From b69e7431aa2e22b4f4662c64e84ed242caac055e Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Sat, 24 Jul 2021 19:07:46 -0700 Subject: [Keyboard] Fix keymaps for clueboard 66_hotswap (#13694) * [Keyboard] Fix default keymap for clueboard proto * Fix keymaps, because they're not actually revision compatible * Add copyright headers --- .../66_hotswap/gen1/keymaps/66_ansi/keymap.c | 52 ++++++++ .../66_hotswap/gen1/keymaps/66_ansi/readme.md | 11 ++ .../66_hotswap/gen1/keymaps/default/keymap.c | 139 +++++++++++++++++++++ .../66_hotswap/gen1/keymaps/default/readme.md | 8 ++ .../66_hotswap/gen1/keymaps/json/keymap.json | 1 + .../clueboard/66_hotswap/keymaps/66_ansi/keymap.c | 36 ------ .../clueboard/66_hotswap/keymaps/66_ansi/readme.md | 11 -- .../clueboard/66_hotswap/keymaps/default/keymap.c | 123 ------------------ .../clueboard/66_hotswap/keymaps/default/readme.md | 8 -- .../clueboard/66_hotswap/keymaps/json/keymap.json | 1 - .../66_hotswap/prototype/keymaps/66_ansi/keymap.c | 52 ++++++++ .../66_hotswap/prototype/keymaps/66_ansi/readme.md | 11 ++ .../66_hotswap/prototype/keymaps/default/keymap.c | 139 +++++++++++++++++++++ .../66_hotswap/prototype/keymaps/default/readme.md | 8 ++ 14 files changed, 421 insertions(+), 179 deletions(-) create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/default/keymap.c delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/default/readme.md delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/json/keymap.json create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c new file mode 100644 index 0000000000..9c4bd40794 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c @@ -0,0 +1,52 @@ +/* Copyright 2017 Zach White + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT_66_ansi( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT_66_ansi( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ + _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT_66_ansi( + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ + _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md new file mode 100644 index 0000000000..25b5d7eb18 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md @@ -0,0 +1,11 @@ +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Basic Clueboard 66% Hotswap Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. + +This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community +layout. diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c new file mode 100644 index 0000000000..3d640d89b1 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c @@ -0,0 +1,139 @@ +/* Copyright 2017 Zach White + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +enum custom_keycodes { + S_BSKTC = SAFE_RANGE, + S_ODEJY, + S_RCKBY, + S_DOEDR, + S_SCALE, + S_ONEUP, + S_COIN, + S_SONIC, + S_ZELDA +}; + +#ifdef AUDIO_ENABLE + float song_basketcase[][2] = SONG(BASKET_CASE); + float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); + float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); + float song_doe_a_deer[][2] = SONG(DOE_A_DEER); + float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); + float song_coin[][2] = SONG(COIN_SOUND); + float song_one_up[][2] = SONG(ONE_UP_SOUND); + float song_sonic_ring[][2] = SONG(SONIC_RING); + float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); +#endif + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ + _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT( + BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ + _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; + + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + #ifdef AUDIO_ENABLE + case S_BSKTC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_basketcase); + } + return false; + case S_ODEJY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_ode_to_joy); + } + return false; + case S_RCKBY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_rock_a_bye_baby); + } + return false; + case S_DOEDR: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_doe_a_deer); + } + return false; + case S_SCALE: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_scale); + } + return false; + case S_ONEUP: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_one_up); + } + return false; + case S_COIN: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_coin); + } + return false; + case S_SONIC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_sonic_ring); + } + return false; + case S_ZELDA: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_zelda_puzzle); + } + return false; + #endif + } + return true; +} diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md new file mode 100644 index 0000000000..66e5230886 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md @@ -0,0 +1,8 @@ +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Default Clueboard 66% Hotswap Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json new file mode 100644 index 0000000000..20aa9f0f6c --- /dev/null +++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json @@ -0,0 +1 @@ +{"keyboard":"clueboard/66_hotswap/gen1","keymap":"default_66","layout":"LAYOUT","layers":[["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_ENT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_SPC","KC_SPC","KC_RALT","KC_RGUI","MO(1)","KC_RCTL","KC_LEFT","KC_DOWN","KC_RGHT"],["KC_GRV","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_DEL","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_MPRV","KC_MPLY","KC_MNXT","KC_NO","KC_MUTE","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_PGUP","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","MO(1)","KC_NO","KC_HOME","KC_PGDN","KC_END"],["KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_TOGG","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","RESET","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_STEP","KC_NO","KC_NO","MO(1)","KC_NO","KC_NO","KC_NO","KC_NO"]],"author":"","notes":""} \ No newline at end of file diff --git a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c deleted file mode 100644 index 224362fe54..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c +++ /dev/null @@ -1,36 +0,0 @@ -#include QMK_KEYBOARD_H - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -#define _BL 0 -#define _FL 1 -#define _CL 2 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: Base Layer (Default Layer) - */ -[_BL] = LAYOUT_66_ansi( - KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ - KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ - KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), - - /* Keymap _FL: Function Layer - */ -[_FL] = LAYOUT_66_ansi( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ - _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), - - /* Keymap _CL: Control layer - */ -[_CL] = LAYOUT_66_ansi( - BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \ - _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ - _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), -}; diff --git a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md deleted file mode 100644 index 25b5d7eb18..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md +++ /dev/null @@ -1,11 +0,0 @@ -![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) - -# Basic Clueboard 66% Hotswap Layout - -This is the default layout that comes flashed on every Clueboard. For the most -part it's a straightforward and easy to follow layout. The only unusual key is -the key in the upper left, which sends Escape normally, but Grave when any of -the Ctrl, Alt, or GUI modifiers are held down. - -This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community -layout. diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c deleted file mode 100644 index 6451cf0370..