diff options
Diffstat (limited to 'users')
-rw-r--r-- | users/drashna/config.h | 8 | ||||
-rw-r--r-- | users/drashna/drashna.c | 318 | ||||
-rw-r--r-- | users/drashna/drashna.h | 125 | ||||
-rw-r--r-- | users/drashna/drashna_unicode.h | 71 | ||||
-rw-r--r-- | users/drashna/readme.md | 28 |
5 files changed, 314 insertions, 236 deletions
diff --git a/users/drashna/config.h b/users/drashna/config.h index e48f72355b..0a59ad0261 100644 --- a/users/drashna/config.h +++ b/users/drashna/config.h @@ -58,10 +58,16 @@ // Disable action_get_macro and fn_actions, since we don't use these // and it saves on space in the firmware. +#ifndef NO_DEBUG +#define NO_DEBUG +#endif // !NO_DEBUG +#ifndef NO_PRINT +#define NO_PRINT +#endif // !NO_PRINT #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION - +#define DISABLE_LEADER #endif // !USERSPACE_CONFIG_H diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index d9d412b086..86c16b826d 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = { #endif -#ifdef FAUXCLICKY_ENABLE -float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25); -float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125); -#else // FAUXCLICKY_ENABLE -float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes -float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes -#endif // FAUXCLICKY_ENABLE - float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND); float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND); -bool faux_click_enabled = false; -bool is_overwatch = false; static uint16_t copy_paste_timer; #ifdef RGBLIGHT_ENABLE bool rgb_layer_change = true; #endif +userspace_config_t userspace_config; + +// Helper Functions +void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; + +#ifdef RGBLIGHT_ENABLE +void rgblight_sethsv_default_helper(uint8_t index) { + uint8_t default_layer = eeconfig_read_default_layer(); + if (default_layer & (1UL << _COLEMAK)) { + rgblight_sethsv_at(300, 255, 255, index); + rgblight_sethsv_at(300, 255, 255, index); + } + else if (default_layer & (1UL << _DVORAK)) { + rgblight_sethsv_at(120, 255, 255, index); + rgblight_sethsv_at(120, 255, 255, index); + } + else if (default_layer & (1UL << _WORKMAN)) { + rgblight_sethsv_at(43, 255, 255, index); + rgblight_sethsv_at(43, 255, 255, index); + } + else { + rgblight_sethsv_at(180, 255, 255, index); + rgblight_sethsv_at(180, 255, 255, index); + } +} +#endif // RGBLIGHT_ENABLE + + +// ========================================= TAP DANCE ========================================= #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables static uint16_t diablo_timer[4]; static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; static uint8_t diablo_key_time[4]; -bool check_dtimer(uint8_t dtimer) { - // has the correct number of seconds elapsed (as defined by diablo_times) - return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; -}; +// has the correct number of seconds elapsed (as defined by diablo_times) +bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed @@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_ if (state->count >= 7) { diablo_key_time[diablo_key] = diablo_times[0]; reset_tap_dance(state); - } - else { + } else { diablo_key_time[diablo_key] = diablo_times[state->count - 1]; } } // Would rather have one function for all of this, but no idea how to do that... -void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 0); -} -void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 1); -} -void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 2); -} -void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 3); -} +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { @@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = { [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), - }; // Sends the key press to system, but only if on the Diablo layer @@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) { if (biton32(layer_state) == _DIABLO) { switch (diablo_key) { case 0: - SEND_STRING("1"); - break; + tap(KC_1); break; case 1: - SEND_STRING("2"); - break; + tap(KC_2); break; case 2: - SEND_STRING("3"); - break; + tap(KC_3); break; case 3: - SEND_STRING("4"); - break; + tap(KC_4); break; } } } @@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) { // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { if (check_dtimer(dtime) && diablo_key_time[dtime]) { diablo_timer[dtime] = timer_read(); @@ -131,7 +133,6 @@ void run_diablo_macro_check(void) { } } } - #endif // TAP_DANCE_ENABLE @@ -162,31 +163,32 @@ void led_set_keymap(uint8_t usb_led) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { -#ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); +#ifdef RGBLIGHT_ENABLE rgblight_enable(); +#endif // RGBLIGHT_ENABLE - if (true) { - if (default_layer & (1UL << _COLEMAK)) { - rgblight_sethsv_magenta(); - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_sethsv_green(); - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_sethsv_goldenrod(); - } - else { - rgblight_sethsv_teal(); - } - } - else - { - rgblight_setrgb_red(); - rgblight_mode(5); - } + if (default_layer & (1UL << _COLEMAK)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_magenta(); #endif // RGBLIGHT_ENABLE + } else if (default_layer & (1UL << _DVORAK)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_green(); +#endif // RGBLIGHT_ENABLE + } else if (default_layer & (1UL << _WORKMAN)) { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_goldenrod(); +#endif // RGBLIGHT_ENABLE + } else { +#ifdef RGBLIGHT_ENABLE + rgblight_sethsv_teal(); +#endif // RGBLIGHT_ENABLE + } + + userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE); + clicky_enable = userspace_config.clicky_enable; #if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) ) set_unicode_input_mode(UC_WINC); @@ -197,23 +199,21 @@ void matrix_init_user(void) { // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { + #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE + matrix_scan_keymap(); } -void tap(uint16_t keycode){ - register_code(keycode); - unregister_code(keycode); -}; // This block is for all of the gaming macros, as they were all doing // the same thing, but with differring text sent. bool send_game_macro(const char *str, keyrecord_t *record, bool override) { if (!record->event.pressed || override) { clear_keyboard(); - tap(is_overwatch ? KC_BSPC : KC_ENTER); + tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER); wait_ms(50); send_string(str); wait_ms(50); @@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } - else { - layer_off(_ADJUST); - } - return false; - break; - - case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader if (!record->event.pressed) { SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP @@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // These are a serious of gaming macros. // Only enables for the viterbi, basically, // to save on firmware space, since it's limited. -#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) +#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2)) case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros - if (record->event.pressed) { is_overwatch = !is_overwatch; } + if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); } #ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18); #endif //RGBLIGHT_ENABLE return false; break; case KC_SALT: @@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - + case CLICKY_TOGGLE: + userspace_config.clicky_enable = clicky_enable; + eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); + break; #ifdef UNICODE_ENABLE case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻ if (record->event.pressed) { @@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } + // Runs state check and changes underglow color and animation // on layer change, no matter where the change was initiated // Then runs keymap's layer change check uint32_t layer_state_set_user(uint32_t state) { -#ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); + state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); - if (rgb_layer_change) { - switch (biton32(state)) { - case _NAV: + switch (biton32(state)) { + case _NAV: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_blue(); rgblight_mode(1); - break; - case _SYMB: + } +#endif // RGBLIGHT_ENABLE + break; + case _SYMB: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_blue(); rgblight_mode(2); - break; - case _MOUS: + } +#endif // RGBLIGHT_ENABLE + break; + case _MOUS: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_yellow(); rgblight_mode(1); - break; - case _MACROS: + } +#endif // RGBLIGHT_ENABLE + break; + case _MACROS: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _MEDIA: + userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + } +#endif // RGBLIGHT_ENABLE + break; + case _MEDIA: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_chartreuse(); rgblight_mode(22); - break; - case _GAMEPAD: + } +#endif // RGBLIGHT_ENABLE + break; + case _GAMEPAD: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); rgblight_mode(17); - break; - case _DIABLO: + } +#endif // RGBLIGHT_ENABLE + break; + case _DIABLO: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_red(); rgblight_mode(5); - break; - case _RAISE: + } +#endif // RGBLIGHT_ENABLE + break; + case _RAISE: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_yellow(); rgblight_mode(5); - break; - case _LOWER: + } +#endif // RGBLIGHT_ENABLE + break; + case _LOWER: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_orange(); rgblight_mode(5); - break; - case _ADJUST: + } +#endif // RGBLIGHT_ENABLE + break; + case _ADJUST: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_red(); rgblight_mode(23); - break; - case _COVECUBE: + } +#endif // RGBLIGHT_ENABLE + break; + case _COVECUBE: +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_green(); rgblight_mode(2); - break; - default: // for any other layers, or the default layer - if (default_layer & (1UL << _COLEMAK)) { - rgblight_sethsv_magenta(); - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_sethsv_green(); - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_sethsv_goldenrod(); - } - else { - rgblight_sethsv_teal(); - } - if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe - rgblight_mode(2); - } else { // otherwise, stay solid - rgblight_mode(1); - } - break; } - } #endif // RGBLIGHT_ENABLE + break; + default: // for any other layers, or the default layer + if (default_layer & (1UL << _COLEMAK)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_magenta(); } +#endif // RGBLIGHT_ENABLE + } + else if (default_layer & (1UL << _DVORAK)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_green(); } +#endif // RGBLIGHT_ENABLE + } + else if (default_layer & (1UL << _WORKMAN)) { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_goldenrod(); } +#endif // RGBLIGHT_ENABLE + } + else { +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_sethsv_teal(); } +#endif // RGBLIGHT_ENABLE + } + if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_mode(2); } +#endif // RGBLIGHT_ENABLE + } else { // otherwise, stay solid +#ifdef RGBLIGHT_ENABLE + if (rgb_layer_change) { rgblight_mode(1); } +#endif // RGBLIGHT_ENABLE + } + break; + } return layer_state_set_keymap (state); } diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h index 746c7e20a0..5ef25333b1 100644 --- a/users/drashna/drashna.h +++ b/users/drashna/drashna.h @@ -49,8 +49,22 @@ enum userspace_layers { // RGB color codes are no longer located here anymore. Instead, you will want to // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h -extern bool is_overwatch; extern bool rgb_layer_change; +extern bool clicky_enable; + +#ifdef RGBLIGHT_ENABLE +void rgblight_sethsv_default_helper(uint8_t index); +#endif // RGBLIGHT_ENABLE + +#define EECONFIG_USERSPACE (uint8_t *)20 + +typedef union { + uint32_t raw; + struct { + bool clicky_enable :1; + bool is_overwatch :1; + }; +} userspace_config_t; enum userspace_custom_keycodes { EPRM = SAFE_RANGE, // can always be here @@ -59,9 +73,6 @@ enum userspace_custom_keycodes { KC_COLEMAK, KC_DVORAK, KC_WORKMAN, - LOWER, - RAISE, - ADJUST, KC_DIABLO_CLEAR, KC_OVERWATCH, KC_SALT, @@ -90,6 +101,11 @@ enum userspace_custom_keycodes { NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes }; +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define ADJUST MO(_ADJUST) + + #define KC_SEC1 KC_SECRET_1 #define KC_SEC2 KC_SECRET_2 #define KC_SEC3 KC_SECRET_3 @@ -102,6 +118,20 @@ enum userspace_custom_keycodes { #define WORKMAN KC_WORKMAN #define KC_RST KC_RESET + +#ifdef SWAP_HANDS_ENABLE +#define KC_C1R3 SH_TT +#else // SWAP_HANDS_ENABLE +#define KC_C1R3 KC_BSPC +#endif // SWAP_HANDS_ENABLE + +// OSM keycodes, to keep things clean and easy to change +#define KC_MLSF OSM(MOD_LSFT) +#define KC_MRSF OSM(MOD_RSFT) + +#define MG_NKRO MAGIC_TOGGLE_NKRO + + #ifdef TAP_DANCE_ENABLE enum { TD_D3_1 = 0, @@ -111,72 +141,6 @@ enum { }; #endif // TAP_DANCE_ENABLE -#ifdef UNICODEMAP_ENABLE - -/* use X(n) to call the */ - - -enum unicode_name { - THINK, // thinking face 🤔 - GRIN, // grinning face 😊 - SMRK, // smirk 