From 9cb1d36974b7ea4c380c0b7818812f6f5aae56c1 Mon Sep 17 00:00:00 2001 From: TurboMech Date: Wed, 3 Jan 2018 05:48:09 -0500 Subject: Added Mechmini 2.0 to Mechmini keyboard folder This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base. --- keyboards/mechmini/v1/README.md | 83 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 keyboards/mechmini/v1/README.md (limited to 'keyboards/mechmini/v1/README.md') diff --git a/keyboards/mechmini/v1/README.md b/keyboards/mechmini/v1/README.md new file mode 100644 index 0000000000..9f44a9c2cd --- /dev/null +++ b/keyboards/mechmini/v1/README.md @@ -0,0 +1,83 @@ +Mechmini V1 +=========== + +A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be ported to QMK following this readme. This version is no longer in production [More info on MECHKEYS](https://mechkeys.ca). + +Keyboard Maintainer: QMK Community +Hardware Supported: Mechmini 1 PCB +Hardware Availability: Version 1 (Bootmapper) no longer in production [MECHKEYS](https://mechkeys.ca) + +Make example for this keyboard (after setting up your build environment): + + make mechmini/v1:default + +See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. + +## Mechmini Notes + +Note that this is a complete replacement for the firmware, so you won't be +using Bootmapper Client to change any keyboard settings, since not all the +USB report options are supported. + +## Installing + +First, install the requirements. These commands are for OSX, but all you +need is the AVR toolchain and `bootloadHID` for flashing: + +``` +$ brew cask install crosspack-avr +$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb +``` + +In order to use the `./program` script, which can reboot the board into +the bootloader, you'll need Python 2 with PyUSB installed: + +``` +$ pip install pyusb +``` + +Then, with the keyboard plugged in, simply run this command from the +`qmk_firmware` directory: + +``` +$ make mechmini:program +``` + +If you prefer, you can just build it and flash the firmware directly with +`bootloadHID` if you boot the board while holding down `L_Ctrl` to keep it +in the bootloader: + +``` +$ make mechmini +$ bootloadHID -r mechmini_default.hex +``` + +## Troubleshooting + +From my experience, it's really hard to brick these boards. But these +tricks have been useful when it got stuck in a weird scenario. + +1. Try plugging the board in while pressing `L_Ctrl`. This will force it + to boot only the bootloader without loading the firmware. Once this is + done, just reflash the board with the original firmware. +2. Sometimes USB hubs can act weird, so try connecting the board directly + to your computer or plugging/unplugging the USB hub. +3. If errors happen with +`./tmk_core/common/avr/suspend.c` it is likely you implemented a RGB underglow sleep setting previously. Simply comment out the following code found under `void suspend_wakeup_init(void)`: +``` +ifdef RGBLIGHT_ANIMATIONS + rgblight_timer_enable(); + _delay_ms(50); + rgblight_set(); +#endif +``` +So that the resulting code should know reflect: +``` +/*#ifdef RGBLIGHT_ANIMATIONS + rgblight_timer_enable(); + _delay_ms(50); + rgblight_set(); +#endif*/ +``` + + -- cgit v1.2.1