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/*
tap danc eis turned on in the rules now...
*/
#include QMK_KEYBOARD_H

#define _EMOJI 0
#define _TAPLAND 1
#define _LEDCNTL 2

enum custom_keycodes {
    SHRUG,
    DISFACE,
    FU,
    TFLIP,
    TFLIP2,
    SAD_EYES,
    TPUT,
    HAPPYFACE,
    HEARTFACE,
    CLOUD,
    CHANFACE,
    CMDCLEAR
};
//Tap Dance Declarations
enum {
  TD_EXAMPLE1 = 0,
  TD_EXAMPLE2,
  TD_EXAMPLE3,
  TD_EXAMPLE4
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    /* EMOJI Pad
    * ,-------------------------------.
    * |TFLIP | TFlIP2|DISFACE|   FU   |
    * |------+-------+-------+--------|
    * | CLOUD|       |       | CLEAR  |
    * |------+-------+-------+--------|
    * |SHRUG |DISFACE| HRTFAC| HAPPYF |
    * |------+-------+-------+--------|
    * | ENTER|       |LEDCNTR| tapland|
    * `-------------------------------'
    */
      //purple
    [_EMOJI] = LAYOUT_ortho_4x4(
       TFLIP,   TFLIP2,   KC_NO,      FU ,
       CLOUD,   KC_NO,  KC_NO,      CMDCLEAR,
       SHRUG,   DISFACE,  HEARTFACE,    HAPPYFACE,
       KC_ENT,  RGB_TOG,  MO(_LEDCNTL), MO(_TAPLAND)
    ),

    /* TapLand //
    * ,-------------------------------.
    * | str1 | str2  |  str3 |   str4 |
    * |------+-------+-------+--------|
    * |      |       |       |        |
    * |------+-------+-------+--------|
    * |      |       |       |        |
    * |------+-------+-------+--------|
    * |      |       |       |        |
    * `-------------------------------'
    */
    //blue
    [_TAPLAND] = LAYOUT_ortho_4x4(
       TD(TD_EXAMPLE1), TD(TD_EXAMPLE2),  TD(TD_EXAMPLE3), TD(TD_EXAMPLE4),
       KC_NO,         KC_NO,          KC_NO,         KC_NO,
       KC_NO,         KC_NO,          KC_NO,         KC_NO,
       KC_NO,         KC_NO,          KC_NO,         KC_NO
    ),
    /* LEDControl Pad
    * ,-------------------------------.
    * | snake|breathe|rainbow|gradient|
    * |------+-------+-------+--------|
    * | xmas |  Val+ | Sat+  |   HUE+ |
    * |------+-------+-------+--------|
    * |kngrdr|  Val- | Sat-  |   HUE- |
    * |------+-------+-------+--------|
    * | swirl| PLAIN |       | ON/OFF |
    * `-------------------------------'
    */
    //blue
    [_LEDCNTL] = LAYOUT_ortho_4x4(
        RGB_M_SN, RGB_M_B,    RGB_M_R,     RGB_M_G,
        RGB_M_X,  RGB_VAI,    RGB_SAI,     RGB_HUI,
        RGB_M_K,  RGB_VAD,    RGB_SAD,     RGB_HUD,
        RGB_M_SW, RGB_M_P,    KC_NO,     RGB_TOG
     ),
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    if (record->event.pressed) {
        switch(keycode) {
            case CLOUD:
                if(record->event.pressed){
                    send_unicode_string("(っ◕‿◕)っ");
                }
                return false;
                break;
            case FU:
                if(record->event.pressed){
                    SEND_STRING("t(-_-t)");
                }
                return false;
                break;
            case HAPPYFACE:
                if(record->event.pressed){
                     send_unicode_string("ʘ‿ʘ");
                }
                return false;
                break;
            case CMDCLEAR:
                if (record->event.pressed) {
                    register_code(KC_LGUI);
                    tap_code(KC_A);
                    unregister_code(KC_LGUI);
                    tap_code(KC_DEL);
                }
                return false;
                break;
            case SHRUG:
                if (record->event.pressed) {
                    send_unicode_string(\\_(ツ)_/¯");
                }
                return false;
                break;
            case HEARTFACE:
                if(record->event.pressed){
                    send_unicode_string("♥‿♥");
                }
                return false;
                break;
            case DISFACE:
                if(record->event.pressed){
                    send_unicode_string("ಠ_ಠ");
                }
                return false;
                break;
            case TFLIP:
                if(record->event.pressed){
                    send_unicode_string("(╯°□°)╯ ︵ ┻━┻");
                }
                return false;
                break;
            case TFLIP2:
                if(record->event.pressed){
                    send_unicode_string("┻━┻︵ \\(°□°)/ ︵ ┻━┻");
                }
                return false;
                break;
                }
    }
    return true;
}


/* tap dance time */
void tdexample1(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 2) {
    SEND_STRING(EXAMPLESTRING1);
    reset_tap_dance (state);
  }
}
void tdexample2(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 2) {
    SEND_STRING(EXAMPLESTRING2);
    reset_tap_dance (state);
  }
}
void tdexample3(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 2) {
    SEND_STRING(EXAMPLESTRING3);
    reset_tap_dance (state);
  }
}
void tdexample4(qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 2) {
    SEND_STRING(EXAMPLESTRING4);
    reset_tap_dance (state);
  }
}

qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_EXAMPLE1] = ACTION_TAP_DANCE_FN(tdexample1),
    [TD_EXAMPLE2] = ACTION_TAP_DANCE_FN(tdexample2),
    [TD_EXAMPLE3] = ACTION_TAP_DANCE_FN(tdexample3),
    [TD_EXAMPLE4] = ACTION_TAP_DANCE_FN(tdexample4)
};

// Runs just one time when the keyboard initializes.
void matrix_scan_user(void) {
  static bool has_ran_yet;
  if (!has_ran_yet) {
    has_ran_yet = true;
        rgblight_setrgb (16, 0, 16);
  }
}
layer_state_t layer_state_set_user(layer_state_t state) {
    switch (biton32(state)) {
    case _TAPLAND:
        rgblight_setrgb(0, 16, 0); //green
        break;
    case _LEDCNTL:
        rgblight_setrgb(0, 0, 16); //blue
        break;
    case _EMOJI:
        rgblight_setrgb (16, 0, 16); //purple
        break;

    default: //  for any other layers, or the default layer
        rgblight_setrgb (16, 0, 16); //purple
        break;
    }
  return state;
}