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diff --git a/users/pcewing/README.md b/users/pcewing/README.md new file mode 100644 index 0000000000..0073b4f492 --- /dev/null +++ b/users/pcewing/README.md @@ -0,0 +1,85 @@ +# User Space Code for Paul Ewing + +This folder contains my user space code. + +## Key Repeater + +I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h) +and [./key_repeater.c](./key_repeater.c) that is similar in concept to the +"rapid fire" feature many game controllers come with. The intent behind this is +that the user can hold down a key and while it is pressed, a keycode will be +repeatedly sent. I have found this useful in certain games and during game +development. + +The duration of the key press as well as the time between key presses is +slightly randomized by design. This is to simulate more realistic human +behavior. By setting the minimum and maximum duration fields to the same value +in the configuration, this randomization can be disabled. + +**Note:** Please be aware that this might be against the terms of service in +certain games so use your own discretion before using this feature. + +### How to Use + +Define the repeater and then configure and allocate it in your keymap's +initialization process: + +```c +static struct key_repeater_t* click_repeater = NULL; + +void keyboard_post_init_user(void) { + // Seed the random number generator which is used by the key repeater + srand(timer_read32()); + + // Configure and instantiate a key repeater for mouse button 1 "rapid fire" + struct key_repeater_config_t cfg = { + .key = KC_BTN1, // Press mouse button 1 (Left click) + .key_duration_min = 20, // Press key for 20 to 50 milliseconds + .key_duration_max = 50, + .wait_duration_min = 90, // Wait for 90 to 140 milliseconds before pressing again + .wait_duration_max = 140, + }; + + click_repeater = kr_new(&cfg); +} +``` + +Make sure the key repeater is polled during matrix scanning: + +```c +void matrix_scan_user(void) { + kr_poll(click_repeater); +} +``` + +Define a custom keycode that will enable/disable the repeater: + +```c +enum { + RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held +}; +``` + +Assign the keycode to a key in your `LAYOUT(...)` macro. + +Define the logic to enable/disable the repeater when the custom keycode is +pressed or released: + +```c +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case RP_BTN1: + if (record->event.pressed) { + kr_enable(click_repeater); + } else { + kr_disable(click_repeater); + } + return false; + default: + return true; + } +} +``` + +For a full working example in own of my own keymaps, see: +[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c) |