From c204c735af9fc5bf2438ca4fedfc8914529d660e Mon Sep 17 00:00:00 2001 From: Takeshi ISHII <2170248+mtei@users.noreply.github.com> Date: Tue, 22 Feb 2022 01:30:49 +0900 Subject: Helix/pico move to split_common (#16418) --- keyboards/helix/pico/keymaps/biacco/keymap.c | 35 ++--- keyboards/helix/pico/keymaps/biacco/rules.mk | 6 +- keyboards/helix/pico/keymaps/default/keymap.c | 135 ++---------------- keyboards/helix/pico/keymaps/default/readme.md | 6 +- keyboards/helix/pico/keymaps/default/readme_jp.md | 14 +- keyboards/helix/pico/keymaps/default/rules.mk | 6 +- keyboards/helix/pico/keymaps/mtei/keymap.c | 163 ++-------------------- keyboards/helix/pico/keymaps/mtei/rules.mk | 6 +- 8 files changed, 55 insertions(+), 316 deletions(-) (limited to 'keyboards/helix/pico/keymaps') diff --git a/keyboards/helix/pico/keymaps/biacco/keymap.c b/keyboards/helix/pico/keymaps/biacco/keymap.c index a1d041c022..aa196c7e6a 100644 --- a/keyboards/helix/pico/keymaps/biacco/keymap.c +++ b/keyboards/helix/pico/keymaps/biacco/keymap.c @@ -1,24 +1,19 @@ +/* Copyright 2018 Biacco42 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#ifdef SSD1306OLED - #include "ssd1306.h" -#endif - -extern keymap_config_t keymap_config; - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. diff --git a/keyboards/helix/pico/keymaps/biacco/rules.mk b/keyboards/helix/pico/keymaps/biacco/rules.mk index 993ade2673..d971359461 100644 --- a/keyboards/helix/pico/keymaps/biacco/rules.mk +++ b/keyboards/helix/pico/keymaps/biacco/rules.mk @@ -10,10 +10,8 @@ AUDIO_ENABLE = yes # Audio output on port B5 LTO_ENABLE = no # if firmware size over limit, try this option # Helix Spacific Build Options -# you can uncomment and edit follows 6 Variables -# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。 -# OLED_ENABLE = no # OLED_ENABLE -# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c" +# you can uncomment and edit follows 4 Variables +# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。 # LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.) # LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.) LED_ANIMATIONS = no # LED animations diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c index f23ab85761..11ee30258c 100644 --- a/keyboards/helix/pico/keymaps/default/keymap.c +++ b/keyboards/helix/pico/keymaps/default/keymap.c @@ -1,24 +1,25 @@ +/* Copyright 2018 MakotoKurauchi + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#ifdef SSD1306OLED - #include "ssd1306.h" -#endif - #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif -extern uint8_t is_master; - // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -334,10 +335,6 @@ void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif } @@ -365,105 +362,3 @@ void music_scale_user(void) } #endif - - -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED - -void matrix_scan_user(void) { - iota_gfx_task(); // this is what updates the display continuously -} - -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; - } -} - -//assign the right code to your layers for OLED display -#define L_BASE 0 -#define L_LOWER (1<<_LOWER) -#define L_RAISE (1<<_RAISE) -#define L_ADJUST (1<<_ADJUST) -#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) - -static void render_logo(struct CharacterMatrix *matrix) { - - static char logo[]={ - 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, - 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); -} - - - -void render_status(struct CharacterMatrix *matrix) { - - // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); - } - - // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - char buf[40]; - snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); - matrix_write_P(matrix, PSTR("\nLayer: ")); - switch (layer_state) { - case L_BASE: - matrix_write_P(matrix, PSTR("Default")); - break; - case L_RAISE: - matrix_write_P(matrix, PSTR("Raise")); - break; - case L_LOWER: - matrix_write_P(matrix, PSTR("Lower")); - break; - case L_ADJUST: - case L_ADJUST_TRI: - matrix_write_P(matrix, PSTR("Adjust")); - break; - default: - matrix_write(matrix, buf); - } - - // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (host_keyboard_leds() & (1<. + */ #include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#ifdef SSD1306OLED - #include "ssd1306.h" -#endif -#ifdef CONSOLE_ENABLE - #include -#endif #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) #define kc5(a,b,c,d,e) KC_##a, KC_##b, KC_##c, KC_##d, KC_##e -extern keymap_config_t keymap_config; - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; - // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -373,10 +365,6 @@ void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif } @@ -404,124 +392,3 @@ void music_scale_user(void) } #endif - - -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED - -void matrix_scan_user(void) { - iota_gfx_task(); // this is what updates the display continuously -} - -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; - } -} - -static void render_logo(struct CharacterMatrix *matrix) { - - static char logo[]={ - 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, - 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); -#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS) - char buf[30]; - if(rgblight_config.enable) { - snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", - rgblight_config.mode, - rgblight_config.hue/RGBLIGHT_HUE_STEP, - rgblight_config.sat/RGBLIGHT_SAT_STEP, - rgblight_config.val/RGBLIGHT_VAL_STEP); - matrix_write(matrix, buf); - } -#endif - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); -} - -static const char Qwerty_name[] PROGMEM = " Qwerty"; -static const char Colemak_name[] PROGMEM = " Colemak"; -static const char Dvorak_name[] PROGMEM = " Dvorak"; -static const char Eucalyn_name[] PROGMEM = " Eucalyn"; - -static const char NumL_name[] PROGMEM = ":NumL"; -static const char NumR_name[] PROGMEM = ":NumR"; -static const char Lower_name[] PROGMEM = ":Func"; -static const char Raise_name[] PROGMEM = ":Extra"; -static const char Adjust_name[] PROGMEM = ":Adjust"; - -static const char *layer_names[] = { - [_QWERTY] = Qwerty_name, - [_COLEMAK] = Colemak_name, - [_DVORAK] = Dvorak_name, - [_EUCALYN] = Eucalyn_name, - - [_NUML] = NumL_name, - [_NUMR] = NumR_name, - [_LOWER] = Lower_name, - [_RAISE] = Raise_name, - [_ADJUST] = Adjust_name -}; - -void render_status(struct CharacterMatrix *matrix) { - - // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); - } - - // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - int name_num; - uint32_t lstate; - matrix_write_P(matrix, layer_names[current_default_layer]); - matrix_write_P(matrix, PSTR("\n")); - for( lstate = layer_state, name_num = 0; - lstate && name_num < sizeof(layer_names)/sizeof(char *); - lstate >>=1, name_num++ ) { - if( (lstate & 1) != 0 ) { - if( layer_names[name_num] ) { - matrix_write_P(matrix, layer_names[name_num]); - } - } - } - - // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (host_keyboard_leds() & (1<