😏 - WEARY, // good shit 😩 - UNAMU, // unamused 😒 - - SNEK, // snke 🐍 - PENGUIN, // 🐧 - DRAGON, // 🐉 - MONKEY, // 🐒 - CHICK, // 🐥 - - OKOK, // 👌 - EFFU, // 🖕 - INUP, // 👆 - THUP, // 👍 - THDN, // 👎 - - BBB, // dat B 🅱 - POO, // poop 💩 - HUNDR, // 100 💯 - EGGPL, // EGGPLANT 🍆 - WATER, // wet 💦 - TUMBLER, // 🥃 - - LIT, // fire 🔥 - IRONY, // ‽ - DEGREE, // ° -}; - - -const uint32_t PROGMEM unicode_map[] = { - [THINK] = 0x1F914, - [GRIN] = 0x1F600, - [BBB] = 0x1F171, - [POO] = 0x1F4A9, - [HUNDR] = 0x1F4AF, - [SMRK] = 0x1F60F, - [WEARY] = 0x1F629, - [EGGPL] = 0x1F346, - [WATER] = 0x1F4A6, - [LIT] = 0x1F525, - [UNAMU] = 0x1F612, - [SNEK] = 0x1F40D, - [PENGUIN] = 0x1F427, - [BOAR] = 0x1F417, - [MONKEY] = 0x1F412, - [CHICK] = 0x1F425, - [DRAGON] = 0x1F409, - [OKOK] = 0x1F44C, - [EFFU] = 0x1F595, - [INUP] = 0x1F446, - [THDN] = 0x1F44E, - [THUP] = 0x1F44D, - [TUMBLER] = 0x1F943, - [IRONY] = 0x0203D, - [DEGREE] = 0x000B0, - }; - -#endif //UNICODEMAP_ENABLE // Custom Keycodes for Diablo 3 layer // But since TD() doesn't work when tap dance is disabled @@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = { #define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE -// OSM keycodes, to keep things clean and easy to change -#define KC_MLSF OSM(MOD_LSFT) -#define KC_MRSF OSM(MOD_RSFT) - - - -// If we're still using the official Faux Clicky feature, substitute codes -// so that we don't have any unused/blank keys. -#ifdef FAUXCLICKY_ENABLE -#define AUD_ON FC_ON -#define AUD_OFF FC_OFF -#else // FAUXCLICKY_ENABLE -#define AUD_ON AU_ON -#define AUD_OFF AU_OFF -#endif // FAUXCLICKY_ENABLE - // Since our quirky block definitions are basically a list of comma separated @@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = { #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH) - +#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 +#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN), // this allows us to quickly modify the bottom row for all of the layouts @@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = { KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER -#endif +#endif // !USERSPACE diff --git a/users/drashna/drashna_unicode.h b/users/drashna/drashna_unicode.h new file mode 100644 index 0000000000..3d1bc03f9b --- /dev/null +++ b/users/drashna/drashna_unicode.h @@ -0,0 +1,71 @@ +#ifndef UNICODE_USERSPACE_H +#define UNICODE_USERSPACE_H + + + +/* use X(n) to call the */ + +enum unicode_name { + THINK, // thinking face 🤔 + GRIN, // grinning face 😊 + SMRK, // smirk 😏 + WEARY, // good shit 😩 + UNAMU, // unamused 😒 + + SNEK, // snke 🐍 + PENGUIN, // 🐧 + DRAGON, // 🐉 + MONKEY, // 🐒 + CHICK, // 🐥 + BOAR, // 🐗 + + OKOK, // 👌 + EFFU, // 🖕 + INUP, // 👆 + THUP, // 👍 + THDN, // 👎 + + BBB, // dat B 🅱 + POO, // poop 💩 + HUNDR, // 100 💯 + EGGPL, // EGGPLANT 🍆 + WATER, // wet 💦 + TUMBLER, // 🥃 + + LIT, // fire 🔥 + BANG, // ‽ + IRONY, // ⸮ + DEGREE // ° +}; + + +const uint32_t PROGMEM unicode_map[] = { + [THINK] = 0x1F914, + [GRIN] = 0x1F600, + [BBB] = 0x1F171, + [POO] = 0x1F4A9, + [HUNDR] = 0x1F4AF, + [SMRK] = 0x1F60F, + [WEARY] = 0x1F629, + [EGGPL] = 0x1F346, + [WATER] = 0x1F4A6, + [LIT] = 0x1F525, + [UNAMU] = 0x1F612, + [SNEK] = 0x1F40D, + [PENGUIN] = 0x1F427, + [BOAR] = 0x1F417, + [MONKEY] = 0x1F412, + [CHICK] = 0x1F425, + [DRAGON] = 0x1F409, + [OKOK] = 0x1F44C, + [EFFU] = 0x1F595, + [INUP] = 0x1F446, + [THDN] = 0x1F44E, + [THUP] = 0x1F44D, + [TUMBLER] = 0x1F943, + [BANG] = 0x0203D, + [IRONY] = 0x02E2E, + [DEGREE] = 0x000B0 + }; + + #endif diff --git a/users/drashna/readme.md b/users/drashna/readme.md index c4e305e15b..79758e7e56 100644 --- a/users/drashna/readme.md +++ b/users/drashna/readme.md @@ -146,3 +146,31 @@ endif ``` Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file. + + +Userspace EEPROM config +----------------------- + +This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM. + +To implement this, first you need to specify the location: + +```c +#define EECONFIG_USERSPACE (uint8_t *)20 +``` +This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that: + +```c +typedef union { + uint32_t raw; + struct { + bool clicky_enable :1; + bool is_overwatch :1; + }; +} userspace_config_t; +``` +Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);` + +From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value. + +And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM. |