From 8230b4c49da5017dc4d231749ebad6510ed31fa3 Mon Sep 17 00:00:00 2001 From: jotix <69703151+jotix@users.noreply.github.com> Date: Tue, 16 Aug 2022 23:36:30 -0300 Subject: [Keymap] jotix's community/ortho4x12 change (#18069) --- layouts/community/ortho_4x12/jotix/config.h | 4 -- layouts/community/ortho_4x12/jotix/keymap.c | 70 ++++++++++++----------------- 2 files changed, 29 insertions(+), 45 deletions(-) delete mode 100644 layouts/community/ortho_4x12/jotix/config.h diff --git a/layouts/community/ortho_4x12/jotix/config.h b/layouts/community/ortho_4x12/jotix/config.h deleted file mode 100644 index 9b2f4fb64d..0000000000 --- a/layouts/community/ortho_4x12/jotix/config.h +++ /dev/null @@ -1,4 +0,0 @@ -// jotix ortho_4x12_layout config.h - -#define TAPPING_TOGGLE 2 -#define TAPPING_TERM 175 \ No newline at end of file diff --git a/layouts/community/ortho_4x12/jotix/keymap.c b/layouts/community/ortho_4x12/jotix/keymap.c index 393bb88863..421e6b3043 100644 --- a/layouts/community/ortho_4x12/jotix/keymap.c +++ b/layouts/community/ortho_4x12/jotix/keymap.c @@ -2,19 +2,17 @@ enum layers { _QWERTY, + _TCURSOR, _LOWER, _RAISE, - _GAME, _NUMPAD, - _MOUSE, _ADJUST, }; -#define LOWER MO(_LOWER) -#define RAISE MO(_RAISE) -#define GAME TG(_GAME) -#define NUMPAD TG(_NUMPAD) -#define MOUSE TG(_MOUSE) +#define TCURSOR TG(_TCURSOR) +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define NUMPAD MO(_NUMPAD) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ -26,10 +24,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_ENT, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - KC_LCTL,KC_LGUI,KC_LALT,KC_RALT,LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT + KC_LCTL,KC_LGUI,KC_LALT,NUMPAD, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT // └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ ), +[_TCURSOR] = LAYOUT_ortho_4x12 ( +// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, +// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, +// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_UP, _______, +// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ + _______,_______,_______,_______,_______,_______,_______,_______,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT +// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ +), + [_LOWER] = LAYOUT_ortho_4x12 ( // ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, @@ -54,49 +64,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ ), -[_GAME] = LAYOUT_ortho_4x12 ( -// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_UP, _______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,_______,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT -// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ -), - [_NUMPAD] = LAYOUT_ortho_4x12 ( // ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ - NUMPAD ,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PMNS,_______, + _______,KC_BTN1,KC_MS_U,KC_BTN2,KC_WH_U,_______,_______,KC_P7, KC_P8, KC_P9, KC_PMNS,_______, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, KC_PPLS,_______, + _______,KC_MS_L,KC_MS_D,KC_MS_R,KC_WH_D,_______,_______,KC_P4, KC_P5, KC_P6, KC_PPLS,_______, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PSLS,KC_PENT, + _______,_______,_______,_______,_______,_______,KC_NLCK,KC_P1, KC_P2, KC_P3, KC_PSLS,KC_PENT, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ _______,_______,_______,_______,_______,_______,_______,_______,KC_P0, KC_PDOT,KC_PAST,_______ // └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ ), -[_MOUSE] = LAYOUT_ortho_4x12 ( -// ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ - MOUSE, KC_BTN1,KC_MS_U,KC_BTN2,KC_WH_U,_______,_______,_______,_______,_______,_______,_______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,KC_MS_L,KC_MS_D,KC_MS_R,KC_WH_D,_______,_______,_______,_______,_______,_______,_______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, -// ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ -// └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ -), - [_ADJUST] = LAYOUT_ortho_4x12 ( // ┌───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┬───────┐ - _______,RESET ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,RESET ,_______,_______,RGB_TOG,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,_______,_______,_______, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,GAME ,_______,_______,_______,_______,_______,_______, + _______,_______,RGB_SAI,RGB_SAD,_______,_______,RGB_HUI,RGB_HUD,_______,_______,_______,_______, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ - _______,_______,_______,_______,_______,_______,NUMPAD, MOUSE, _______,_______,_______,_______, + _______,_______,_______,_______,_______,RGB_VAI,RGB_VAD,_______,RGB_MOD,RGB_RMOD,TCURSOR,_______, // ├───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┼───────┤ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ // └───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┴───────┘ @@ -104,10 +90,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; layer_state_t layer_state_set_user(layer_state_t state) { - state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); + state = update_tri_layer_state(state, _NUMPAD, _RAISE, _ADJUST); #ifdef JOTANCK_LEDS - writePin(JOTANCK_LED1, (get_highest_layer(state) == _MOUSE)); - writePin(JOTANCK_LED2, (get_highest_layer(state) == _NUMPAD)); + writePin(JOTANCK_LED2, (IS_LAYER_ON(_TCURSOR))); #endif return state; } @@ -117,5 +102,8 @@ bool led_update_user(led_t led_state) { if (!led_state.num_lock) { tap_code(KC_NUMLOCK); } + #ifdef JOTANCK_LEDS + writePin(JOTANCK_LED1, led_state.caps_lock); + #endif return true; } -- cgit v1.2.1 From a1f0208797a2dc241707e4ff3120f847187823c6 Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Wed, 17 Aug 2022 10:37:06 +0800 Subject: [Docs] Use layer number as example for COMBO_ONLY_FROM_LAYER (#18072) Co-authored-by: Ryan --- docs/feature_combo.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/feature_combo.md b/docs/feature_combo.md index c0e10f09d5..42d965509b 100644 --- a/docs/feature_combo.md +++ b/docs/feature_combo.md @@ -326,7 +326,7 @@ bool process_combo_key_release(uint16_t combo_index, combo_t *combo, uint8_t key If you, for example, use multiple base layers for different key layouts, one for QWERTY, and another one for Colemak, you might want your combos to work from the same key positions on all layers. Defining the same combos again for another layout is redundant and takes more memory. The solution is to just check the keycodes from one layer. -With `#define COMBO_ONLY_FROM_LAYER _LAYER_A` the combos' keys are always checked from layer `_LAYER_A` even though the active layer would be `_LAYER_B`. +With `#define COMBO_ONLY_FROM_LAYER 0` in config.h, the combos' keys are always checked from layer `0`, even if other layers are active. ## User callbacks -- cgit v1.2.1