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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
//keycode shorthands
#define KC____ KC_TRNS // three underscores "___" for transparent
#define KC_SYM MO(3)
#define KC_MAC TO(0)
#define KC_PC TO(1)
#define KC_GM TO(2)
#define KC_NAVMAC LT(4, KC_TAB)
#define KC_NAVPC LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC
#define KC_AL LALT(KC_LEFT)
#define KC_AR LALT(KC_RGHT)
#define KC_CL LCTL(KC_LEFT)
#define KC_CR LCTL(KC_RGHT)
#define KC_ABSPC LALT(KC_BSPC)
#define KC_CBSPC LCTL(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows
#define KC_GSL LGUI(S(KC_LEFT))
#define KC_GSR LGUI(S(KC_RGHT))
#define KC_CPGD LCTL(KC_PGDN)
#define KC_CPGU LCTL(KC_PGUP)
#define KC_CMBS GUI_T(KC_BSPC)
#define KC_CTBS CTL_T(KC_BSPC)
#define KC_C_TAB LCTL(KC_TAB)
#define KC_G_TAB LGUI(KC_TAB)
#define KC_A_TAB LALT(KC_TAB)
//layer shorthands
#define _COLEMAK 0
#define _PC 1
#define _GAME 2
#define _SYMBOL 3
#define _NAVMAC 4
#define _NAVPC 5
enum {
// SFT_LCK //tapdance declarations
COLEMAK = 0,
PC,
GAME,
SYMBOL,
NAV, //Navigation layer for Mac Colemak
NAVPC, //Navigation layer for PC Colemak
SFT_LCK //tapdance declaration
};
#define KC_SFLK TD(SFT_LCK) // alias for tapdance
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
NAVMAC, A , R , S , T , D , H , N , E , I , O ,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LCTL,LGUI,CMBS, SPC, SYM, LALT
// `----+----+----' `----+----+----'
),
[_PC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
LGUI , LCTL , CTBS , ___ , ___ , ___
),
[_GAME] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
G , I , SPC, BSPC, MAC, ___
),
[_SYMBOL] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
___ , ___ , ___, ___, ___ , ___
),
[_NAVMAC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB,ABSPC, ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___
),
[_NAVPC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB,CBSPC, ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___
),
};
// Shift vs. capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
};
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