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path: root/keyboards/mechmini/v1/v1.h
AgeCommit message (Collapse)Author
2021-05-11Remove KEYMAP and LAYOUT_kc (#12160)Zach White
* alias KEYMAP to LAYOUT * remove KEYMAP and LAYOUT_kc
2020-01-02Remove custom matrix from PS2AVRGB boards (#7396)fauxpark
* Remove custom matrix from PS2AVRGB boards * Add custom backlight.c to SRC for bminiex, for now * Add missing DIODE_DIRECTIONs
2018-10-03Keyboard: Adding Split Space support for Mechmini 1 (#4052)Pittyolo
* Adding Split Space support * Adding my keymap * update * Made the requested updates * Made the requested update
2018-01-03Added Mechmini 2.0 to Mechmini keyboard folderTurboMech
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.