From 9af995c59b2655fa347e43b1eab2122e72ef7fe3 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Thu, 7 Jul 2016 22:28:28 +0300 Subject: Initial structure for Ergodox as subprojects Only the EZ default keymaps compiles at the moment though. --- .../ergodox/infinity/keymaps/default/keymap.c | 114 ++++++++++++++ .../ergodox/infinity/keymaps/default/visualizer.c | 168 +++++++++++++++++++++ 2 files changed, 282 insertions(+) create mode 100644 keyboards/ergodox/infinity/keymaps/default/keymap.c create mode 100644 keyboards/ergodox/infinity/keymaps/default/visualizer.c (limited to 'keyboards/ergodox/infinity/keymaps') diff --git a/keyboards/ergodox/infinity/keymaps/default/keymap.c b/keyboards/ergodox/infinity/keymaps/default/keymap.c new file mode 100644 index 0000000000..f1e6b1c8ae --- /dev/null +++ b/keyboards/ergodox/infinity/keymaps/default/keymap.c @@ -0,0 +1,114 @@ +/* +Copyright 2016 Fred Sundvik +Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "infinity_ergodox.h" + +// Workaround for old keymap format +#define KC_RESET RESET + +const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + KEYMAP( // layer 0 : default + // left hand + EQL, 1, 2, 3, 4, 5, ESC, + BSLS,Q, W, E, R, T, FN1, + TAB, A, S, D, F, G, + LSFT,Z, X, C, V, B, FN0, + LGUI,GRV, BSLS,LEFT,RGHT, + LCTL,LALT, + HOME, + BSPC,DEL, END, + // right hand + FN2, 6, 7, 8, 9, 0, MINS, + LBRC,Y, U, I, O, P, RBRC, + H, J, K, L, SCLN,QUOT, + FN0, N, M, COMM,DOT, SLSH,RSFT, + LEFT,DOWN,UP, RGHT,RGUI, + RALT,RCTL, + PGUP, + PGDN,ENT, SPC + ), + + KEYMAP( // layer 1 : function and symbol keys + // left hand + TRNS,F1, F2, F3, F4, F5, F11, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + F12, F6, F7, F8, F9, F10, TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), + + KEYMAP( // layer 2 : keyboard functions + // left hand + RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), + + KEYMAP( // layer 3: numpad + // left hand + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC, + TRNS,NO, P7, P8, P9, PMNS,BSPC, + NO, P4, P5, P6, PPLS,PENT, + TRNS,NO, P1, P2, P3, PPLS,PENT, + P0, PDOT,SLSH,PENT,PENT, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), +}; +const uint16_t fn_actions[] = { + ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1 + ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2 + ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer + ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0 +}; diff --git a/keyboards/ergodox/infinity/keymaps/default/visualizer.c b/keyboards/ergodox/infinity/keymaps/default/visualizer.c new file mode 100644 index 0000000000..c0d335ce6a --- /dev/null +++ b/keyboards/ergodox/infinity/keymaps/default/visualizer.c @@ -0,0 +1,168 @@ +/* +Copyright 2016 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +// Currently we are assuming that both the backlight and LCD are enabled +// But it's entirely possible to write a custom visualizer that use only +// one of them +#ifndef LCD_BACKLIGHT_ENABLE +#error This visualizer needs that LCD backlight is enabled +#endif + +#ifndef LCD_ENABLE +#error This visualizer needs that LCD is enabled +#endif + +#include "visualizer.h" +#include "led_test.h" + +static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; + +// Just an example how to write custom keyframe functions, we could have moved +// all this into the init function +bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)animation; + // Read the uGFX documentation for information how to use the displays + // http://wiki.ugfx.org/index.php/Main_Page + gdispClear(White); + // You can use static variables for things that can't be found in the animation + // or state structs + gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); + gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); + // Always remember to flush the display + gdispFlush(); + // you could set the backlight color as well, but we won't do it here, since + // it's part of the following animation + // lcd_backlight_color(hue, saturation, intensity); + // We don't need constant updates, just drawing the screen once is enough + return false; +} + +// Feel free to modify the animations below, or even add new ones if needed + +// Don't worry, if the startup animation is long, you can use the keyboard like normal +// during that time +static keyframe_animation_t startup_animation = { + .num_frames = 4, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, + .frame_functions = { + display_welcome, + keyframe_animate_backlight_color, + keyframe_no_operation, + enable_visualization + }, +}; + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t color_animation = { + .num_frames = 2, + .loop = false, + // Note that there's a 200 ms no-operation frame, + // this prevents the color from changing when activating the layer + // momentarily + .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, + .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, +}; + +// The LCD animation alternates between the layer name display and a +// bitmap that displays all active layers +static keyframe_animation_t lcd_animation = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, + .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, +}; + +static keyframe_animation_t suspend_animation = { + .num_frames = 3, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, + .frame_functions = { + keyframe_display_layer_text, + keyframe_animate_backlight_color, + keyframe_disable_lcd_and_backlight, + }, +}; + +static keyframe_animation_t resume_animation = { + .num_frames = 5, + .loop = false, + .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, + .frame_functions = { + keyframe_enable_lcd_and_backlight, + display_welcome, + keyframe_animate_backlight_color, + keyframe_no_operation, + enable_visualization, + }, +}; + +void initialize_user_visualizer(visualizer_state_t* state) { + // The brightness will be dynamically adjustable in the future + // But for now, change it here. + lcd_backlight_brightness(0x50); + state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); + state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); + start_keyframe_animation(&startup_animation); + start_keyframe_animation(&led_test_animation); +} + +void update_user_visualizer_state(visualizer_state_t* state) { + // Add more tests, change the colors and layer texts here + // Usually you want to check the high bits (higher layers first) + // because that's the order layers are processed for keypresses + // You can for check for example: + // state->status.layer + // state->status.default_layer + // state->status.leds (see led.h for available statuses) + if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); + state->layer_text = "Numpad"; + } + else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); + state->layer_text = "KBD functions"; + } + else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); + state->layer_text = "Function keys"; + } + else { + state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); + state->layer_text = "Default"; + } + // You can also stop existing animations, and start your custom ones here + // remember that you should normally have only one animation for the LCD + // and one for the background. But you can also combine them if you want. + start_keyframe_animation(&lcd_animation); + start_keyframe_animation(&color_animation); +} + +void user_visualizer_suspend(visualizer_state_t* state) { + state->layer_text = "Suspending..."; + uint8_t hue = LCD_HUE(state->current_lcd_color); + uint8_t sat = LCD_SAT(state->current_lcd_color); + state->target_lcd_color = LCD_COLOR(hue, sat, 0); + start_keyframe_animation(&suspend_animation); +} + +void user_visualizer_resume(visualizer_state_t* state) { + state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); + state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); + start_keyframe_animation(&resume_animation); + start_keyframe_animation(&led_test_animation); +} -- cgit v1.2.1