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-rw-r--r--users/drashna/config.h8
-rw-r--r--users/drashna/drashna.c318
-rw-r--r--users/drashna/drashna.h125
-rw-r--r--users/drashna/drashna_unicode.h71
-rw-r--r--users/drashna/readme.md28
5 files changed, 314 insertions, 236 deletions
diff --git a/users/drashna/config.h b/users/drashna/config.h
index e48f72355b..0a59ad0261 100644
--- a/users/drashna/config.h
+++ b/users/drashna/config.h
@@ -58,10 +58,16 @@
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
+#ifndef NO_DEBUG
+#define NO_DEBUG
+#endif // !NO_DEBUG
+#ifndef NO_PRINT
+#define NO_PRINT
+#endif // !NO_PRINT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
-
+#define DISABLE_LEADER
#endif // !USERSPACE_CONFIG_H
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index d9d412b086..86c16b826d 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
#endif
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else // FAUXCLICKY_ENABLE
-float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-#endif // FAUXCLICKY_ENABLE
-
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-bool faux_click_enabled = false;
-bool is_overwatch = false;
static uint16_t copy_paste_timer;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
+userspace_config_t userspace_config;
+
+// Helper Functions
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index) {
+ uint8_t default_layer = eeconfig_read_default_layer();
+ if (default_layer & (1UL << _COLEMAK)) {
+ rgblight_sethsv_at(300, 255, 255, index);
+ rgblight_sethsv_at(300, 255, 255, index);
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+ rgblight_sethsv_at(120, 255, 255, index);
+ rgblight_sethsv_at(120, 255, 255, index);
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+ rgblight_sethsv_at(43, 255, 255, index);
+ rgblight_sethsv_at(43, 255, 255, index);
+ }
+ else {
+ rgblight_sethsv_at(180, 255, 255, index);
+ rgblight_sethsv_at(180, 255, 255, index);
+ }
+}
+#endif // RGBLIGHT_ENABLE
+
+
+// ========================================= TAP DANCE =========================================
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
+// has the correct number of seconds elapsed (as defined by diablo_times)
+bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
@@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
- }
- else {
+ } else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
-}
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
@@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
};
// Sends the key press to system, but only if on the Diablo layer
@@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
- SEND_STRING("1");
- break;
+ tap(KC_1); break;
case 1:
- SEND_STRING("2");
- break;
+ tap(KC_2); break;
case 2:
- SEND_STRING("3");
- break;
+ tap(KC_3); break;
case 3:
- SEND_STRING("4");
- break;
+ tap(KC_4); break;
}
}
}
@@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
-
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
@@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
}
}
}
-
#endif // TAP_DANCE_ENABLE
@@ -162,31 +163,32 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
+#ifdef RGBLIGHT_ENABLE
rgblight_enable();
+#endif // RGBLIGHT_ENABLE
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- }
- else
- {
- rgblight_setrgb_red();
- rgblight_mode(5);
- }
+ if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_magenta();
#endif // RGBLIGHT_ENABLE
+ } else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_green();
+#endif // RGBLIGHT_ENABLE
+ } else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_goldenrod();
+#endif // RGBLIGHT_ENABLE
+ } else {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_teal();
+#endif // RGBLIGHT_ENABLE
+ }
+
+ userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
+ clicky_enable = userspace_config.clicky_enable;
#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
set_unicode_input_mode(UC_WINC);
@@ -197,23 +199,21 @@ void matrix_init_user(void) {
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
+
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
+
matrix_scan_keymap();
}
-void tap(uint16_t keycode){
- register_code(keycode);
- unregister_code(keycode);
-};
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
if (!record->event.pressed || override) {
clear_keyboard();
- tap(is_overwatch ? KC_BSPC : KC_ENTER);
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
send_string(str);
wait_ms(50);
@@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-
-
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
@@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { is_overwatch = !is_overwatch; }
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
return false; break;
case KC_SALT:
@@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
-
+ case CLICKY_TOGGLE:
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+ break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
