t *record) {} +bool process_record_quantum(keyrecord_t *record) { + return true; +} -void process_action(keyrecord_t *record) +void process_record(keyrecord_t *record) { - keyevent_t event = record->event; -#ifndef NO_ACTION_TAPPING - uint8_t tap_count = record->tap.count; -#endif + if (IS_NOEVENT(record->event)) { return; } - if (IS_NOEVENT(event)) { return; } - - process_action_kb(record); + if(!process_record_quantum(record)) + return; - action_t action = store_or_get_action(event.pressed, event.key); + action_t action = store_or_get_action(record->event.pressed, record->event.key); dprint("ACTION: "); debug_action(action); #ifndef NO_ACTION_LAYER dprint(" layer_state: "); layer_debug(); @@ -91,10 +89,37 @@ void process_action(keyrecord_t *record) #endif dprintln(); + process_action(record, action); +} + +void process_action(keyrecord_t *record, action_t action) +{ + bool do_release_oneshot = false; + keyevent_t event = record->event; +#ifndef NO_ACTION_TAPPING + uint8_t tap_count = record->tap.count; +#endif + +#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0)) + if (has_oneshot_layer_timed_out()) { + dprintf("Oneshot layer: timeout\n"); + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + } +#endif + if (event.pressed) { // clear the potential weak mods left by previously pressed keys clear_weak_mods(); } + +#ifndef NO_ACTION_ONESHOT + // notice we only clear the one shot layer if the pressed key is not a modifier. + if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + do_release_oneshot = !is_oneshot_layer_active(); + } +#endif + switch (action.kind.id) { /* Key and Mods */ case ACT_LMODS: @@ -139,24 +164,37 @@ void process_action(keyrecord_t *record) // Oneshot modifier if (event.pressed) { if (tap_count == 0) { + dprint("MODS_TAP: Oneshot: 0\n"); register_mods(mods); - } - else if (tap_count == 1) { + } else if (tap_count == 1) { dprint("MODS_TAP: Oneshot: start\n"); set_oneshot_mods(mods); - } - else { + #if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + } else if (tap_count == ONESHOT_TAP_TOGGLE) { + dprint("MODS_TAP: Toggling oneshot"); + clear_oneshot_mods(); + set_oneshot_locked_mods(mods); + register_mods(mods); + #endif + } else { register_mods(mods); } } else { if (tap_count == 0) { clear_oneshot_mods(); unregister_mods(mods); - } - else if (tap_count == 1) { + } else if (tap_count == 1) { // Retain Oneshot mods - } - else { + #if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + if (mods & get_mods()) { + clear_oneshot_locked_mods(); + clear_oneshot_mods(); + unregister_mods(mods); + } + } else if (tap_count == ONESHOT_TAP_TOGGLE) { + // Toggle Oneshot Layer + #endif + } else { clear_oneshot_mods(); unregister_mods(mods); } @@ -309,6 +347,44 @@ void process_action(keyrecord_t *record) event.pressed ? layer_move(action.layer_tap.val) : layer_clear(); break; + #ifndef NO_ACTION_ONESHOT + case OP_ONESHOT: + // Oneshot modifier + #if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1 + do_release_oneshot = false; + if (event.pressed) { + del_mods(get_oneshot_locked_mods()); + if (get_oneshot_layer_state() == ONESHOT_TOGGLED) { + reset_oneshot_layer(); + layer_off(action.layer_tap.val); + break; + } else if (tap_count < ONESHOT_TAP_TOGGLE) { + layer_on(action.layer_tap.val); + set_oneshot_layer(action.layer_tap.val, ONESHOT_START); + } + } else { + add_mods(get_oneshot_locked_mods()); + if (tap_count >= ONESHOT_TAP_TOGGLE) { + reset_oneshot_layer(); + clear_oneshot_locked_mods(); + set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED); + } else { + clear_oneshot_layer_state(ONESHOT_PRESSED); + } + } + #else + if (event.pressed) { + layer_on(action.layer_tap.val); + set_oneshot_layer(action.layer_tap.val, ONESHOT_START); + } else { + clear_oneshot_layer_state(ONESHOT_PRESSED); + if (tap_count > 1) { + clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); + } + } + #endif + break; + #endif default: /* tap key */ if (event.pressed) { @@ -372,6 +448,18 @@ void process_action(keyrecord_t *record) default: break; } + +#ifndef NO_ACTION_ONESHOT + /* Because we switch layers after a oneshot event, we need to release the + * key before we leave the layer or no key up event will be generated. + */ + if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED ) ) { + record->event.pressed = false; + layer_on(get_oneshot_layer()); + process_record(record); + layer_off(get_oneshot_layer()); + } +#endif } @@ -560,6 +648,7 @@ bool is_tap_key(keypos_t key) switch (action.layer_tap.code) { case 0x00 ... 0xdf: case OP_TAP_TOGGLE: + case OP_ONESHOT: return true; } return false; |