Age | Commit message (Collapse) | Author |
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Remove confusing mention of a "Windows" computer.
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* [keymap] Added personal keymap for bface
* Add readme
* [keymap] Added personal keymap for bface
Add readme
Remove right shift slash test
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* Configurator support
* Readme cleanup
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- `LAYOUT` updated to `LAYOUT_numpad_6x4`
- `LAYOUT_all` update to `LAYOUT_ortho_6x4`
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LAYOUT_iso matrix was invalid.
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Invalid syntax in LAYOUT_split_arrows matrix macro.
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Switch `k3D` was listed as `K3D` in the parameter list, causing a compile error (undeclared variable).
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* add configurator support
* update bface code to more modern QMK standards
* update readme
* update readme
* Make changes thanks to noroadsleft's PR comments
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* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* rework layouts
* Adds SYMB layer toggle to 'ä'
Closes #2
Also moves ctrl away from '-' and 'z' to the outer bottom corners
and removes redundant SYMB layer binds from there
* Adds mouse movement to right hand on ARRW layer
Closes #3
* Fix typoed keycodes
* planck qwerty nordic
* Update README.md
* Update README.md
* Implemented changes to planck layout requested by drashna
* Implemented changes to ergodox layout requested by drashna
NOTE: `version.h` is still required.
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Reset file to upstream/master, update only macro name (KEYMAP to LAYOUT).
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(#3698)
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* Added support for the b.face keyboard
This commit adds support for the 60% keyboard from winkeyless, the
b.face. The basic keyboard layout as well as the RGB backlighting
works as expected; the per-key LEDs can be turned on or off but not
yet dimmed. A default 60% US-layout is included.
* Added link to the bface in the ps2avrGB README
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* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
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* add mint60
* change source by reviews
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* Add files via upload
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Delete split_util.h
* Delete split_util.c
* Delete serial.h
* Delete serial.c
* Delete matrix.c
* Delete i2c.h
* Delete i2c.c
* Update rules.mk
* Update config.h
* Update readme.md
* Update readme.md
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* 5x5 board support
* 5x5 work
* 5x5board config
* add 5x5 board support
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* initial commit
* update readme
* enable/disable some keyboard features and add 60_ansi community layout support
* put my name everywhere
* can't use numbers for defines
* enable lighting
* put in a default keymap, use the correct pins, and put in a switch matrix
* update switch matrix to use KXY hex notation
* add QMK Configurator support
* add the rest of my name
* update where to get this keyboard
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* Added deastiny layout for contra [based on dvorak type II]
* added questionmark and slash to another layer
* added pragma once
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* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
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* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
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* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
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* configure wanleg userspace
* additional layout support
* additional layout support
* userspace edits
* fix swap hands between 30 and 40 percent
* add additional keymaps
* userspace edits
* userspace configuration
* userspace configuration
* Update readme.md
* userspace work
* swap hands userspace fix
* made requested edits
* Update readme.md
* use relative paths instead of copying file
* Update wanleg.h
* fixing layer order
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* Matrix refactor
* Keymap refactor
* Configurator support
* Readme reformatting
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* initial commit and get pins correct
* get the switch matrix done
* Add Configurator support
* update LED numbering
* enable lighting options
* add a default-ish keymap
* turn off mouse keys as the file gets too large
* put my name everywhere
* update Alf names
* update keymap to match whats on qmkeyboard.cn
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* Matrix refactor: eagle_viper/v2 LAYOUT_all
- Deleted K0L (research indicates no switch position at this location)
- Renamed K0J to K0I (spacebar key; on 9th column instead of 10th)
- Updated info.json and default keymap to match
- readability updates
* Keymap refactor
readability update
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* add ergoinu
* remove unnecessary code
* replace include guard
delete unused code
* remove unused RGBLED defines
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* Adding broswen keymap for iris split keyboard.
* added changes as requested by drashna
* formatting
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* update keymaps to not use KC_FNX anymore
* add a reset key as the al1 has no hardware reset
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* Revamp replicaJunction keymaps
Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.
* Cleanup as requested in #3589
* Slightly increased TAPPING_TERM
* Fixed typo in #pragma once
* Fix TAPPING_TERM redefined in config.h
* Add include of replicaJunction.h
Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.
Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
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* Add default ortho 5x14 layout
* Fix layout_ortho_5x14: KC_EQLS -> KC_EQL
* Add ortho_5x14 layout to Viterbi
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* Create a
* Add files via upload
* Delete a
* added readme
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
* default keymap for dactyl_manuform 5x6
* Fixes for Dactyl Manuform
* Add/update default keymap
* readme dactyl_manuform updated
* links to keymaps added
* dactyl_manuform 6x6 added. README updated
* dactyl_manuform README updated
* cleanup
* more cleanup
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* led ripple effect
* fix key name
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* Added layout LAYOUT_60_ansi_split_bksp_rshift
* Added layout 60_ansi_split_bksp_rshift
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
* default keymap for dactyl_manuform 5x6
* Fixes for Dactyl Manuform
* Add/update default keymap
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
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Add a layout of ANSI split backspace & R.Shift
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* Migrate Levinson to use split_common code
* Update keymap
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