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// pvinis iris
// make keebio/iris/rev2:pvinis:avrdude
// ,-----------------------------. ┌────┬────┬────┬────┬────┬────┐
// | | | | | | | │ │ │ │ │ │ │
// |----+----+----+----+----+----| ├────┼────┼────┼────┼────┼────┤
// | | | | | | | │ │ │ │ │ │ │
// |----+----+----+----x----x----| ├────╆━━━━╅────┼────┼────┼────┤
// | | | | | | | │ ┃ ┃ │ │ │ │
// |----+----+----+----x----x----+----. ┌────┼────╄━━━━╃────┼────┼────┼────┤
// | | | | | | | | │ │ │ │ │ │ │ │
// `-------------------+----+----+----/ └┬───┴┬───┴┬───┴┬───┴────┴────┴────┘
// | | | | │ │ │ │
// `----+---------' └────┴────┴────┘
#include QMK_KEYBOARD_H
#include "pvinis.h"
//#include "iris.h"
//#include "action_layer.h"
//#include "eeconfig.h"
#ifdef AUDIO_ENABLE
# include "audio.h"
#endif
#ifdef AUDIO_ENABLE
// #define STARTUP_SONG SONG(SONIC_RING)
#endif
#ifdef AUDIO_ENABLE
// float n04[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
// float n10[][2] = SONG(STARTUP_SOUND);
// float n11[][2] = SONG(GOODBYE_SOUND);
// float n12[][2] = SONG(PLANCK_SOUND);
// float n19[][2] = SONG(MUSIC_ON_SOUND);
// float n20[][2] = SONG(AUDIO_ON_SOUND);
// float n29[][2] = SONG(CAPS_LOCK_ON_SOUND);
// float n30[][2] = SONG(CAPS_LOCK_OFF_SOUND);
// float n31[][2] = SONG(SCROLL_LOCK_ON_SOUND);
// float n32[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
// float n33[][2] = SONG(NUM_LOCK_ON_SOUND);
// float n34[][2] = SONG(NUM_LOCK_OFF_SOUND);
// float n40[][2] = SONG(ONE_UP_SOUND);
// float n49[][2] = SONG(E1M1_DOOM);
// float n53[][2] = SONG(OLD_SPICE);
// float n56[][2] = SONG(RICK_ROLL);
// float n57[][2] = SONG(FF_PRELUDE);
// RGB_MODE_KNIGHT
// float n78[][2] = SONG(KATAMARI_ROLLING_STAR);
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ,-----------------------------. ,-----------------------------.
// | | | | |GAME|QWER| | | | | | | |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// |Tab | | | | |CRPL| | | | | | |Del |
// |----+----+----+----x----x----| |----x----x----+----+----+----|
// |EscC| | | | | | | | | | | |Ent |
// |----+----+----+----x----x----+----. ,----|----x----x----+----+----+----|
// |LSft| | | | | |Home| |End | | | | | |Rsft|
// `-------------------+----+----+----/ \----+----+----+-------------------'
// |Cmd |LOWR|Bspc| |Spc |RASE|RAlt|
// `----+---------' `--------------'
[LR_BASE] = LAYOUT_wrapper(
// clang-format off
KC_MUTE, _______, _______, _______, GAME1 , QWERTY , KC_1 , _______, _______, _______, _______, _______,
KC_TAB , ___________________________________________, ___________________________________________, KC_DEL ,
PV_ESCC, ___________________________________________, ___________________________________________, KC_ENT ,
KC_LSFT, ___________________________________________, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
KC_LGUI, SYMBOL , KC_BSPC, KC_SPC , SYSCTL , KC_RALT
// clang-format on
),
// ,-----------------------------. ,-----------------------------.
