diff options
Diffstat (limited to 'users/wanleg/tapdances.c')
-rw-r--r-- | users/wanleg/tapdances.c | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/users/wanleg/tapdances.c b/users/wanleg/tapdances.c new file mode 100644 index 0000000000..318810b1b2 --- /dev/null +++ b/users/wanleg/tapdances.c @@ -0,0 +1,110 @@ +//Tap Dance Settings +#include "wanleg.h" + +///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START ///// +///// (no need to edit this section) ///// +//Enums used to clearly convey the state of the tap dance +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP + // Add more enums here if you want for triple, quadruple, etc. +}; + +typedef struct { + bool is_press_action; + int state; +} tap; + +int cur_dance (qk_tap_dance_state_t *state) { + if (state->count == 1) { + //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP + if (state->interrupted || !state->pressed) return SINGLE_TAP; + if (state->interrupted) return SINGLE_TAP; + else return SINGLE_HOLD; + } + //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated + //with single tap. + else if (state->count == 2) { + if (state->interrupted) return DOUBLE_SINGLE_TAP; + else if (state->pressed) return DOUBLE_HOLD; + else return DOUBLE_TAP; + } + else return 6; //magic number. At some point this method will expand to work for more presses +} +///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END ///// +///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START ///// +//instantialize an instance of 'tap' for the 'ENT' tap dance. +static tap ENTtap_state = { + .is_press_action = true, + .state = 0 +}; + +void ENT_finished (qk_tap_dance_state_t *state, void *user_data) { + ENTtap_state.state = cur_dance(state); + switch (ENTtap_state.state) { + case SINGLE_TAP: register_code(KC_SPC); break; + case SINGLE_HOLD: register_code(KC_LSFT); break; + case DOUBLE_TAP: register_code(KC_ENT); break; + case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want) + case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC); + //Last case is for fast typing. Assuming your key is `f`: + //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`. + //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. + } +} + +void ENT_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (ENTtap_state.state) { + case SINGLE_TAP: unregister_code(KC_SPC); break; + case SINGLE_HOLD: unregister_code(KC_LSFT); break; + case DOUBLE_TAP: unregister_code(KC_ENT); break; + case DOUBLE_HOLD: unregister_code(KC_NO); + case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC); + } + ENTtap_state.state = 0; +} + +//instanalize an instance of 'tap' for the 'DEL' tap dance. +static tap DELtap_state = { + .is_press_action = true, + .state = 0 +}; + +void DEL_finished (qk_tap_dance_state_t *state, void *user_data) { + DELtap_state.state = cur_dance(state); + switch (DELtap_state.state) { + case SINGLE_TAP: register_code(KC_BSPC); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: register_code(KC_DEL); break; + case DOUBLE_HOLD: register_code(KC_NO); break; + case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC); + } +} + +void DEL_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (DELtap_state.state) { + case SINGLE_TAP: unregister_code(KC_BSPC); break; + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_TAP: unregister_code(KC_DEL); break; + case DOUBLE_HOLD: unregister_code(KC_NO); + case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC); + } + DELtap_state.state = 0; +} +///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END ///// + +//Tap Dance Definitions +//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS) +// Other declarations would go here, separated by commas, if you have them + ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC) + ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset) + ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset) +}; + +//In Layer declaration, add tap dance item in place of a key code +//TD(TD_SFT_CAPS)
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