From 3cbeb11da7202af6a738d7e3c21659268d235420 Mon Sep 17 00:00:00 2001 From: X-Bows Tech <41098278+XBowsTech@users.noreply.github.com> Date: Wed, 8 Dec 2021 03:04:00 +0800 Subject: [keyboard] Update lighting effects on XBows board (#15358) Co-authored-by: Ryan Co-authored-by: Shulin --- keyboards/xbows/nature/config.h | 62 ++++++++++++----------------------------- keyboards/xbows/nature/nature.c | 2 +- 2 files changed, 19 insertions(+), 45 deletions(-) (limited to 'keyboards/xbows/nature') diff --git a/keyboards/xbows/nature/config.h b/keyboards/xbows/nature/config.h index 922e479a50..2395ae778c 100644 --- a/keyboards/xbows/nature/config.h +++ b/keyboards/xbows/nature/config.h @@ -49,51 +49,25 @@ // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -// # define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -// # define ENABLE_RGB_MATRIX_HUE_BREATHING -// # define ENABLE_RGB_MATRIX_HUE_PENDULUM -// # define ENABLE_RGB_MATRIX_HUE_WAVE -// # define ENABLE_RGB_MATRIX_PIXEL_RAIN -// # define ENABLE_RGB_MATRIX_PIXEL_FLOW -// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN +# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set +# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue + // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -// # define ENABLE_RGB_MATRIX_SPLASH -// # define ENABLE_RGB_MATRIX_MULTISPLASH -// # define ENABLE_RGB_MATRIX_SOLID_SPLASH -// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110110 diff --git a/keyboards/xbows/nature/nature.c b/keyboards/xbows/nature/nature.c index 80d695fecf..d4957003bd 100644 --- a/keyboards/xbows/nature/nature.c +++ b/keyboards/xbows/nature/nature.c @@ -148,7 +148,7 @@ void suspend_wakeup_init_kb(void) { __attribute__ ((weak)) void rgb_matrix_indicators_user(void) { if (host_keyboard_led_state().caps_lock) { - rgb_matrix_set_color(45, 0xFF, 0x00, 0x00); + rgb_matrix_set_color(45, 0xFF, 0xFF, 0xFF); } } -- cgit v1.2.1