@@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
+
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
-#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
+ switch (biton32(state)) {
+ case _NAV:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(1);
- break;
- case _SYMB:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _SYMB:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(2);
- break;
- case _MOUS:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MOUS:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(1);
- break;
- case _MACROS:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MACROS:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
+ userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MEDIA:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_chartreuse();
rgblight_mode(22);
- break;
- case _GAMEPAD:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _GAMEPAD:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(17);
- break;
- case _DIABLO:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _DIABLO:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(5);
- break;
- case _RAISE:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _RAISE:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(5);
- break;
- case _LOWER:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _LOWER:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(5);
- break;
- case _ADJUST:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _ADJUST:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(23);
- break;
- case _COVECUBE:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _COVECUBE:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_green();
rgblight_mode(2);
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
- rgblight_mode(2);
- } else { // otherwise, stay solid
- rgblight_mode(1);
- }
- break;
}
- }
#endif // RGBLIGHT_ENABLE
+ break;
+ default: // for any other layers, or the default layer
+ if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_magenta(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_green(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_teal(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_mode(2); }
+#endif // RGBLIGHT_ENABLE
+ } else { // otherwise, stay solid
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_mode(1); }
+#endif // RGBLIGHT_ENABLE
+ }
+ break;
+ }
return layer_state_set_keymap (state);
}
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 746c7e20a0..5ef25333b1 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -49,8 +49,22 @@ enum userspace_layers {
// RGB color codes are no longer located here anymore. Instead, you will want to
// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-extern bool is_overwatch;
extern bool rgb_layer_change;
+extern bool clicky_enable;
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index);
+#endif // RGBLIGHT_ENABLE
+
+#define EECONFIG_USERSPACE (uint8_t *)20
+
+typedef union {
+ uint32_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool is_overwatch :1;
+ };
+} userspace_config_t;
enum userspace_custom_keycodes {
EPRM = SAFE_RANGE, // can always be here
@@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
KC_DIABLO_CLEAR,
KC_OVERWATCH,
KC_SALT,
@@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+
+
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
@@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
#define WORKMAN KC_WORKMAN
#define KC_RST KC_RESET
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
@@ -111,72 +141,6 @@ enum {
};
#endif // TAP_DANCE_ENABLE
-#ifdef UNICODEMAP_ENABLE
-
-/* use X(n) to call the */
-
-
-enum unicode_name {
- THINK, // thinking face 🤔
- GRIN, // grinning face 😊
- SMRK, // smirk 😏
- WEARY, // good shit 😩
- UNAMU, // unamused 😒
-
- SNEK, // snke 🐍
- PENGUIN, // 🐧
- DRAGON, // 🐉
- MONKEY, // 🐒
- CHICK, // 🐥
-
- OKOK, // 👌
- EFFU, // 🖕
- INUP, // 👆
- THUP, // 👍
- THDN, // 👎
-
- BBB, // dat B 🅱
- POO, // poop 💩
- HUNDR, // 100 💯
- EGGPL, // EGGPLANT 🍆
- WATER, // wet 💦
- TUMBLER, // 🥃
-
- LIT, // fire 🔥
- IRONY, // ‽
- DEGREE, // °
-};
-
-
-const uint32_t PROGMEM unicode_map[] = {
- [THINK] = 0x1F914,
- [GRIN] = 0x1F600,
- [BBB] = 0x1F171,
- [POO] = 0x1F4A9,
- [HUNDR] = 0x1F4AF,
- [SMRK] = 0x1F60F,
- [WEARY] = 0x1F629,
- [EGGPL] = 0x1F346,
- [WATER] = 0x1F4A6,
- [LIT] = 0x1F525,
- [UNAMU] = 0x1F612,
- [SNEK] = 0x1F40D,
- [PENGUIN] = 0x1F427,
- [BOAR] = 0x1F417,
- [MONKEY] = 0x1F412,
- [CHICK] = 0x1F425,
- [DRAGON] = 0x1F409,
- [OKOK] = 0x1F44C,
- [EFFU] = 0x1F595,
- [INUP] = 0x1F446,
- [THDN] = 0x1F44E,
- [THUP] = 0x1F44D,
- [TUMBLER] = 0x1F943,
- [IRONY] = 0x0203D,
- [DEGREE] = 0x000B0,
- };
-
-#endif //UNICODEMAP_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
@@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-
-
-// If we're still using the official Faux Clicky feature, substitute codes
-// so that we don't have any unused/blank keys.
