From c98247e3dd2958bd2d8969dc75170e7e2757b895 Mon Sep 17 00:00:00 2001 From: XScorpion2 Date: Tue, 2 Apr 2019 19:24:14 -0500 Subject: RGB Matrix Overhaul (#5372) * RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain --- quantum/rgb_matrix_animations/digital_rain_anim.h | 74 +++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 quantum/rgb_matrix_animations/digital_rain_anim.h (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h') diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h new file mode 100644 index 0000000000..4ba3c1c87d --- /dev/null +++ b/quantum/rgb_matrix_animations/digital_rain_anim.h @@ -0,0 +1,74 @@ +#pragma once +#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN + +#ifndef RGB_DIGITAL_RAIN_DROPS + // lower the number for denser effect/wider keyboard + #define RGB_DIGITAL_RAIN_DROPS 24 +#endif + +bool rgb_matrix_digital_rain(effect_params_t* params) { + // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain + const uint8_t drop_ticks = 28; + const uint8_t pure_green_intensity = 0xd0; + const uint8_t max_brightness_boost = 0xc0; + const uint8_t max_intensity = 0xff; + + static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}}; + static uint8_t drop = 0; + + if (params->init) { + rgb_matrix_set_color_all(0, 0, 0); + memset(map, 0, sizeof map); + drop = 0; + } + for (uint8_t col = 0; col < MATRIX_COLS; col++) { + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { + if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { + // top row, pixels have just fallen and we're + // making a new rain drop in this column + map[col][row] = max_intensity; + } + else if (map[col][row] > 0 && map[col][row] < max_intensity) { + // neither fully bright nor dark, decay it + map[col][row]--; + } + // set the pixel colour + uint8_t led[LED_HITS_TO_REMEMBER]; + uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); + + // TODO: multiple leds are supported mapped to the same row/column + if (led_count > 0) { + if (map[col][row] > pure_green_intensity) { + const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); + rgb_matrix_set_color(led[0], boost, max_intensity, boost); + } + else { + const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity); + rgb_matrix_set_color(led[0], 0, green, 0); + } + } + } + } + if (++drop > drop_ticks) { + // reset drop timer + drop = 0; + for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { + for (uint8_t col = 0; col < MATRIX_COLS; col++) { + // if ths is on the bottom row and bright allow decay + if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) { + map[col][row]--; + } + // check if the pixel above is bright + if (map[col][row - 1] == max_intensity) { + // allow old bright pixel to decay + map[col][row - 1]--; + // make this pixel bright + map[col][row] = max_intensity; + } + } + } + } + return false; +} + +#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN -- cgit v1.2.1