From 78ccd9c201199444bc06161b05ee8d7ba9c31613 Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Sat, 21 Aug 2021 22:53:49 -0500 Subject: Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159) * reset; redoing my steps; and recommit * include xd002/.noci --- keyboards/bm60poker/keymaps/ipetepete/keymap.c | 144 ------------------------- 1 file changed, 144 deletions(-) delete mode 100644 keyboards/bm60poker/keymaps/ipetepete/keymap.c (limited to 'keyboards/bm60poker/keymaps/ipetepete/keymap.c') diff --git a/keyboards/bm60poker/keymaps/ipetepete/keymap.c b/keyboards/bm60poker/keymaps/ipetepete/keymap.c deleted file mode 100644 index e59660242e..0000000000 --- a/keyboards/bm60poker/keymaps/ipetepete/keymap.c +++ /dev/null @@ -1,144 +0,0 @@ -/* Copyright 2020 ipetepete - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#include QMK_KEYBOARD_H - -enum layers { -_qwerty, -_gamer, -_colemak, -_fn, -_rgb, -_spcfn -}; - - -enum keycodes { -gamer = SAFE_RANGE, -qwerty, -colemak -}; - -#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_qwerty] = LAYOUT_60_ansi( - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, - CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, - KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb) - ), - // Gamer standard qwerty layout but with normal space for jumping etc - [_gamer] = LAYOUT_60_ansi( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, KC_SPACE, _______, _______, _______, _______ - ), - [_colemak] = LAYOUT_60_ansi( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______, - _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______, - _______, _______, _______, KC_SPFN, _______, _______, _______, _______ - ), - [_fn] = LAYOUT_60_ansi( - KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, - _______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET, - _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______, - KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT, - qwerty, colemak, gamer, _______, _______, _______, _______, _______ - ), - [_rgb] = LAYOUT_60_ansi( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, - _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET, - _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______ - ), - [_spcfn] = LAYOUT_60_ansi( - _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL, - _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______, - KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, - _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______ - ) -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case qwerty: - if (record->event.pressed) { - layer_clear(); - layer_on(_qwerty); - set_single_persistent_default_layer(_qwerty); - } - return false; - break; - case colemak: - if (record->event.pressed) { - layer_clear(); - layer_on(_colemak); - } - return false; - break; - case gamer: - if (record->event.pressed) { - layer_clear(); - layer_on(_gamer); - } - return false; - break; - - } - return true; -} - -void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) { - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { - if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) { - rgb_matrix_set_color( i, red, green, blue ); - } - } -} - - -void rgb_matrix_indicators_kb(void) -{ - if (!g_suspend_state && rgb_matrix_config.enable) { - switch (get_highest_layer(layer_state)) { - //case _qwerty: - // rgb_matrix_set_color(26, 0xFF, 0x00, 0x00); - // break; - case _colemak: - rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF); - break; - case _spcfn: - rgb_matrix_set_color(22, 0xFF, 0x00, 0x00); - rgb_matrix_set_color(35, 0xFF, 0x00, 0x00); - rgb_matrix_set_color(36, 0xFF, 0x00, 0x00); - rgb_matrix_set_color(37, 0xFF, 0x00, 0x00); - break; - case _gamer: - rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF); - rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF); - rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF); - rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF); - break; - } - } -} -- cgit v1.2.1