From caedec92d2c22480313c43a364408fb920c55364 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Thu, 7 Jul 2016 14:42:16 +0300 Subject: Move the visualizer_user file to keymap folder Also rename it to visualizer.c --- .../infinity_ergodox/keymaps/default/visualizer.c | 168 +++++++++++++++++++++ keyboards/infinity_ergodox/visualizer_user.c | 168 --------------------- 2 files changed, 168 insertions(+), 168 deletions(-) create mode 100644 keyboards/infinity_ergodox/keymaps/default/visualizer.c delete mode 100644 keyboards/infinity_ergodox/visualizer_user.c (limited to 'keyboards') diff --git a/keyboards/infinity_ergodox/keymaps/default/visualizer.c b/keyboards/infinity_ergodox/keymaps/default/visualizer.c new file mode 100644 index 0000000000..c0d335ce6a --- /dev/null +++ b/keyboards/infinity_ergodox/keymaps/default/visualizer.c @@ -0,0 +1,168 @@ +/* +Copyright 2016 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +// Currently we are assuming that both the backlight and LCD are enabled +// But it's entirely possible to write a custom visualizer that use only +// one of them +#ifndef LCD_BACKLIGHT_ENABLE +#error This visualizer needs that LCD backlight is enabled +#endif + +#ifndef LCD_ENABLE +#error This visualizer needs that LCD is enabled +#endif + +#include "visualizer.h" +#include "led_test.h" + +static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; + +// Just an example how to write custom keyframe functions, we could have moved +// all this into the init function +bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)animation; + // Read the uGFX documentation for information how to use the displays + // http://wiki.ugfx.org/index.php/Main_Page + gdispClear(White); + // You can use static variables for things that can't be found in the animation + // or state structs + gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); + gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); + // Always remember to flush the display + gdispFlush(); + // you could set the backlight color as well, but we won't do it here, since + // it's part of the following animation + // lcd_backlight_color(hue, saturation, intensity); + // We don't need constant updates, just drawing the screen once is enough + return false; +} + +// Feel free to modify the animations below, or even add new ones if needed + +// Don't worry, if the startup animation is long, you can use the keyboard like normal +// during that time +static keyframe_animation_t startup_animation = { + .num_frames = 4, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, + .frame_functions = { + display_welcome, + keyframe_animate_backlight_color, + keyframe_no_operation, + enable_visualization + }, +}; + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t color_animation = { + .num_frames = 2, + .loop = false, + // Note that there's a 200 ms no-operation frame, + // this prevents the color from changing when activating the layer + // momentarily + .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, + .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, +}; + +// The LCD animation alternates between the layer name display and a +// bitmap that displays all active layers +static keyframe_animation_t lcd_animation = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, + .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, +}; + +static keyframe_animation_t suspend_animation = { + .num_frames = 3, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, + .frame_functions = { + keyframe_display_layer_text, + keyframe_animate_backlight_color, + keyframe_disable_lcd_and_backlight, + }, +}; + +static keyframe_animation_t resume_animation = { + .num_frames = 5, + .loop = false, + .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, + .frame_functions = { + keyframe_enable_lcd_and_backlight, + display_welcome, + keyframe_animate_backlight_color, + keyframe_no_operation, + enable_visualization, + }, +}; + +void initialize_user_visualizer(visualizer_state_t* state) { + // The brightness will be dynamically adjustable in the future + // But for now, change it here. + lcd_backlight_brightness(0x50); + state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); + state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); + start_keyframe_animation(&startup_animation); + start_keyframe_animation(&led_test_animation); +} + +void update_user_visualizer_state(visualizer_state_t* state) { + // Add more tests, change the colors and layer texts here + // Usually you want to check the high bits (higher layers first) + // because that's the order layers are processed for keypresses + // You can for check for example: + // state->status.layer + // state->status.default_layer + // state->status.leds (see led.h for available statuses) + if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); + state->layer_text = "Numpad"; + } + else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); + state->layer_text = "KBD functions"; + } + else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); + state->layer_text = "Function keys"; + } + else { + state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); + state->layer_text = "Default"; + } + // You can also stop existing animations, and start your custom ones here + // remember that you should normally have only one animation for the LCD + // and one for the background. But you can also combine them if you want. + start_keyframe_animation(&lcd_animation); + start_keyframe_animation(&color_animation); +} + +void user_visualizer_suspend(visualizer_state_t* state) { + state->layer_text = "Suspending..."; + uint8_t hue = LCD_HUE(state->current_lcd_color); + uint8_t sat = LCD_SAT(state->current_lcd_color); + state->target_lcd_color = LCD_COLOR(hue, sat, 0); + start_keyframe_animation(&suspend_animation); +} + +void user_visualizer_resume(visualizer_state_t* state) { + state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); + state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); + start_keyframe_animation(&resume_animation); + start_keyframe_animation(&led_test_animation); +} diff --git a/keyboards/infinity_ergodox/visualizer_user.c b/keyboards/infinity_ergodox/visualizer_user.c deleted file mode 100644 index c0d335ce6a..0000000000 --- a/keyboards/infinity_ergodox/visualizer_user.c +++ /dev/null @@ -1,168 +0,0 @@ -/* -Copyright 2016 Fred Sundvik - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "led_test.h" - -static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; - -// Just an example how to write custom keyframe functions, we could have moved -// all this into the init function -bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)animation; - // Read the uGFX documentation for information how to use the displays - // http://wiki.ugfx.org/index.php/Main_Page - gdispClear(White); - // You can use static variables for things that can't be found in the animation - // or state structs - gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); - gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); - // Always remember to flush the display - gdispFlush(); - // you could set the backlight color as well, but we won't do it here, since - // it's part of the following animation - // lcd_backlight_color(hue, saturation, intensity); - // We don't need constant updates, just drawing the screen once is enough - return false; -} - -// Feel free to modify the animations below, or even add new ones if needed - -// Don't worry, if the startup animation is long, you can use the keyboard like normal -// during that time -static keyframe_animation_t startup_animation = { - .num_frames = 4, - .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, - .frame_functions = { - display_welcome, - keyframe_animate_backlight_color, - keyframe_no_operation, - enable_visualization - }, -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, - .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, -}; - -// The LCD animation alternates between the layer name display and a -// bitmap that displays all active layers -static keyframe_animation_t lcd_animation = { - .num_frames = 2, - .loop = true, - .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, - .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, -}; - -static keyframe_animation_t suspend_animation = { - .num_frames = 3, - .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, - .frame_functions = { - keyframe_display_layer_text, - keyframe_animate_backlight_color, - keyframe_disable_lcd_and_backlight, - }, -}; - -static keyframe_animation_t resume_animation = { - .num_frames = 5, - .loop = false, - .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, - .frame_functions = { - keyframe_enable_lcd_and_backlight, - display_welcome, - keyframe_animate_backlight_color, - keyframe_no_operation, - enable_visualization, - }, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(0x50); - state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); - state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); - start_keyframe_animation(&startup_animation); - start_keyframe_animation(&led_test_animation); -} - -void update_user_visualizer_state(visualizer_state_t* state) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); - state->layer_text = "Numpad"; - } - else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); - state->layer_text = "KBD functions"; - } - else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); - state->layer_text = "Function keys"; - } - else { - state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); - state->layer_text = "Default"; - } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. - start_keyframe_animation(&lcd_animation); - start_keyframe_animation(&color_animation); -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); - state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); - start_keyframe_animation(&resume_animation); - start_keyframe_animation(&led_test_animation); -} -- cgit v1.2.1