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c +++ /dev/null @@ -1,123 +0,0 @@ -#include QMK_KEYBOARD_H - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -#define _BL 0 -#define _FL 1 -#define _CL 2 - -enum custom_keycodes { - S_BSKTC = SAFE_RANGE, - S_ODEJY, - S_RCKBY, - S_DOEDR, - S_SCALE, - S_ONEUP, - S_COIN, - S_SONIC, - S_ZELDA -}; - -#ifdef AUDIO_ENABLE - float song_basketcase[][2] = SONG(BASKET_CASE); - float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); - float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); - float song_doe_a_deer[][2] = SONG(DOE_A_DEER); - float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); - float song_coin[][2] = SONG(COIN_SOUND); - float song_one_up[][2] = SONG(ONE_UP_SOUND); - float song_sonic_ring[][2] = SONG(SONIC_RING); - float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); -#endif - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: Base Layer (Default Layer) - */ -[_BL] = LAYOUT( - KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ - KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ - KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), - - /* Keymap _FL: Function Layer - */ -[_FL] = LAYOUT( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ - _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), - - /* Keymap _CL: Control layer - */ -[_CL] = LAYOUT( - BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \ - _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ - _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), -}; - - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - #ifdef AUDIO_ENABLE - case S_BSKTC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_basketcase); - } - return false; - case S_ODEJY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_ode_to_joy); - } - return false; - case S_RCKBY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_rock_a_bye_baby); - } - return false; - case S_DOEDR: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_doe_a_deer); - } - return false; - case S_SCALE: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_scale); - } - return false; - case S_ONEUP: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_one_up); - } - return false; - case S_COIN: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_coin); - } - return false; - case S_SONIC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_sonic_ring); - } - return false; - case S_ZELDA: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_zelda_puzzle); - } - return false; - #endif - } - return true; -} diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/keymaps/default/readme.md deleted file mode 100644 index 66e5230886..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md +++ /dev/null @@ -1,8 +0,0 @@ -![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) - -# Default Clueboard 66% Hotswap Layout - -This is the default layout that comes flashed on every Clueboard. For the most -part it's a straightforward and easy to follow layout. The only unusual key is -the key in the upper left, which sends Escape normally, but Grave when any of -the Ctrl, Alt, or GUI modifiers are held down. diff --git a/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json b/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json deleted file mode 100644 index 20aa9f0f6c..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json +++ /dev/null @@ -1 +0,0 @@ -{"keyboard":"clueboard/66_hotswap/gen1","keymap":"default_66","layout":"LAYOUT","layers":[["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_ENT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_SPC","KC_SPC","KC_RALT","KC_RGUI","MO(1)","KC_RCTL","KC_LEFT","KC_DOWN","KC_RGHT"],["KC_GRV","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_DEL","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_MPRV","KC_MPLY","KC_MNXT","KC_NO","KC_MUTE","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_PGUP","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","MO(1)","KC_NO","KC_HOME","KC_PGDN","KC_END"],["KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_TOGG","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","RESET","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_STEP","KC_NO","KC_NO","MO(1)","KC_NO","KC_NO","KC_NO","KC_NO"]],"author":"","notes":""} \ No newline at end of file diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c new file mode 100644 index 0000000000..9c4bd40794 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c @@ -0,0 +1,52 @@ +/* Copyright 2017 Zach White + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT_66_ansi( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT_66_ansi( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ + _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT_66_ansi( + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ + _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md new file mode 100644 index 0000000000..25b5d7eb18 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md @@ -0,0 +1,11 @@ +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Basic Clueboard 66% Hotswap Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. + +This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community +layout. diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c new file mode 100644 index 0000000000..3b8ff66005 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c @@ -0,0 +1,139 @@ +/* Copyright 2017 Zach White + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +enum custom_keycodes { + S_BSKTC = SAFE_RANGE, + S_ODEJY, + S_RCKBY, + S_DOEDR, + S_SCALE, + S_ONEUP, + S_COIN, + S_SONIC, + S_ZELDA +}; + +#ifdef AUDIO_ENABLE + float song_basketcase[][2] = SONG(BASKET_CASE); + float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); + float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); + float song_doe_a_deer[][2] = SONG(DOE_A_DEER); + float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); + float song_coin[][2] = SONG(COIN_SOUND); + float song_one_up[][2] = SONG(ONE_UP_SOUND); + float song_sonic_ring[][2] = SONG(SONIC_RING); + float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); +#endif + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ + KC_LSFT, KC_NUHS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_NUBS,KC_RSFT, KC_UP, \ + KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, KC_PGUP, \ + _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT( + BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ + _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; + + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + #ifdef AUDIO_ENABLE + case S_BSKTC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_basketcase); + } + return false; + case S_ODEJY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_ode_to_joy); + } + return false; + case S_RCKBY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_rock_a_bye_baby); + } + return false; + case S_DOEDR: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_doe_a_deer); + } + return false; + case S_SCALE: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_scale); + } + return false; + case S_ONEUP: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_one_up); + } + return false; + case S_COIN: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_coin); + } + return false; + case S_SONIC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_sonic_ring); + } + return false; + case S_ZELDA: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_zelda_puzzle); + } + return false; + #endif + } + return true; +} diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md new file mode 100644 index 0000000000..66e5230886 --- /dev/null +++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md @@ -0,0 +1,8 @@ +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Default Clueboard 66% Hotswap Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. -- cgit v1.2.1