From 71857ebc3f410b918481f4a6bbed93f1cb2eec65 Mon Sep 17 00:00:00 2001 From: Danny Nguyen Date: Tue, 28 Mar 2017 09:17:09 -0400 Subject: Move Atreus50 to hardwired directory and update README --- .../handwired/atreus50/keymaps/default/Makefile | 6 + .../handwired/atreus50/keymaps/default/keymap.c | 250 +++++++++++++++++++++ 2 files changed, 256 insertions(+) create mode 100644 keyboards/handwired/atreus50/keymaps/default/Makefile create mode 100644 keyboards/handwired/atreus50/keymaps/default/keymap.c (limited to 'keyboards/handwired/atreus50/keymaps/default') diff --git a/keyboards/handwired/atreus50/keymaps/default/Makefile b/keyboards/handwired/atreus50/keymaps/default/Makefile new file mode 100644 index 0000000000..d7b0fa7fd8 --- /dev/null +++ b/keyboards/handwired/atreus50/keymaps/default/Makefile @@ -0,0 +1,6 @@ +RGBLIGHT_ENABLE = yes +AUDIO_ENABLE = no + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif \ No newline at end of file diff --git a/keyboards/handwired/atreus50/keymaps/default/keymap.c b/keyboards/handwired/atreus50/keymaps/default/keymap.c new file mode 100644 index 0000000000..415405ec23 --- /dev/null +++ b/keyboards/handwired/atreus50/keymaps/default/keymap.c @@ -0,0 +1,250 @@ +#include "atreus50.h" +#include "action_layer.h" +#include "eeconfig.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _LOWER 3 +#define _RAISE 4 +#define _MOVEMENT 5 +#define _ADJUST 16 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK, + LOWER, + RAISE, + MOVEMENT, + BACKLIT +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO +#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC +#define KC_X1 LOWER +#define KC_X2 RAISE +#define KC_X3 MO(_MOVEMENT) +#define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + + [_COLEMAK] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + X0 , A , R , S , T , D , H , N , E , I , O ,QUOT, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + + [_DVORAK] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + X0 , A , O , E , U , I , D , H , R , N , S ,SLSH, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + + [_LOWER] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL , + //|----+----+----+----+----+----| |----+----+----+----+----+----| + DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + + [_RAISE] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL , + //|----+----+----+----+----+----| |----+----+----+----+----+----| + DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + + [_MOVEMENT] = COMPACT_KEYMAP( + //,----+----+----+----+----+----. ,----+----+----+----+----+----. + TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL , + //|----+----+----+----+----+----| |----+----+----+----+----+----| + DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE, + //|----+----+----+----+----+----| |----+----+----+----+----+----| + , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , , + //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| + , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY + //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' + ), + +/* Adjust (Lower + Raise) + * |------+------+------+------+------+------. ,------+------+------+------+------+------| + * | | Reset| | | | | | | | | | | Del | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | + * `-------------------------------------------------------------------------------------------------' + */ + [_ADJUST] = KEYMAP( \ + _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \ + _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ + _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ + ) + +}; + +#ifdef AUDIO_ENABLE +float tone_startup[][2] = { + {NOTE_B5, 20}, + {NOTE_B6, 8}, + {NOTE_DS6, 20}, + {NOTE_B6, 8} +}; + +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); + +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); + +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); +#endif + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_COLEMAK); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_dvorak, false, 0); + #endif + persistant_default_layer_set(1UL<<_DVORAK); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); + #ifdef BACKLIGHT_ENABLE + backlight_step(); + #endif + } else { + unregister_code(KC_RSFT); + } + return false; + break; + } + return true; +}; + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) +{ + music_scale_user(); +} + +void music_scale_user(void) +{ + PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif -- cgit v1.2.1