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Diffstat (limited to 'users/muppetjones/features/dancelayers.c')
-rw-r--r-- | users/muppetjones/features/dancelayers.c | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/users/muppetjones/features/dancelayers.c b/users/muppetjones/features/dancelayers.c new file mode 100644 index 0000000000..e7e5f2a6f2 --- /dev/null +++ b/users/muppetjones/features/dancelayers.c @@ -0,0 +1,98 @@ +/* Copyright 2020 Stephen J. Bush + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef TAP_DANCE_ENABLE + +# include QMK_KEYBOARD_H +# include "muppetjones.h" +# include "dancelayers.h" + +// Initialize tap structure associated with example tap dance key +static td_tap_t lyr_tap_state = {.is_press_action = true, .state = TD_NONE}; + +/* @brief Determine the current tap dance state + * @param A tap dance state struct. + * @return A struct. + */ +td_state_t cur_dance(qk_tap_dance_state_t *state) { + switch (state->count) { + case 1: + if (!state->pressed) + return TD_1X_TAP; + else + return TD_1X_HOLD; + case 2: + return TD_2X_TAP; + break; + case 3: + return TD_3X_TAP; + break; + case 4: + return TD_4X_TAP; + break; + default: + return TD_UNKNOWN; + } +} + +// Functions that control what our tap dance key does +__attribute__((weak)) void td_layer_finished(qk_tap_dance_state_t *state, void *user_data) { + lyr_tap_state.state = cur_dance(state); + switch (lyr_tap_state.state) { + case TD_1X_TAP: + if (layer_state_is(_MOUSE)) + layer_off(_MOUSE); + else + layer_on(_MOUSE); + break; + case TD_1X_HOLD: + layer_on(_ADJUST); + break; + case TD_2X_TAP: + // Toggle lower layer + if (layer_state_is(_LOWER)) + layer_off(_LOWER); + else + layer_on(_LOWER); + break; + case TD_3X_TAP: + // Toggle lower layer + if (layer_state_is(_RAISE)) + layer_off(_RAISE); + else + layer_on(_RAISE); + break; + case TD_4X_TAP: + // Toggle lower layer + if (layer_state_is(_ADJUST)) + layer_off(_ADJUST); + else + layer_on(_ADJUST); + break; + default: + break; + } +} + +__attribute__((weak)) void td_layer_reset(qk_tap_dance_state_t *state, void *user_data) { + // If the key was held down and now is released then switch off the layer + if (lyr_tap_state.state == TD_1X_HOLD) { + layer_off(_ADJUST); + } + lyr_tap_state.state = TD_NONE; +} + +#endif |