summaryrefslogtreecommitdiff
path: root/keyboards/handwired/2x5keypad/keymaps/default_tapdance/keymap.c
blob: 23614a9b7818490bd968f67808db9706c3938b74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
#include QMK_KEYBOARD_H

#define WIN_TAB LGUI(KC_TAB)
#define WIN_LOCK LGUI(KC_L)

enum layers {
  NORMAL_LAYER = 0,
  MEDIA_LAYER,
  TBD_LAYER2,
  FRENCH_LAYER
};


/* Enum for the tap dancing keys */
enum tap_codes {
    A_Q, E_Q, E_U, E_E,
    A_Y, I_I, O_C, U_U
};

#define FR_A_GRAVE  "00E0"
#define FR_A_HAT    "00E2"

#define FR_C_CIRCUM "00E7"

#define FR_E_AIGU   "00E9"
#define FR_E_GRAVE  "00E8"
#define FR_E_HAT    "00EA"
#define FR_E_UMLAUT "00EB"

#define FR_I_HAT    "00EE"
#define FR_I_UMLAUT "00EF"

#define FR_O_HAT    "00F4"

#define FR_U_GRAVE  "00F9"
#define FR_U_HAT    "00FB"
#define FR_U_UMLAUT "00FC"

#define FR_Y_UMLAUT "00FF"

#define FR_L_QUOTE  "00AB"
#define FR_R_QUOTE  "00BB"

void send_french_unicode_char(uint8_t count, char *once, char *twice)
{
    if (count <= 1)
	send_unicode_hex_string(once);
    else
	send_unicode_hex_string(twice); 
}

void dance_a_q(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_A_GRAVE, FR_L_QUOTE);
}

void dance_e_q(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_E_AIGU, FR_R_QUOTE);
}

void dance_e_u(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_E_GRAVE, FR_U_GRAVE);
}

void dance_e_e(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_E_HAT, FR_E_UMLAUT);
}

void dance_a_y(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_A_HAT, FR_Y_UMLAUT);
}

void dance_i_i(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_I_HAT, FR_I_UMLAUT);
}

void dance_o_c(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_O_HAT, FR_C_CIRCUM);
}

void dance_u_u(qk_tap_dance_state_t *state, void *user_data)
{
    send_french_unicode_char(state->count, FR_U_HAT, FR_U_UMLAUT);
}

/* Define the tap dance actions for the french characters */
qk_tap_dance_action_t tap_dance_actions[] = {
    [A_Q] = ACTION_TAP_DANCE_FN(dance_a_q),
    [E_Q] = ACTION_TAP_DANCE_FN(dance_e_q),
    [E_U] = ACTION_TAP_DANCE_FN(dance_e_u),
    [E_E] = ACTION_TAP_DANCE_FN(dance_e_e),

    [A_Y] = ACTION_TAP_DANCE_FN(dance_a_y),
    [I_I] = ACTION_TAP_DANCE_FN(dance_i_i),
    [O_C] = ACTION_TAP_DANCE_FN(dance_o_c),
    [U_U] = ACTION_TAP_DANCE_FN(dance_u_u)
};
    


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [NORMAL_LAYER] = LAYOUT(TO(1),    WIN_TAB, KC_HOME, KC_UP,   KC_END, 
			    WIN_LOCK, KC_MUTE, KC_LEFT, KC_DOWN, KC_RGHT),

    [MEDIA_LAYER]  = LAYOUT(TO(2),    KC_CALC, KC_MPRV, KC_MNXT, KC_VOLU, 
			    KC_TRNS,  KC_TRNS, KC_MSTP, KC_MPLY, KC_VOLD),

    [TBD_LAYER2]   = LAYOUT(TO(3),    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, 
			    KC_TRNS,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),

    [FRENCH_LAYER] = LAYOUT(TO(0),    TD(A_Q), TD(E_Q), TD(E_U), TD(E_E), 
			    KC_TRNS,  TD(A_Y), TD(I_I), TD(O_C), TD(U_U))
};


/* DISABLED
void matrix_init_user(void) {
}

void matrix_scan_user(void) {
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
	return true;
}
*/


void matrix_init_user(void)
{
    set_unicode_input_mode(UC_WINC);  /* See https://jayliu50.github.io/qmk-cheatsheet/ */
}


layer_state_t layer_state_set_user(layer_state_t state)
{
    turn_off_leds();

    switch (get_highest_layer(state))
    {
    case NORMAL_LAYER:
	break;

    case MEDIA_LAYER:
	turn_on_led(RED_LED);
	break;

    case TBD_LAYER2:
	turn_on_led(BLUE_LED);
	break;

    case FRENCH_LAYER:
	turn_on_led(GREEN_LED);
	break;
	}
    return state;
}