Age | Commit message (Collapse) | Author |
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* Initial Commit
Port from xauser's jetfire code. Does not compile yet
* fix up keymap from uint8 to uin16
* update rules file to contain custom matrix
* Good stopping point
Still lots of compile errors but I'm getting there.
* fix a few more compile errors
* move a few functions around to help with compiling
* Finally got it all to compile
* Get rid of that old KEYMAP macro
* edit readme
* Put my name everywhere and some minor code clean ups
* start to remove that kc nonsense
* fix keymap compilation issues
* add reset key info
* better human readable formatting
* match the duck default layout
* add confgurator support
* clarify reset key
* might be a good idea to use the correct pin
* get the riight keycode for RGB
* include an ALL layout
* I tried to fix the formatting....sigh
* add functons to ensure Configurator compile-ability
* move jetfire to duck directory
* Moved and renamed things as per Drashna's PR comments as his back was hurting as he reviewed this
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* initial migration of raffle 1up60rgb
* updated include statement
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* keymap + alpha
* some fixes
* keymap + alpha
* some fixes
* drashna changes
* linked main Alpha repo in keyboards/alpha readme
* missed a spot
* there's another function called FUNC lol
* keymap + alpha
* some fixes
* keymap + alpha
* drashna changes
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* use LAYOUT_60_hhkb
* cleanups
* more minute clean ups
* fix some capitilization issues
* add configurator support
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* adding tokyo60 to qmk
* updating readme
* updating keymap and power consumption for mobile
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files. (#3734)
* Added keymap for Rorschach
* Rorschach update
* Minor updates to Kinesis files
* Minor fixes
* Minor fixes for Rorschach
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for correct site link
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* update to budi's tv44
* update august - budi's tv44
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Special thanks to Drashna for teaching me how to implement myFNX command. This allows a user to hold Fn for regular Fn and
tap to toggle another layer.
For now this will stay within my community layout as this is the
only layout that I will be using this in. This may change in the future.
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* Add Wavelet keyboard
* Fix build error for keyboards w/o Planck MIT layout
* Add swap hands support
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* introduce new layout 75_ansi
* use the new 75_ansi layout for my octagon v2
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* dactyl_manuform 5x7 aka Ergodox added
* LAYOUTS = ergodox removed
* README updated
* README updated again
* zip file removed
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* fix conditionals in rules.mk
* minor keymap change
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* Add svorak a5
* Update Svorak A5 keymap
* Fix issue with special characters
The initial keymap did not account for non US software layout. Hence, the
special characters were incorrect. Since this layout is aimed towards Swedish
writing people the presumption is that whoever uses it will have Swedish as
their OS language.
Includes:
- Special character issue fixed
- QWERTY layer that can be toggled if requiered (also presumes Swedish software
layout)
* Add special characters and media keys
* Add ctrl, alt, etc. to functional layer
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* fix up readmes
* update keymap to match configurator default
* add more info
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* Add display to LED-parameters function
* Improvement of update timing for OLED display (Need TWI_Init)
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* Matrix refactor
Edited for readability.
* Keymap refactor
Deleted TMK-syntax macro block. Edited for readability.
* Readme cleanup
Edited image link (link previously referenced a single-image album).
* Configurator support
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* Configurator fix: misplaced arrow keys
* rules.mk: set backlight and RGB rules
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* AMJ96 Refactor
LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand).
* Configurator update
Minor physical layout update and made the labels more sensible.
* Readme update
White space correction.
* Default keymap update: #include QMK_KEYBOARD_H
* rules.mk update
Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space:
MOUSEKEY_ENABLE
EXTRAKEY_ENABLE
BACKLIGHT_ENABLE
RGBLIGHT_ENABLE
If this is undesirable, suggestions are welcome.
* Config/rules update
Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna
* Swapped `___` for `XXX` in amj96.h per @mechmerlin
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Remove confusing mention of a "Windows" computer.
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* [keymap] Added personal keymap for bface
* Add readme
* [keymap] Added personal keymap for bface
Add readme
Remove right shift slash test
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* Configurator support
* Readme cleanup
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- `LAYOUT` updated to `LAYOUT_numpad_6x4`
- `LAYOUT_all` update to `LAYOUT_ortho_6x4`
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LAYOUT_iso matrix was invalid.
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Invalid syntax in LAYOUT_split_arrows matrix macro.
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Switch `k3D` was listed as `K3D` in the parameter list, causing a compile error (undeclared variable).
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* add configurator support
* update bface code to more modern QMK standards
* update readme
* update readme
* Make changes thanks to noroadsleft's PR comments
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* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* rework layouts
* Adds SYMB layer toggle to 'ä'
Closes #2
Also moves ctrl away from '-' and 'z' to the outer bottom corners
and removes redundant SYMB layer binds from there
* Adds mouse movement to right hand on ARRW layer
Closes #3
* Fix typoed keycodes
* planck qwerty nordic
* Update README.md
* Update README.md
* Implemented changes to planck layout requested by drashna
* Implemented changes to ergodox layout requested by drashna
NOTE: `version.h` is still required.
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Reset file to upstream/master, update only macro name (KEYMAP to LAYOUT).
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(#3698)
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* Added support for the b.face keyboard
This commit adds support for the 60% keyboard from winkeyless, the
b.face. The basic keyboard layout as well as the RGB backlighting
works as expected; the per-key LEDs can be turned on or off but not
yet dimmed. A default 60% US-layout is included.
* Added link to the bface in the ps2avrGB README
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* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
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* add mint60
* change source by reviews
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* Add files via upload
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Delete split_util.h
* Delete split_util.c
* Delete serial.h
* Delete serial.c
* Delete matrix.c
* Delete i2c.h
* Delete i2c.c
* Update rules.mk
* Update config.h
* Update readme.md
* Update readme.md
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* 5x5 board support
* 5x5 work
* 5x5board config
* add 5x5 board support
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* initial commit
* update readme
* enable/disable some keyboard features and add 60_ansi community layout support
* put my name everywhere
* can't use numbers for defines
* enable lighting
* put in a default keymap, use the correct pins, and put in a switch matrix
* update switch matrix to use KXY hex notation
* add QMK Configurator support
* add the rest of my name
* update where to get this keyboard
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* Added deastiny layout for contra [based on dvorak type II]
* added questionmark and slash to another layer
* added pragma once
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* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
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* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
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* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
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