From 8a6da095d22d66c0ba36ce8731c9d821ca4262e9 Mon Sep 17 00:00:00 2001 From: fOmey Date: Fri, 14 Jan 2022 05:59:16 +1100 Subject: [Keyboard] Atlantis AK81_VE support (#15392) --- keyboards/atlantis/ak81_ve/config.h | 117 ++++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 keyboards/atlantis/ak81_ve/config.h (limited to 'keyboards/atlantis/ak81_ve/config.h') diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h new file mode 100644 index 0000000000..0167d0e184 --- /dev/null +++ b/keyboards/atlantis/ak81_ve/config.h @@ -0,0 +1,117 @@ +/* Copyright 2022 @fOmey + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x416B +#define PRODUCT_ID 0x0081 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Atlantis +#define PRODUCT AK81_VE + +/* Key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 15 + +/* Key matrix pins */ +#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 } +#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 } +#define UNUSED_PINS + +/* Encoder pins */ +#define ENCODERS_PAD_A { B0 } +#define ENCODERS_PAD_B { E6 } +#define ENCODER_RESOLUTION 4 +#define ENCODERS 1 +#define ENCODERS_CCW_KEY { { 3, 5 } } // Note: array is { col, row ) +#define ENCODERS_CW_KEY { { 4, 5 } } // Note: array is { col, row ) + +/* LED pins */ +#define LED_CAPS_LOCK_PIN D4 +#define LED_PIN_ON_STATE 0 + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE +#define FORCE_NKRO + +#define RGB_DI_PIN B1 +#ifdef RGB_DI_PIN + +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_DISABLE_WHEN_USB_SUSPENDED true +#define DRIVER_LED_TOTAL 96 +#define RGB_MATRIX_STARTUP_HUE 170 +#define RGB_MATRIX_STARTUP_SAT 255 +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 +#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS + +#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right +#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges +#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues +#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out + +#endif \ No newline at end of file -- cgit v1.2.1