From 5a02cc00a43cbeb9cc6ad94811acfb861d8f3929 Mon Sep 17 00:00:00 2001 From: shela Date: Fri, 10 Jan 2020 09:44:16 +0900 Subject: Fix docker script and document (#7786) Fixed error when keyboard parameter is omitted in interactive mode. --- docs/getting_started_build_tools.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/getting_started_build_tools.md b/docs/getting_started_build_tools.md index 95f17e4b2e..fea20e59b4 100644 --- a/docs/getting_started_build_tools.md +++ b/docs/getting_started_build_tools.md @@ -120,12 +120,12 @@ If this is a bit complex for you, Docker might be the turnkey solution you need. util/docker_build.sh keyboard:keymap # For example: util/docker_build.sh ergodox_ez:steno ``` -This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`. +This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, all keymaps are used. Note that the parameter format is the same as when building with `make`. You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use: ```bash util/docker_build.sh -# Reads parameters as input (leave blank for defaults) +# Reads parameters as input (leave blank for all keyboards/keymaps) ``` There is also support for building _and_ flashing the keyboard straight from Docker by specifying the `target` as well: -- cgit v1.2.1