// | | NUMBERS_L | | NUMBERS_R | |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | | | | |
// |----+ | | +----|
// | | QWERTY_L | | QWERTY_R | |
// |----+ +----. ,----| +----|
// | | | | | | | |
// `-------------------+----+----+----/ \----+----+----+-------------------'
// | | | | | | | |
// `----+---------' `--------------'
[LR_QWERTY] = LAYOUT_wrapper(
// clang-format off
_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______,
_______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _______,
_______, _____________MOD_QWERTY_L2_________________, _________________QWERTY_R2_________________, _______,
_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
_______, _______, _______, _______, _______, _______
// clang-format on
),
// ,-----------------------------. ,-----------------------------.
// | | NUMBERS_L | | NUMBERS_R | |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | | | | |
// |----+ | | +----|
// | | CARPALX_L | | CARPALX_R | |
// |----+ +----. ,----| +----|
// | | | | | | | |
// `-------------------+----+----+----/ \----+----+----+-------------------'
// | | | | | | | |
// `----+---------' `--------------'
[LR_CARPALX] = LAYOUT_wrapper(
// clang-format off
_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______,
_______, ________________CARPALX_L1_________________, ________________CARPALX_R1_________________, _______,
_______, ________________CARPALX_L2_________________, ________________CARPALX_R2_________________, _______,
_______, ________________CARPALX_L3_________________, _______, _______, ________________CARPALX_R3_________________, _______,
_______, _______, _______, _______, _______, _______
// clang-format on
),
[LR_SYMBOL] = LAYOUT_wrapper(
// clang-format off
KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11 ,
_______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, _______,
_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
_______, _________________SYMBOL_L3_________________, _______, _______, _________________SYMBOL_R3_________________, _______,
_______, _______, _______, _______, _______, _______
// clang-format on
),
[LR_SYSCTL] = LAYOUT_wrapper(
// clang-format off
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _________________SYSCTL_L1_________________, _________________SYSCTL_R1_________________, _______,
_______, _________________SYSCTL_L2_________________, _________________SYSCTL_R2_________________, _______,
_______, _________________SYSCTL_L3_________________, _______, _______, _________________SYSCTL_R3_________________, _______,
_______, _______, _______, _______, _______, _______
// clang-format on
),
[LR_KBCTL] = LAYOUT_wrapper(
// clang-format off
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, __________________KBCTL_L1_________________, __________________KBCTL_R1_________________, XXXXXXX,
XXXXXXX, __________________KBCTL_L2_________________, __________________KBCTL_R2_________________, XXXXXXX,
BASE , __________________KBCTL_L3_________________, XXXXXXX, XXXXXXX, __________________KBCTL_R3_________________, XXXXXXX,
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
// clang-format on
),
// ,-----------------------------. ,-----------------------------.
// | | NUMBERS_L | | NUMBERS_R | |
// |----+----+----+----+----+----| |----+----+----+----+----+----|
// | | | | | |
// |----+ | | +----|
// |ESC | QWERTY_L | | QWERTY_R | |
// |----+ +----. ,----| +----|
// | | | | | | | |
// `-------------------+----+----+----/ \----+----+----+-------------------'
// | |SPC | | | | | |
// `----+---------' `--------------'
[LR_GAME1] = LAYOUT_wrapper(
// clang-format off
_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC,
_______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, QWERTY ,
KC_ESC , _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _______,
_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
_______, _______, KC_SPC , _______, _______, _______
// clang-format on
),
[LR_GAME2] = LAYOUT_wrapper(
// clang-format off
_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC,
_______, _________________QWERTY_L1_________________, KC_Y , KC_U , KC_UP , KC_O , KC_P , QWERTY ,
KC_ESC , _________________QWERTY_L2_________________, KC_H , KC_LEFT, KC_DOWN, KC_RGHT, KC_SCLN, _______,
_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
_______, _______, KC_SPC , _______, _______, _______
// clang-format on
),
};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
// if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
// }
}
#endif
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef AUDIO_ENABLE
// case PV_S04: if (record->event.pressed) PLAY_SONG(n04); return false; break;
#endif
}
return true; // Process everything else normally
}
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