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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum comet46_layers
{
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------+ +-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | Ctl | A | S | D | F | G | Esc | | Del | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | { | | } | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------|
* | GUI | Lower| Space| | Enter| Raise| Alt |
* +--------------------/ \--------------------+
*/
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_DEL, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_LALT
),
/* Lower
* ,-----------------------------------------+ +-----------------------------------------.
* | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | | | | | | | | | ` | \ | - | = | [ | ] | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | | | | | | | | | ~ | | | _ | + | { | } | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------|
* | | | | | | | |
* +--------------------/ \--------------------+
*/
[_LOWER] = LAYOUT(
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, _______, _______, _______, _______
),
/* Raise
* ,-----------------------------------------+ +-----------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | | | | | | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | | | Left | Down | Up |Right | End | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Home | | | | | | |
* |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------|
* | | | | | | | |
* +--------------------/ \--------------------+
*/
[_RAISE] = LAYOUT(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_END, _______,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______
)
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case _QWERTY:
set_led_green;
break;
case _RAISE:
set_led_blue;
break;
case _LOWER:
set_led_red;
break;
default:
set_led_green;
break;
}
}
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