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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
_BASE,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
BASE = SAFE_RANGE,
LOWER,
RAISE,
KC_DEMOMACRO
};
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
#define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
// Requires KC_TRNS/_______ for the trigger key in the destination layer
#define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor
#define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise
#define DEMOMACRO KC_DEMOMACRO // Sample for macros
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base
* ,------.
* | Esc |
* |------+------+-------------.
* | : | 7 | 8 | 9 |
* |------+------+------+------|
* | RAISE| 4 | 5 | 6 |
* |------+------+------+------|
* | LOWER| 1 | 2 | 3 |
* `---------------------------'
*/
[_BASE] = LAYOUT(
KC_ESC,
KC_COLN, KC_P7, KC_P8, KC_P9,
RAISE, KC_P4, KC_P5, KC_P6,
LOWER, KC_P1, KC_P2, KC_P3
),
/* Lower
* ,------.
* | Nmlk |
* |------+------+-------------.
* | : | / | * | - |
* |------+------+------+------|
* | | | = | + |
* |------+------+------+------|
* | | 0 | . | ENT |
* `---------------------------'
*/
[_LOWER] = LAYOUT(
KC_NLCK,
KC_COLN, KC_PSLS, KC_PAST, KC_PMNS,
_______, XXXXXXX, KC_EQL, KC_PPLS,
_______, KC_P0, KC_PDOT, KC_PENT
),
/* Raise
* ,------.
* | Esc |
* |------+------+-------------.
* |RGB TG|RGB M+|RGB M-| |
* |------+------+------+------|
* | |RGB H+|RGB S+|RGB V+|
* |------+------+------+------|
* | ` |RGB H-|RGB S-|RGB V-|
* `---------------------------'
*/
[_RAISE] = LAYOUT(
KC_NLCK,
RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX,
_______, RGB_HUI, RGB_SAI, RGB_VAI,
_______, RGB_HUD, RGB_SAD, RGB_VAD
),
/* Adjust
* ,------.
* | DFU |
* |------+------+-------------.
* |HPT TG|HPT FB|HPT RS| BKSP |
* |------+------+------+------|
* | |HPT M+| | |
* |------+------+------+------|
* | |HPT M-|Clk TG| Del |
* `---------------------------'
*/
[_ADJUST] = LAYOUT(
RESET,
HPT_TOG, HPT_FBK, HPT_RST, KC_BSPC,
_______, HPT_MODI, XXXXXXX, XXXXXXX,
_______, HPT_MODD, CK_TOGG, KC_DEL
),
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_DEMOMACRO:
if (record->event.pressed) {
// when keycode KC_DEMOMACRO is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode KC_DEMOMACRO is released
}
break;
case LOWER:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
return false;
break;
}
return true;
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
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