From 4e73b0b8d7750bcddc445b5a52008d4c6cea977d Mon Sep 17 00:00:00 2001 From: skullY Date: Wed, 16 Aug 2017 15:08:16 -0700 Subject: Make the bulk of our keyboards match the readme.md standard --- keyboards/sixkeyboard/readme.md | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) (limited to 'keyboards/sixkeyboard') diff --git a/keyboards/sixkeyboard/readme.md b/keyboards/sixkeyboard/readme.md index 7d78a0cae5..a2fc9eb46b 100644 --- a/keyboards/sixkeyboard/readme.md +++ b/keyboards/sixkeyboard/readme.md @@ -1,6 +1,17 @@ -# Techkeys SixKeyBoard +Techkeys SixKeyBoard +=== -[Get one here!](http://techkeys.us/collections/accessories/products/sixkeyboard) +Keyboard Maintainer: QMK Community +Hardware Supported: Techkeys SixKeyBoard PCB +Hardware Availability: http://techkeys.us/collections/accessories/products/sixkeyboard + +Make example for this keyboard (after setting up your build environment): + + make sixkeyboard-default + +See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. + +## Hardware Info The schematic is like this: @@ -15,4 +26,4 @@ The schematic is like this: The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit. -There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object. \ No newline at end of file +There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object. -- cgit v1.2.1