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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RGUI, KC_RALT, KC_FN2, KC_RCTL
),
[_FN1] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
QK_BOOT, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, KC_UP, _______,
RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_0, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS,
_______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______,
_______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______
)
};
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