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON FC_ON
-#define AUD_OFF FC_OFF
-#else // FAUXCLICKY_ENABLE
-#define AUD_ON AU_ON
-#define AUD_OFF AU_OFF
-#endif // FAUXCLICKY_ENABLE
-
// Since our quirky block definitions are basically a list of comma separated
@@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
-
+#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
+#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
@@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
-#endif
+#endif // !USERSPACE
diff --git a/users/drashna/drashna_unicode.h b/users/drashna/drashna_unicode.h
new file mode 100644
index 0000000000..3d1bc03f9b
--- /dev/null
+++ b/users/drashna/drashna_unicode.h
@@ -0,0 +1,71 @@
+#ifndef UNICODE_USERSPACE_H
+#define UNICODE_USERSPACE_H
+
+
+
+/* use X(n) to call the */
+
+enum unicode_name {
+ THINK, // thinking face 🤔
+ GRIN, // grinning face 😊
+ SMRK, // smirk 😏
+ WEARY, // good shit 😩
+ UNAMU, // unamused 😒
+
+ SNEK, // snke 🐍
+ PENGUIN, // 🐧
+ DRAGON, // 🐉
+ MONKEY, // 🐒
+ CHICK, // 🐥
+ BOAR, // 🐗
+
+ OKOK, // 👌
+ EFFU, // 🖕
+ INUP, // 👆
+ THUP, // 👍
+ THDN, // 👎
+
+ BBB, // dat B 🅱
+ POO, // poop 💩
+ HUNDR, // 100 💯
+ EGGPL, // EGGPLANT 🍆
+ WATER, // wet 💦
+ TUMBLER, // 🥃
+
+ LIT, // fire 🔥
+ BANG, // ‽
+ IRONY, // ⸮
+ DEGREE // °
+};
+
+
+const uint32_t PROGMEM unicode_map[] = {
+ [THINK] = 0x1F914,
+ [GRIN] = 0x1F600,
+ [BBB] = 0x1F171,
+ [POO] = 0x1F4A9,
+ [HUNDR] = 0x1F4AF,
+ [SMRK] = 0x1F60F,
+ [WEARY] = 0x1F629,
+ [EGGPL] = 0x1F346,
+ [WATER] = 0x1F4A6,
+ [LIT] = 0x1F525,
+ [UNAMU] = 0x1F612,
+ [SNEK] = 0x1F40D,
+ [PENGUIN] = 0x1F427,
+ [BOAR] = 0x1F417,
+ [MONKEY] = 0x1F412,
+ [CHICK] = 0x1F425,
+ [DRAGON] = 0x1F409,
+ [OKOK] = 0x1F44C,
+ [EFFU] = 0x1F595,
+ [INUP] = 0x1F446,
+ [THDN] = 0x1F44E,
+ [THUP] = 0x1F44D,
+ [TUMBLER] = 0x1F943,
+ [BANG] = 0x0203D,
+ [IRONY] = 0x02E2E,
+ [DEGREE] = 0x000B0
+ };
+
+ #endif
diff --git a/users/drashna/readme.md b/users/drashna/readme.md
index c4e305e15b..79758e7e56 100644
--- a/users/drashna/readme.md
+++ b/users/drashna/readme.md
@@ -146,3 +146,31 @@ endif
```
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
+
+
+Userspace EEPROM config
+-----------------------
+
+This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
+
+To implement this, first you need to specify the location:
+
+```c
+#define EECONFIG_USERSPACE (uint8_t *)20
+```
+This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
+
+```c
+typedef union {
+ uint32_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool is_overwatch :1;
+ };
+} userspace_config_t;
+```
+Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
+
+From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
+
+And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.