Age | Commit message (Collapse) | Author |
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* move mechkeys keyboards to mechkeys/
* fix compilation
* fix default folder
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* Remove empty override functions, 0-9
* Remove empty override functions, A-D
* Remove empty override functions, E-H
* Remove empty override functions, handwired
* Remove empty override functions, I-L
* Remove empty override functions, M-P
* Remove empty override functions, Q-T
* Remove empty override functions, U-Z
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* Remove/migrate action_get_macro()s from default keymaps
* Leave these breaks alone
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* Migrate fn_actions for default keymaps
* Rename the Grave/Escape Shift masks
* No need for shift_esc_shift_mask
* Change breaks to return false
* Right align pointers
* Add default case
* Separate cases with empty lines
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* Mechmini 2 updates for QMK Configurator
* Update info.json
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This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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