1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#include "rev2.h"
#ifdef SWAP_HANDS_ENABLE
__attribute__ ((weak))
// swap-hands action needs a matrix to define the swap
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
/* Left hand, matrix positions */
{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
/* Right hand, matrix positions */
{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
};
#endif
void eeconfig_init_kb(void) {
#ifdef BACKLIGHT_ENABLE
backlight_enable();
backlight_level(3);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_enable(); // Enable RGB by default
rgblight_sethsv(0, 255, 255); // Set default HSV - red hue, full saturation, full brightness
#ifdef RGBLIGHT_ANIMATIONS
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 2); // set to RGB_RAINBOW_SWIRL by default
#endif
#endif
eeconfig_update_kb(0);
eeconfig_init_user();
}
|