Age | Commit message (Collapse) | Author |
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* alias KEYMAP to LAYOUT
* remove KEYMAP and LAYOUT_kc
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* Remove custom matrix from PS2AVRGB boards
* Add custom backlight.c to SRC for bminiex, for now
* Add missing DIODE_DIRECTIONs
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* Adding Split Space support
* Adding my keymap
* update
* Made the requested updates
* Made the requested update
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This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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